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This page was last updated on 03 April 2025, 12:35PM
- Changelogs
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Version 1.7c/1.6.8e
- Fix: Occasional hang (with Black screen) when warping with Player onboard
- Change Landing Markers FormID to conform with Xbox version (V1.7c ONLY)
- No Permanent Minigun in door (but Stands remain) with no-F4SE version of install (so closed doors look better)
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Version 1.7b
- V1.6.8d MultiLanguage merged into one Esp (FPVertibird.esp). Only for Installations that do not already have FPV.
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Version 1.6.8d
- Reverted Invisibility Nerf (as also nerfed Stealth), and added Cloak Transition effect
- Fix: Player would sometimes T-Pose after Warping with VB
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Version 1.6.8c
- Finally Fix Landing Spotlights (though you need to scrap and recraft any existing ones)
- Fix: Invisibility issue with Stealth Armor
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Version 1.6.8b
- Fix: "VB Uses Ammo" option causes flickering on the Front guns
- Better Detection of badly installed F4SE
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Version 1.6.8
- Better Barrels for Minigun Laser/Tesla Projectile Options
- Improved Craftable Spotlight (now actually glows)
- Fix: BoS Pilot naming and Default Outfit/Inventory had reverted to Settler defaults
- Fix: Prevent R (takeoff) if Player AutoExiting on landing
- Fix: Wrong Russian translations in some items on Recall menu
- Fix: Cannot Delete/Release current Pilot after changing Config to "No Pilot"
- Fix: Some flickering on VB front Guns
- Initial Support for future 'Player Gunner as CoPilot' (shooting from CoPilot Seat) Option
- Minor change to Installer so only one Alternate Pilot (BoS/RR/MM) Option can be installed
- Seperated F4SE and non-F4SE versions (removed F4SE pex files from archive)
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Version 1.6.7c
- Force Shield re-equip on load (as enchantments seem to get lost)
- Block player/crew from being set as Ghost if keyword FPVNoGhost on VB (as equipped by Sheild) as it breaks effects.
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Version 1.6.7b
- Add a craftable "Do not board" token you can give to a companion/follower so they will not board the Vertibird.
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Version 1.6.7a
- Add support for X-Cell (no missing heads on Pilots)
- Better checking if TIM and Rename Anything installed.
- Fix check for Docks (Support for Verticall Settlements)
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Version 1.6.6e
- Use 'exit from passenger seat' animation for exit from LH Standing position (slightly better than falling through floor to death on Prydwen).
- Fix: Switching Seat rings in Inventory caused 'no seat' set (so Player boarded as Gunner). Still best to close & reopen inventory after each seat change.
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Version 1.6.6d
- Add Craftable Vertibird Stealth Armor (in Chem Bench). Cost/Perk requirements are less if 'Easy' install of FPV.
- Add more "On Landing" (if player Onboard) options in MCM/Holotape.
- Better Radiation protection for occupants when all VB doors closed
- Vertibird has Immunity to Radiation from Weapons (like Gamma Guns)
- Adds popup notification if wrongly installed (FPVertibird.esp is mismatched to ba2).
- Build Cost of Armor Plating (Chem Bench) is reduced if 'Easy' install option used.
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Version 1.6.6c
- Add new "repair" effect (As Horizon would override the old one)
- Remove obsolete override for "Leading by Example" Quest
- Remove other unnecessary overrides of base game records.
- Better messages for Vertibird Repair
- Add message if no Cargo transfered. Don't transfer Cargo to 'Home Settlement' Workshop if it is no longer available/broken.
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Version 1.6.6b
- Added a "none" option to the Manual Control Key setting for systems with F4SE but no supported direction controls (like SteamDeck or VR)
- Allow Player to use 2nd Gunner position
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Version 1.6.6
- Option to Recruit an NPC as a Turret Gunner. Need to equip them with a Vertibird Gunner Ring first, then use Recall menu option when near them.
- New option on "Vertibird Warps" setting 'Always' - which causes Vertibird to Warp even within the Commonwealth with Player onboard.
- Change to how Pilot/Gunner Recruit is 'released' - need to be near them when using the "Recruit/Release' option (unless they are Dead).
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Version 1.6.5b
- Fix "Recall Cancel" menu options out of order (broken in 1.6.5a)
- Update included F4SE scripts to latest 0.7.2 copies (though no actual changes except script version now 27)
- Allow for Pilots with additional Factions (like Minutemen)
- Add Minutemen and Railroad Pilot overrides in Installation Kit.
