What kinds of plots would you like to see in the future? Should I add new content for this?
Previews:
This pack includes plots for the new Municipal plot type, which is unlocked a bit later on in the Sim Settlements 2 Main Quest, during the quest New Plots on the Block. A lot has changed since Sim Settlements 1, these videos may be helpful for new players starting out:
Altairp had a patch so the milk could be used for the Slocum Joe's coffee and Donuts CC pack. When you brought the animal farm to SS2, did you also include that patch?
All of the AltairP Animal Farm plots are missing? Did a bunch of updates for SS2, including Superstructures, and now the 2x2 Trailer and Milking Barns are no longer in the list? Help? Is it me or the 2.17 update?
In case this becomes a commonly reported issue, is this on NG or OG? No changes to the AltairP Animal Farm plots have been made for version 2.17 of Superstructures as this update was to add an exclusion keyword to The Mall.
Try seeing if it's the same if the Outpost Job Plot Limitations setting is disabled in MCM/holotape(I've had this setting filter build plans improperly in rare & non-replicable cases) then Rerun Addons Registration & Reset Building Plan Caches, or on an older version of Superstructures, or on a new game. If running any translations for Superstructures, or item sorter patches(such as for Complex Item Sorter), or Robco patches such as affecting all weapon forms try seeing if it's the same without these. The only time I'd seen similar reported is when using a Robco Patcher that reconfigures the keywords on all weapon forms on all plugins in the game automatically at runtime, removing SS2 related keywords from plot build plan forms will cause them to no longer be recognized as being build plans & adding unexpected keywords might do similar. If these are gone from the build plan records they won't be detected as being a valid build plan:
SS2_PlotType_Agricultural [KYWD:08014BA4](or other PlotType keyword)
SS2_PlotTypeSubClass_Agricultural_Default_Basic [KYWD:08018412](or other PlotTypeSubClass keyword)
Create Addons section of the SS2 wiki gets into the technical side a bit for how things work for SS2 plots: https://wiki.simsettlements2.com/en/CreateAddons
If you have a lot of different Robco patches making it difficult to tell which ones it might be, the easiest for testing to confirm whether it's anything to do with them might be to temp disable Robco Patcher itself(as it's an F4SE DLL), then use City Manager 2078 Holotape options to Rerun Addons Registration & Reset Building Plan Caches. Of course, just using Rerun Addons Registration & Reset Building Plan Caches from the outset might solve this but I'm assuming that's been tried already.
My FO4 version is 1.10.984.0.1 and F4SE is 0.7.2. MCM 1.40BETA does not include Outpost Job Plot Limitations, that I could find. I don't use any sorters, nor any of the Robco stuff you mention. (I played every faction to completion years ago. Now I'm in it for the settlement building almost exclusively--Steam says I've spent 20,239.4 hrs farting around. Egads, that's 2.3 years of game time!) The Rerun Registration and Reset Caches tools didn't work UNTIL I moved Superstructures to the second-to-last load in the mod list (sorry, I won't give up Scrap Everything!). I've got 184 mods loaded, so I did not try many interim steps between the 54 spot where LOOT wants to put it and the 183 spot where it ended up. Anyway, I've got AltairP's assets back and I'm a happy camper. Thank you so much for your quick response! I would be happy to send my mod list, if it would help you in anyway, if the problem pops up for someone else. Let me know. Live Long and Prosper!
Yes there is an actual vertibird NPC to help give added utility to my 1x1 Watchtower plot, additionally like the turrets & Sentrybot it's made to avoid friendly fire damage towards settlers & the player.
281 comments
Previews:
This pack includes plots for the new Municipal plot type, which is unlocked a bit later on in the Sim Settlements 2 Main Quest, during the quest New Plots on the Block. A lot has changed since Sim Settlements 1, these videos may be helpful for new players starting out:
Already included are the new plot classes, with a 1x1 Sanitation, 3x3 Hospital, 3x3 Cemetery.
Try seeing if it's the same if the Outpost Job Plot Limitations setting is disabled in MCM/holotape(I've had this setting filter build plans improperly in rare & non-replicable cases) then Rerun Addons Registration & Reset Building Plan Caches, or on an older version of Superstructures, or on a new game. If running any translations for Superstructures, or item sorter patches(such as for Complex Item Sorter), or Robco patches such as affecting all weapon forms try seeing if it's the same without these. The only time I'd seen similar reported is when using a Robco Patcher that reconfigures the keywords on all weapon forms on all plugins in the game automatically at runtime, removing SS2 related keywords from plot build plan forms will cause them to no longer be recognized as being build plans & adding unexpected keywords might do similar. If these are gone from the build plan records they won't be detected as being a valid build plan:
If you have a lot of different Robco patches making it difficult to tell which ones it might be, the easiest for testing to confirm whether it's anything to do with them might be to temp disable Robco Patcher itself(as it's an F4SE DLL), then use City Manager 2078 Holotape options to Rerun Addons Registration & Reset Building Plan Caches. Of course, just using Rerun Addons Registration & Reset Building Plan Caches from the outset might solve this but I'm assuming that's been tried already.
MCM 1.40BETA does not include Outpost Job Plot Limitations, that I could find.
I don't use any sorters, nor any of the Robco stuff you mention. (I played every faction to completion years ago. Now I'm in it for the settlement building almost exclusively--Steam says I've spent 20,239.4 hrs farting around. Egads, that's 2.3 years of game time!)
The Rerun Registration and Reset Caches tools didn't work UNTIL I moved Superstructures to the second-to-last load in the mod list (sorry, I won't give up Scrap Everything!). I've got 184 mods loaded, so I did not try many interim steps between the 54 spot where LOOT wants to put it and the 183 spot where it ended up.
Anyway, I've got AltairP's assets back and I'm a happy camper. Thank you so much for your quick response! I would be happy to send my mod list, if it would help you in anyway, if the problem pops up for someone else. Let me know. Live Long and Prosper!