Fallout 4

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Spifferino

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Spifferino

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46 comments

  1. Goonz87
    Goonz87
    • premium
    • 62 kudos
    For anyone who wants an esp, disable the redderrocket.esl and use this
    https://drive.google.com/file/d/1AaCxkkaT9ES4ywMA90OVVXDwJ-FWeD55/view?usp=sharing
    1. StefanCP
      StefanCP
      • supporter
      • 9 kudos
      Thank you.
    2. NeuroticPixels
      NeuroticPixels
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      • 120 kudos
      I gave you a Kudos for that. Thank you, Goonz87.
    3. Goonz87
      Goonz87
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      • 62 kudos
      Thanks, I appreciate it I do love getting kudos, for anybody else that sees this, I didn't know it at the time when I linked this, but any blank plugin like this that is used to only load a ba2 archive can just be renamed from esl to esp 
  2. 103Sakamoto
    103Sakamoto
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    Nice work as always, just a bit headache for those extra material files cause I'm building my own Textures 1-9.ba2 replacer and don't know if there would be any visual problem if I abandon these material files.
    1. PolarBroOmega
      PolarBroOmega
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      • 6 kudos
      If you plan on building this use Optimizaion guides collection 2 to lead the way, you don't have to follow the whole guide but there's a section in there on how to merge textures/materials/meshes/etc. If you go for exclusively textures, there's a LOT of mods you're going to miss out on that would be perfectly find to pack the meshes/materials/animations for.
  3. Garinov
    Garinov
    • member
    • 13 kudos
    Think we can get a loose file version?
    1. Spifferino
      Spifferino
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      • 2,182 kudos
      I don't support loose file mods, but feel free to use this to unpack it for yourself:

      https://www.nexusmods.com/fallout4/mods/78
    2. Garinov
      Garinov
      • member
      • 13 kudos
      I understand completely and I'll be following the provided link to unpack everything myself.
      I'm only asking what the issue with loose file mods are, make it sound like it's a bad thing, immoral even.
    3. Spifferino
      Spifferino
      • premium
      • 2,182 kudos
      Loose files, textures especially bog down your game, can cause visual issues, and increases things like GPU and Memory usage since the game has to call on hundreds of loose files. By using packaged mods, files are preloaded when the game is launched, greatly reducing said issues. To ensure I'm providing the best user experience, I only offer my mods packed, and if one wants to unpack it they must do so at their own risk.
    4. Ceculius
      Ceculius
      • supporter
      • 0 kudos
      I know this is old but thanks, I wish I would have known about this program years ago
  4. Ara426
    Ara426
    • BANNED
    • 0 kudos
    Manual download
    Unzip
    Rename RedderRocket.esl to .esp
    Re zip it
    Open with mod installer
    Load after Flaconoil textures
  5. InCoRNiko
    InCoRNiko
    • member
    • 25 kudos
    I have a question to ask. :)
    Which versions should I pick to download?
    2k
    or 
    4k
    I'm very confused..
    1. DogeHound
      DogeHound
      • supporter
      • 2 kudos
      just pick one don't download both of them.
  6. RagingSpaceMonkey
    RagingSpaceMonkey
    • member
    • 0 kudos
    wait so i need to convert this into an esp if i wanna use it with NMC texture bundle ?
  7. NikitaDarkstar
    NikitaDarkstar
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    • 6 kudos
    If others have issues with load order (cause they use way too many texture overhauls like me) and can't get the whole changing an esl into an esp thing to work, you can use the Bethesda Archive Extractor (BAE) to extract the filed and pop them into your game folder. Loose file isn't ideal but well sometimes a lil bit of brute force helps.
  8. deleted57936736
    deleted57936736
    • account closed
    • 7 kudos
    I love your work, Spiff. I consider you one of the best retexture artists on the Nexus. When I get back into Fallout 4, I'll definitely be giving this a go!
  9. AtomicBee
    AtomicBee
    • member
    • 1 kudos
    i cant use this on any retexture mods like nmc, they use the red rocket texture and it overlays this one, i don't know what to do
    1. novastark
      novastark
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      • 25 kudos
      You have to wait for an ESP to be released or make your own. I'm in the same boat where nearly all my retexture mods overwrite this because it is an ESL.
    2. AtomicBee
      AtomicBee
      • member
      • 1 kudos
      i have no idea what esp or esl is, i just download the mods
    3. antdalimonte
      antdalimonte
      • member
      • 2 kudos
      FYI, I had the same issue and I simply changed the extension for this mod from .esl to .esp in the Data folder of the game directory and it seems to have worked fine.
    4. whiskeyjack9105
      whiskeyjack9105
      • member
      • 32 kudos
      @AtomicBee Maybe do a little quick no time at all Google search then and get acquainted with the things you're asking the mod author for.
    5. orangedeal
      orangedeal
      • supporter
      • 3 kudos
      antdalimonte
      I had the same issue and I simply changed the extension for this mod from .esl to .esp in the Data folder of the game directory and it seems
      to have worked fine.
      Maybe you may also need to uncheck the flag ESL in FO4Edit.
  10. Hjolfrin
    Hjolfrin
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    I know it's kind of irrelevant to this post but

    I'm a huge fan of your landscape mods, especially Icepick and Scorched Earth Overhaul. I just got myself a gaming PC for the first time and I immediately went and downloaded at least 100 mods. I'm going for a more classical Fallout themed playthrough and I was looking for your Scorched Earth Overhaul mod for at least 2 hours before I realized you've deleted it, which sucks because that mod really is one-of-a-kind.  From what I've seen from reddit threads a lot of people also miss it pretty bad and I'm wondering if you plan on reuploading it eventually. It honestly is one of my favorite mods to use in general and even moreso when paired with Vivid Fallout, which just makes the Overhaul look straight-up immaculate.No other way to describe it. I hope you see this and reupload it someday.