- Small fixes to Workshop Vertipad Navmesh to improve NPC Pathfinding
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Version 1.6.5
- Allow Player to use "Standing Seat" Rings when in PA.
- Allow more than one Commonwealth placed Portable Vertipad to appear in "Fly to Landing Site..." Menu
- Update included F4SE scripts to latest 0.7.1 copies.
- Include updated cn translations supplied by EddyN7john
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Version 1.6.4.1
- Xbox Release of 1.6.3-8a (merge of Hotfix into main mod) without F4SE
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Version 1.6.4
- Merge of 1.6.3 and Hotfix 9 into a single Kit to make distribution easier (identical to V1.6.3 and Hotfix 9 individually installed).
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Version 1.6.3-9k
- Fix - VB immune to damage from Mr Handy Pinchers (as Bethesda forgot to class them as Melee weapons)
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Version 1.6.3-9j
- Fix - Named Landing Markers/Pads sometimes not appearing named in the "Fly to" list. Requires them to be picked up and re-dropped to work.
- Fix - Recruited NPC Pilots may loose their Voice and Factions apon Release
- New - On game start, if Flight Markers are disabled then make sure they are all deleted.
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Version 1.6.3-9i
- Fix - Name of Landing Markers not showing in "Fly to" list
- Fix - PowerArmor HUD showing while Fast Travelling with Vertibird
- Fix - Sometimes Fast Travel with VB never completes (screen stays blank)
- Fix - "Fly to" location descriptions sometimes went over 2 lines.
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Version 1.6.3-9h
- Release this as official Hotfix 9
- Another attempt to fix the 'failed to transfer player' bug.
- Changed the way the fadeout works (as sometimes it failed)
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Version 1.6.3-9g
- Add Prydwen Dock to "Fly to Landing Site" (if it is active) so you can fly to it directly from any Worldspace.
- Improved protection on Vertibird from 'spell' based Animal attacks (such as Mirelurk King Sonic attacks)
- Change to Vertibird+Player flight to other Worldspaces to hopefully reduce Player being left behind.
- Moved FarHarbor and Nukaworld Jump Point to reduce overburdened systems from crashing due to Cell loading.
- If Jump fails (hopefully) player will still be in Vertibird.
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Version 1.6.3-9f
- Make Portable Vertipads work like Vertibird Landing MapMarkers (appear in the "Fly to Landing Site..." List if built in other Worldspaces and 'with map Marker' selected)
- Make flying between worldspaces cost 2hrs of In-game time (if not cheating).
- Make the "Fly to Landing Site..." list also show any Portable Vertipads/Landing MapMarkers placed in the Commonwealth
- When flying into Diamond City or Goodneighbor the VB will fly towards those locations (rather than the default 'out to sea').
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Version 1.6.3-9e
- If "Craftable Landing Markers with Map Marker" are placed in a non-commonwealth location then they be listed as a Location to fly to.
- New "Fly to Location..." Menu option which allows travel to above placed landing Markers (no matter where they are)
- New "Enable Vertibird Locator" Holotape option - places a Pipboy tracking marker on your Current Vertibird (and associated Quest in your Log).
- Fixes issue of no landing events after VB fast travel.
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Version 1.6.3-9d
- Add craftable "Middle Seat" ring player can use.
- Support Player (and Passengers) flying to Settlements in other worldspaces via Vertibird.
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Version 1.6.3-9a
- Add Craftable Landing Marker that has a built in Map Marker so you can fly to it (Max 10 map points, Commonwealth Only for now)
- Add "Patrol Current Location" (cause the Vertibird to orbit the current location until another operation is requested) to in-flight Menu.
- If Holotape/MCM setting "Pilot is: No Pilot" you can "Recruit", as Pilot, any (Non-Follower) NPC who is wearing a Pilot Ring - using Recall Beacon.
- These "Recruited" Pilots, when released, will hang around the area of their release and can then be re-recruited later as a Pilot when needed.
- It is possible to equip an existing (built-in) Pilot with the Ring and they will then not be deleted when released.
- "Enable Repair" Realism option now in Settings Holotape (as it was only in the MCM)
- Fixed minor bug - sometimes on Game Start the MiniGun Stand is missing.
- Fix landing Lights not turning off if you land to the side of the Landing Marker
- Removed QuickTrade support (FPV has it's own Inventory access methods for Vertibird & Pilots).
- Health% of Vertibird now appears on in-flight menu as well.
- Improved Russian translations (Thank you egor2678)
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Version 1.6.3-8a
- Fixed Landing Lights added via Creation Kit not working.
