Version 2.0 is out and I think people are going to like the difficulty of it, (more enemies, forget lockpicking, tougher puzzle) as well as the interior changes.
Version 3.0 released to address the 'Randolph Safehouse' Quest Bug and make the final fight even more difficult.
Much of this mod will change as the area evolves and new levels are added.
*Spoiler Alert* THERE IS CURRENTLY A UNIQUE ITEM Now only a few parts FROM A DLC ACCESSIBLE IN THIS AREA. I tried with and without using the provided armor, I wasn't able to get through the dungeon without it. Prepare to DIE A LOT!!!!
Unfortunately, this mod breaks quests associated with the Poseidon Reservoir - such as if the Randolph Safehouse quests sends you to clear it out. You actually have to kill the glowing one in this mod's cell.
After you destroy the institute, and you get the "synth teleported randomly" radiant quests from Dr. Carrington back at railroad HQ, much like the randolph safehouse quests, the synth will actually be in this mod's cell, and not posieden reservior I think the problem has something to do with the cell's id.
Okay so I took a look at this after a long hiatus and dug into the cell data more. I think I have narrowed it down to location refs and keywords. I removed everything I could find. Will upload a new esp after testing. I either fixed it or broke it beyond repair.
Todas las cajas fuertes y puertas se activan con llaves o rompecabezas, tienes que buscar en la presa para encontrar la llave correcta para cada cerradura.
That's a negative ghost rider, Vault 68 is 999 men and one woman. VAULT 69 is 999 women and one man, hence the 69' innuendo. Check your link again.
This mod and the story/quest development is based around the attrocities that would occur in a social experiment of 999 men and one woman locked up for an unforeseeable future.
this is for sure true. running around the map yesterday thinking man this map is pretty big but theres so much unused space on it that they couldv'e stuck something interesting at. modders have done alot but they can't do it all. or can they? yeah actually they probably can.
I won't spoil it for anyone and I like the area changes in general. However, I don't recommend it for hardcore play in its current form if you are using something like Horizon or Damn Apocalypse, etc. where getting things like power armor are super hard.
There's a "unique" set of power armor in there which will throw off the balance of those other types of mods.
If that gets removed at some point then this area will play nice with those types of mods just fine.
Thank you for the warning, I think I'll wait a bit before trying. On the other hand, there is always the delete command, not immersive but sadly sometimes necessary (like for Far Harbor PA).
Struggled with adding that set vs. a low level set of PA but my daughter really wanted it in there...so!
As the mod progresses and I get better at working with NPC's in CK. The battles/enemies as you progress deeper into the facility, you are going to want a good set of PA for sure.
After all there are 1000 souls trapped in vault 68, thats a lot of potential enemies lurking.
More pics and info would help. Just a suggestion to help people understand your mod. I have your Radiation Queen cig vending machine retex and I love it! What sold me was the pics and description
yeah should post more pictures. There's a difference between making it mysterious and showing people nothing, lack of pictures is a major download deterrent
26 comments
Version 2.0 is out and I think people are going to like the difficulty of it, (more enemies, forget lockpicking, tougher puzzle) as well as the interior changes.
Version 3.0 released to address the 'Randolph Safehouse' Quest Bug and make the final fight even more difficult.
Much of this mod will change as the area evolves and new levels are added.
*Spoiler Alert*
THERE IS CURRENTLY A UNIQUE ITEMNow only a few parts FROM A DLC ACCESSIBLE IN THIS AREA.I tried with and without using the provided armor, I wasn't able to get through the dungeon without it. Prepare to DIE A LOT!!!!
"With great power, comes great responsibility"
I think the problem has something to do with the cell's id.
https://fallout.fandom.com/wiki/Vault_68
Other than that, awesome mod so far.
VAULT 69 is 999 women and one man, hence the 69' innuendo.
Check your link again.
This mod and the story/quest development is based around the attrocities that would occur in a social experiment of 999 men and one woman locked up for an unforeseeable future.
running around the map yesterday thinking man this map is pretty big but theres so much unused space on it that they couldv'e stuck something interesting at.
modders have done alot but they can't do it all. or can they? yeah actually they probably can.
There's a "unique" set of power armor in there which will throw off the balance of those other types of mods.
If that gets removed at some point then this area will play nice with those types of mods just fine.
Hope to see more areas in the future - thanks!
As the mod progresses and I get better at working with NPC's in CK. The battles/enemies as you progress deeper into the facility, you are going to want a good set of PA for sure.
After all there are 1000 souls trapped in vault 68, thats a lot of potential enemies lurking.
Till then people will just have to discover for themselves.