Fallout 4

26 comments

  1. Fireapple
    Fireapple
    • premium
    • 243 kudos
    Locked
    Sticky
    *** Warning *** This is a W.I.P *** Warning ***

    Version 2.0 is out and I think people are going to like the difficulty of it, (more enemies, forget lockpicking, tougher puzzle) as well as the interior changes.

    Version 3.0 released to address the 'Randolph Safehouse' Quest Bug and make the final fight even more difficult.

    Much of this mod will change as the area evolves and new levels are added.

    *Spoiler Alert*
    THERE IS CURRENTLY A UNIQUE ITEM Now only a few parts FROM A DLC ACCESSIBLE IN THIS AREA.
    I tried with and without using the provided armor, I wasn't able to get through the dungeon without it. Prepare to DIE A LOT!!!!

    "With great power, comes great responsibility"
  2. rom65536
    rom65536
    • member
    • 0 kudos
    Unfortunately, this mod breaks quests associated with the Poseidon Reservoir - such as if the Randolph Safehouse quests sends you to clear it out. You actually have to kill the glowing one in this mod's cell.
    1. Fireapple
      Fireapple
      • premium
      • 243 kudos
      Thanks for the heads up! I will look into the attached references and see if I can take care of that.
    2. Fireapple
      Fireapple
      • premium
      • 243 kudos
      Hopefully fixed this in Version 3.0 by replacing the Boss with a non-referenced duplicate.
    3. rom65536
      rom65536
      • member
      • 0 kudos
      After you destroy the institute, and you get the "synth teleported randomly" radiant quests from Dr. Carrington back at railroad HQ, much like the randolph safehouse quests, the synth will actually be in this mod's cell, and not posieden reservior
      I think the problem has something to do with the cell's id.
    4. Fireapple
      Fireapple
      • premium
      • 243 kudos
      Will look at reference id's and see what I can find. Thanks.
    5. Fireapple
      Fireapple
      • premium
      • 243 kudos
      Okay so I took a look at this after a long hiatus and dug into the cell data more. I think I have narrowed it down to location refs and keywords. I removed everything I could find. Will upload a new esp after testing. I either fixed it or broke it beyond repair.
  3. mdsgeistt
    mdsgeistt
    • member
    • 6 kudos
    How are things coming along? I know you have plans for your skin textures as well so that must be taking a lot of your attention?
    1. Fireapple
      Fireapple
      • premium
      • 243 kudos
      Haven't worked on this in months...don't know if I'm going to pick it back up or not.
  4. BlazeStryker
    BlazeStryker
    • premium
    • 45 kudos
    Definitely tracking. This looks to be a nice test after I gear up to kick all the pansy @$$e$ in the Commonwealth.
  5. pechocho1
    pechocho1
    • member
    • 0 kudos
    hola perdón mi ignorancia pero llego abajo donde hay una puerta de caja fuerte la cual no hace nada es un error????? no puedo abrirla no da opción
    1. Fireapple
      Fireapple
      • premium
      • 243 kudos
      Todas las cajas fuertes y puertas se activan con llaves o rompecabezas, tienes que buscar en la presa para encontrar la llave correcta para cada cerradura.
  6. ImmortalAbsol
    ImmortalAbsol
    • premium
    • 32 kudos
    AI? Sign me up.
    1. Fireapple
      Fireapple
      • premium
      • 243 kudos
      It will be awhile. This is my most ambitious project yet and well outside of my specialty, kinda learning as I go along on this one.
  7. bloxyman
    bloxyman
    • member
    • 99 kudos
    Not to ruin this mod or anything, but Vault 68 according to the lore was supposed to be a vault who's experiment was meant to house 999 women & 1 man.

    https://fallout.fandom.com/wiki/Vault_68

    Other than that, awesome mod so far.
    1. Fireapple
      Fireapple
      • premium
      • 243 kudos
      That's a negative ghost rider, Vault 68 is 999 men and one woman.
      VAULT 69 is 999 women and one man, hence the 69' innuendo.
      Check your link again.

      This mod and the story/quest development is based around the attrocities that would occur in a social experiment of 999 men and one woman locked up for an unforeseeable future.
    2. bloxyman
      bloxyman
      • member
      • 99 kudos
      Whoops, you're right. Sorry about that. Now I feel stupid for mixing up the two vaults.
  8. DPnavpoc
    DPnavpoc
    • premium
    • 8 kudos
    There are so many places like this all over the commonwealth, so many missed opportunities from Bethesda.   I look forward to giving this try.
    1. wintertoburn
      wintertoburn
      • supporter
      • 0 kudos
      this is for sure true.
      running around the map yesterday thinking man this map is pretty big but theres so much unused space on it that they couldv'e stuck something interesting at. 
      modders have done alot but they can't do it all. or can they? yeah actually they probably can.
  9. psilver2001
    psilver2001
    • member
    • 1 kudos
    I won't spoil it for anyone and I like the area changes in general.  However, I don't recommend it for hardcore play in its current form if you are using something like Horizon or Damn Apocalypse, etc. where getting things like power armor are super hard.

    There's a "unique" set of power armor in there which will throw off the balance of those other types of mods.  

    If that gets removed at some point then this area will play nice with those types of mods just fine.

    Hope to see more areas in the future - thanks!

    1. geala
      geala
      • premium
      • 15 kudos
      Thank you for the warning, I think I'll wait a bit before trying. On the other hand, there is always the delete command, not immersive but sadly sometimes necessary (like for Far Harbor PA).
    2. Fireapple
      Fireapple
      • premium
      • 243 kudos
      Struggled with adding that set vs. a low level set of PA but my daughter really wanted it in there...so!

      As the mod progresses and I get better at working with NPC's in CK. The battles/enemies as you progress deeper into the facility, you are going to want a good set of PA for sure.

      After all there are 1000 souls trapped in vault 68, thats a lot of potential enemies lurking.
  10. vicwhiplash
    vicwhiplash
    • premium
    • 9 kudos
    More pics and info would help. Just a suggestion to help people understand your mod. I have your Radiation Queen cig vending machine retex and I love it! What sold me was the pics and description 
    1. homodemiks
      homodemiks
      • member
      • 16 kudos
      yeah should post more pictures. There's a difference between making it mysterious and showing people nothing, lack of pictures is a major download deterrent
    2. Fireapple
      Fireapple
      • premium
      • 243 kudos
      The mod and pics are a W.I.P, will be back from fire dispatch in 3 weeks. I'll try to post some then.

      Till then people will just have to discover for themselves.
  11. astrob0y
    astrob0y
    • premium
    • 89 kudos
    funny, i went past that place yesterday and thought about doing a mod for this place :) for myself ofc, im not good modder :)