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Version 1.6.3-8
- Finally fixed the Inventory Reset issue for the Pilot (only for Pilots set to lootable). Will require you to "Change Pilot" to get the fix.
- Lootable (Accessible Inventory) Pilots now have a change menu invoked by E when near them to change Gender, Inventory, Outfit, Looks, and Name.
- Added "Portable Landing Marker" you can craft at Chem station, carry with you, and drop anywhere to mark where Vertibirds should accurately land.
- Add support for the VB Front guns requiring/using Ammo (new Realism option). Optional Download required to enable.
- Add option to make Turret Gunner NPCs also use Ammo (MCM and Holotape)
- Allow override of Ammo used by Player Turret Minigun Mods (Realism - as some wouldn't use 5mm) via optional Mod.
- Add "Stop Combat" option to Recall Cancel menu.(Xbox only)
- Fix Prydwen Docking Animation (hook was not coming down to connect with VB).
- Fix VB flying to wrong location when you use "Fly To Settlement" when Hovering on manual.
- Fix. Using "Reset Vertibird", with Repair enabled, should not longer "repair" the Vertibird.
- Fix. Changes to VB mesh so it can no longer show Broken wings etc forever (even if repaired).
- Fix issue where occasionally a Pilot is created still in the BoS faction (so hostile to Synths) and has a BoS Rank
- Fix Pilot not occupying 2nd Gunner position when Pilot and Co-Pilot seats were full
- Fix MiniGun Stands Missing/incorrectly Visible on Reload.
- Fix. Footstep overrides (PAVertibirdNoFSTFix.esp) no longer required, as now replaced with scripting (soundcategory.mute)
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Version 1.6.3-7
- Attempt to fix custom Pilot Gear unequipping (Pilot reverts to default) when VB sent to a settlement, player fast travels, then VB recalled.
- Added a Repair mechanic (which disables the AutoHeal) for people who want more realism. Currently only controlled via the MCM.
- Prevent Stealing of Power Armor from locked cages.
- Menu option (Recall Beacon Menu) to stop VB combat.
- Prevent VB Landing 'through' dummy Vertibirds at Boston Airport/Prydwen.
- "Standing Seats" Rings should work for Power Armored NPCs just like the Turret Gunner Rings
- Don't show Red X if Flight Markers turned off.
- Pilot Voice now controlled by Global setting rather than BoS Pilot Mod. Add options to Holotape and MCM.
- Display Health% of VB in Command Menu
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Version 1.6.3-6
- Better support for latest version (1.27) of Liga
- Improved Compatibility with Custom Camera mod (MCM bug)
- Prevent/handle Player entering Vertibird after it takes off unmanned.
- Resolve some issues that occur after Vertibird sent to a location (reappears and flies off, returns, etc).
- On a "Full" reset (such as before takeoff to Orbit/Patrol) the Front Guns would revert to 5mm Machine Guns.
- Uses latest version (0.6.23) of F4SE files
- Minigun mod selection now remembered when you exit and re-enter VB (does not reset back to MCM/Holotape setting).
- Fix Left side Minigun stand so it doesn't clip through closed doors, and add a Right side Minigun stand. (requires F4SE).
- Fix detection of low health (should now land as soon as Low Health threshhold reached). MCM setting had to be changed from 0-100 (%) to 0.00 - 1.00.
- Vertibird low health threshold increased from 15% at 30% health (0.30).
- Allow one set of Power Armor to be stored onboard (each) Vertibird.
- Allow extra "Vertibird Plating" Armor to be crafted and equiped by Vertibirds (to increase armor resistance for higher player levels)
- Support having multiple "new Constructable Vertibird" variants installed simultaneously (such as Warbird AND FO3 Enclave VB)
- All Passengers have increased explosion and bullet resistance when onboard.
- "Fly to Settlement" Menu option sometimes failed (when Player is onboard)
- Prevent Damage to Vertibird from Bloatflies
- Reduce Player blast (explosion) damage by 50% if both Vertibird doors are closed.
- Recall Beacon menu now displays even if FPV Interactive Pliot mod installed.
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Version 1.6.3-5
- Fix issue where using E) while hovering would cause player to jump out unchecked (only happened if no F4SE)
- Fix issue if you have a (Co)Pilot ring equipped when you Enter PowerArmor, you won't be able to board the Vertibird if still in PA.
- If all doors closed then you are completely protected from Radiation
- Make small section of Map south east of Glowing Sea no longer "Off the Map" (for mods like SotS that put content there).
- Improved stopping logic (when flying on manual) to reduce chance of stopping inside mountains.
