Please use the "Bugs" section if you want to submit bugs! This way everyone can see the current issues and I'll have a easier time tracking the problem. Improvement suggestions and other comments can ofc stay in the main comment thread. Thank you!
Due to recent real-life situations, I won't be able to work on True Invisibility so frequently. Don't worry, I've noted the current bugs and am working on solutions (and also some minor improvements). There will definitely be another update, but it will take some time until it's finished.
I don't suppose it is possible to make it so if companions also are wearing appropriate stealth equipment, they also turn invisible while you are invisible? I'm not saying have them all have their own timers, that would be a nightmare. Just if the companion has stealth gear/items, have them remain invisible while the player is.
Does anyone know why when I try to use a Stealth boy a message appears "You can use a Stealth Boy right now". Is there any specific condition to be able to activate a stealth boy ingame? like no being in combat or something?
is there any way to remove the whole duration thing? that's the only thing keeping me from enjoying this mod fully: i have a hard set limit on how long i can be invisible with my stealth armor.
EDIT: found a way to basically disable it: player.setav (or forceav if you want it to stick through save reloads and quits) TI_DurationAV [insert your desired number here]
Just tried this out. Cool ideas but buggy execution. In my case, I tried disabling the loose stealth cloak effect that this mod adds in the MCM menu, but disabling it had no effect, I was doing the first quest for the Railroad where you have to sneak around the Railroad's first headquarters and every time Deacon detected me the stealth field would turn off and then reactivate when he was unable to detect me, which got really annoying, really fast.
I was also a bit disappointed when you could not turn off the duration effects, only reduce them.
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Great mod though, good for my Spec-Ops New Gen Spartan character.
Is there any specific condition to be able to activate a stealth boy ingame? like no being in combat or something?
EDIT: found a way to basically disable it: player.setav (or forceav if you want it to stick through save reloads and quits) TI_DurationAV [insert your desired number here]
I was also a bit disappointed when you could not turn off the duration effects, only reduce them.