9907 comments

  1. damanding
    damanding
    • premium
    • 244 kudos
    Locked
    Sticky
    READ FIRST to fix 95% of all problems.

    NPC is stuck, not talking, quest not progressing:
    • Verify load order is correct
    • Verify latest version of SS2 and Workshop Framework (WSFW) (and game version)
    • Verify save game is clean (never had SS1/Conqueror installed on it)
    • Verify you're not running a known mod conflict

    Possible Script Lag
    If none of the above apply then just be patient and wait in your settlement doing nothing (don't use pipboy or workshop menu) for 10-15 minutes for scripts to finish processing. Staring at ground will also help. Seriously. If you're running on lower end hardware (especially CPU) OR have a lot of script/quest heavy mods such as other big quest mods, some companion mods, major game overhaul mods then you may end up with a lot of script lag. You can either reduce your mod load and start a new save game or just plan on spending more time in your settlements. Don't "bounce dive" and spend less than 5 minutes in a settlement.

    Console Commands to skip quest stages
    NO. Don't do it unless it comes directly from Kinggath or a support team member like myself. In the majority of cases you will break the mod using console commands to skip quests or quest stages because this mod was not designed for that. You can skip ALL the quests with an option in the holotape under Tools > Cheats.

    Other Frequently Asked Questions
  2. kinggath
    kinggath
    • premium
    • 4,786 kudos
    Locked
    Sticky
    Do not use with Sim Settlements 1 or Conqueror any addon pack for Sim Settlements1 - that content needs to be reimagined for Sim Settlements 2.

    Many addon pack authors have already begun converting their content!

    Proper guides for designing addon content for Sim Settlements 2 will be released in the coming weeks!
  3. kinggath
    kinggath
    • premium
    • 4,786 kudos
    Locked
    Sticky
    As of the release of Chapter 3, SS2Extended is not automatically included with SS2 due to it requiring both Chapter 2 and Chapter 3 now.

    You can find it on the Chapter 3 page in the all-in-one, or as an optional file.
  4. StarNigel
    StarNigel
    • member
    • 0 kudos
    Please note that the author of the Russian translation Beowulf sells it for money(for chapter 3). 
    1. PapoloxApocalipcis
      PapoloxApocalipcis
      • member
      • 0 kudos
      I'm paying attention.. That's why I'm saying that it's only for the first two parts, since it's free.. for the third part, you can also take a pretty good translation from ANDREYKA78 And it's free.😅
    2. StarNigel
      StarNigel
      • member
      • 0 kudos
      It's just not fair to the author of the mod. The author of the translation requires direct payment. There would be no problem if it was a voluntary optional donation.
    3. PapoloxApocalipcis
      PapoloxApocalipcis
      • member
      • 0 kudos
      And what should an Xbox owner do in this case, it's not a PC, if there was an opportunity.. 🫤I don't have a PC, then of course I would buy a translation, it turns out that the third chapter may remain without translation.. This should already be clarified with the author.😓
    4. beowulfmax
      beowulfmax
      • premium
      • 89 kudos
      Не совсем понимаю принципа работы переводов на ХБоксе. Там типа можно подключить то, что есть на Нексусе, но нельзя если на другой площадке? Ну чтоб понять нюансы проблемы.
      По поводу поста ниже про релиз перевода на Хбокс.. Это выкрик в пустоту. не будет Кинггат этим заниматься, он уже мыслями в Скайриме)
  5. PapoloxApocalipcis
    PapoloxApocalipcis
    • member
    • 0 kudos
    Hello👋.. I am an xbox user and it is very good that Sim settlements 2 is available on this platform👌, but I have a problem.. I want to ask you to release Russian translations for all three parts on xbox, for the first and second translations from Beowulf, and for the third from ANDREYKA78 they have the most correct translations. I would really like to play in my native language, these translations don't weigh much and that's all I'm asking for😄.. Thanks to the Kinggath team for such an interesting mod. ツ🤙
  6. Falconx21
    Falconx21
    • premium
    • 1 kudos
    My bat file was added as a recommended file to my all time favorite mod!! ♥ this made my day seeing thank you so much
  7. kEnJoTz
    kEnJoTz
    • member
    • 0 kudos
    Hello, How do you supply power in Residential Interior Plots?
  8. DarkFaeGaming
    DarkFaeGaming
    • premium
    • 4 kudos
    Hadn't played in a while, and started a new save. I forgot that placing a beacon would spawn Jake, but I haven't wanted to deal with him, and now he's been following me across half the wasteland as I try to ignore him until I'm ready. 
    Unfortunately for SS2, there's already plenty of quests and locations in the base game and DLCs, so I personally find the quests for this mod to be more annoying than anything. If I could get rid of Jake altogether, I would
  9. herculesjs
    herculesjs
    • member
    • 0 kudos
    The Sim Settlements 2 tab is missing from the workshop menu. How do I fix this problem?
  10. owasso2024
    owasso2024
    • premium
    • 0 kudos
    Any hints on getting SS2 to work with Fallout London? :)
  11. JuuzouSuzuya13
    JuuzouSuzuya13
    • premium
    • 1 kudos
    Uhh i don't have so much a problem as i do a weird... bug??? if i can even call it that xD

    For some reason the upgrade computer mission was stuck on 999 despite me having over 10,000 of every material... so i used cheat mode.
    Finally got to the 2nd intercepted radio chatter and Berman (who is still dead in the basement as literal chunks of meat) is apparently still alive????

    Dafuq lmfao

    Maybe it's because it took me several in game years to realise the resources were bugged? But yeah... He's somehow alive again...
  12. kcissicknasty
    kcissicknasty
    • premium
    • 38 kudos
    There are a LOT of errors showing in xedit.
    1. SanityFlippers
      SanityFlippers
      • supporter
      • 4 kudos
      so? so what? whats your point? whats the point in your comment?
    2. kcissicknasty
      kcissicknasty
      • premium
      • 38 kudos
      To let the mod author know that there are errors? lol
    3. Qrsr
      Qrsr
      • premium
      • 305 kudos
      There is even more errors in FO4 main .esm - Fallout4.esm is full of errors so many errors xEdit can crash when check for errors (just kidding). Impressive it is working.. error =/ error
    4. kcissicknasty
      kcissicknasty
      • premium
      • 38 kudos
      uh. ok. lol
  13. flusherDude
    flusherDude
    • supporter
    • 0 kudos
    Updated AGAIN? jeez, at least give us a changelog
    1. wysiwyg
      wysiwyg
      • premium
      • 28 kudos