- Fix (Co)Pilot viewpoint sometimes too high (only happened if F4SE not installed).
- Fixed detection of 'occupied landing pad' (ignore disabled objects on landing pad).
- Long press S (drop to ground) now will also put you above ground if you are below it (in case you end up inside a mountain).
- Improved reposition of Vertibird on elevated landing pads on Game restart (now attempts up to 4 times)
- Only "Modded" option of "Use own Ammo" setting will use default "Minigun_Vertibird" weapon (so Reset Minigun patch no longer required).
- Display Vertibird %Health while in combat
- Force Vertibird to Flee combat (land) if Health drops below defined level (default 15%). Add MCM option to adjust this value.
- Option to fix stuck "E) to land" will only appear if required (after player jumps out of Vertibird when F4SE not installed) - e.g. on xbox.
- Extra "Passengers Are:" option - All Companions, and only Followers with Ring/Hat/Token.
- Better failure checking on "Engage Manual Control" operation, and improved support for High FPS games.
- FPVertibirds now built off a template so are easier to override by other mods such as Vertibird Body Replacement Mods.
- New ActorValue that can be used by Vertibird Body Replacement mods that have reduced functionality (like no doors, no 2nd gunner, etc)
- Improved Vertibird 'on death' cleanup to reduce chances Companions get 'stuck' and no longer follow you.
- Allow "Reset Vertibird" option to fix Vertibirds created by cheating with the Console (placeatme FExxx808)
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Version 1.6.3-4
- Speed up boarding when you have lots of followers (try to), and simplify "Passengers are:" options.
- Simplify "Passengers are:" MCM/Holotape selections (now just "Current Companions", "All Followers", or "All Followers & Passenger Token")
- Add "open Pilot Inventory' option to Recall Beacon Menu (if Pilot is lootable).
- Add Vertibird Speed choices in Holotape
- Add Pilot Config options in Holotape
- Allow Mod added Cat followers to board and they now have their own Seat (between the Pilots).
- Add detection of 'Correct' Docks (ones for LH Door exit) when doing a manual 'land' near an airship.
- Force 'Vertibird Travel' package on companions too, so no special patches required for Companions to shoot Minigun.
- Add Ring variations of (Co)Pilot Hats into Chem Lab recipes (so 'Rings replace Hats' mod no longer required).
- Remove green 'friend highlight' from your own Vertibird when using FoF Scope on Minigun.
- Small bug fixes to Recall and Recall Cancel code.
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Version 1.6.3-3
- Fixed Dismissed Companions sometimes boarding Vertibird for settings other than "Passengers are: Standard Recruited Companions".
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Version 1.6.3-2
- Force non-companion Followers (e.g. Mod added) to stay onboard - even if they don't have correct Vertibird travel AI package. Thanks to SKK50 & niston.
- Include Vertibird improved Armor mod into main mod
- Fix "Change Pilot" not creating a new Pilot until Takeoff (and their inventory being incorrectly returned to the Player).
- Fix "Essential" Pilot turning hostile if they enter Bleedout (lying on ground). Thank you SKK50.
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Version 1.6.3-1
- [VR] Better support for Player as Gunner (Boarding/Exit issues)
- Fix various issues with "Use own Ammo" when "Modded" selected (e.g. support Turret miniguns that use unplayable ammo - such as default Minigun)
- Fix for various strange outcomes when Vertibird Destroyed while Player onboard (when they survive the resulting explosion)
- Fix issue where player killing the Pilot would cause another to immediately appear (potentially creating a large mound of bodies).
- (attempt) to fix issue where Turret Gunners knocked out of the Vertibird would re-board but their Minigun would now be un-modded.
- [VR] Fix Player Viewpoint when Pilot/CoPilot.
- [VR] Fix issue where Recall Beacon would not activate an orbiting Vertibird, instead attempt to recall it (with 'too close' failure message)
- Force board of passengers on takeoff (in case they had exited unintentionally while VB was grounded - say by an explosion)
- Minor improvements to Attack target Verification code (speed up script).
- Recalling an Orbiting Vertibird that is stuck in Combat will force it to be unaggressive (thus stop all further Combat)
- Static Minigun will not appear if 2nd Gunner exits while flying, which caused a 'double image' (Game bug. Fix requires F4SE).
- Support for Multilingual version of 'Improved Hull Armor' mod.
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Version 1.6.3
- Add "Open Cargo Hold" option on in-flight menu (so player can refuel FPV with Fusion Cores while flying)
- Fixed Tesla Mod triggering 'infinite sound loop' bug when used by a Companion (as Turret Gunner).
- Revert ballistic damage to default on the appropriate Projectile mods of the Turret Minigun (as I made them OP by mistake).
- Better support for Vertibird Minigun Replacer/Damage enhancement mods. See above, and "use own ammo" option "Modded" leaves Turret unmodded.
- Added a new MCM "Pilot" options that allows the Pilot to be set as "Essential" (won't Die) - or you can now have no Pilot at all.
- Supports mods that give access to Pilot's Inventory/Clothing by setting above option to "Lootable" (enables Quicktrade and Pilot's dead body not removed)
- "Change Pilot" menu choice won't loose extra items given to Pilot (when Pilot set to "Lootable" as above).
- Make the Bos Pilot option Multilanguage.
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Version 1.6.2-4
- Using E (activate), when in flying Vertibird, now attempts to land on any nearby LandingPad/Dock, rather than just anywhere.
- Allow "Recall Redirection" option "Return Vertibird Home" to bring up Settlement menu so any Settlement can be specified ('Home" is highlighted)
- Fix Game bug where PowerArmor suited Companions/Player made "stomping" noises when Turret Gunner. You still get the dirt puffs though..
- Fix game issue where setting "Player invulnerable to Bullets" causes Recall & Command Beacon not to work (as it also blocked Magic Effects).
- Fixed Pilot sometimes exiting vertibird in a strange 'seated' position (Finally! Hopefully?)
- Fix game issue where some BoS quests block Vertibird access (no more message "A Quest has blocked Vertibird access").
- Fix Game issue where Companions who fail to board/fall out of Vertibirds would not fire their weapon at enemies (so probably get killed).
- Fix game issue where Companions are "Stuck in the air" if the Vertibird explodes (dies) while flying.
- Support mod-added landing Pads using the "BOSHelipad01" Static.
- Updated German Translations (Thank you ME47)
- MCM Vertibird Speed setting now used whenever the Vertibird takes off (except Orbit which is fixed to 100%)
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Version 1.6.2-3
- 'When I exit this Vertibird..." menu operations now work
- PowerArmor wearing Companions can now use both Turrets (now simply transfer the ring to the PA wearing NPC's inventory and it will be active - no need to equip it)
- Attemped fix of Pilot exit issues. (or not...)
- Audible alarm on Low fuel (The Vertibird's Fuel - if Fuel usage is enabled)
- Prevent Fusion Core in player's PowerArmor from draining when in Vertibird (Game bug effecting all Vertibird travel).
- Stop Assaultrons Head Laser charging when on Vertibird. (another generic Game bug)
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Version 1.6.2-2
- Cargo is no longer lost when using "Reset Vertibird" (If the VB does not re-appear then the Cargo is returned to the Player)
- Fixed bug where "Reset Vertibird" could cause the Vertibird to dissappear permanently.
- Better handling of Companions with multiple Seat keywords (passenger seat takes priority).
- Companions that fall out while exiting when docked are now teleported to the LHS walkway.
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Version 1.6.2-1
- Vertibirds (Orbiting you) will now follow you if you fast travel (even to a DLC), and be there when you exit from an Interior location.
- You are less likely to get "Please wait until Passengers have Exited", so less delay issuing recall commands.
- Turret MiniGun now equipped earlier in boarding process (if Possible).
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Version 1.6.2
- Updated version number so as not to be confused with 1.6-1
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Version 1.6.1
- Include Fixes from Patch 1
- The Pilot will now occupy the 2nd Gunner position if both Pilot & Copilot seats are taken (and will fire the Minigun).
- (optionally) Return Spent fusion cores to Vertibird Home Workshop/Player Inventory
- Craftable Vertibird Landing Mat (like fast travel mat, but for Vertibirds)
- Reduce explosion radius of Explosive bullets so as not to hit Vertibird & Passengers.
- When flying on Manual, Stop before Hover Marker (Red X) so that we don't hover inside mountains etc.
- Jump (space) should now work again for Pipboy map flying (as long as F4SE installed)
- Modifications to Commonwealth Manual flying boundry to be a bit closer to Player's map boundry. (detection of "off the map")
- Block effect of Player Weapon on Companions/Vertibird (while Onboard).
- Front Guns can now be changed even when FPV is in combat (unless it is actually hovering while shooting).
- Hopefully resolved issue with Pilot exiting in 'seated' position (New Pilot AI package instead of BoSPilot one).
- Stopped Pilot running over to talk to Preston. They are now quiet all the time.
- Remove Hover Mark (Red X) once we arrive at at.
- Recall should now reset Vertibird if it refuses to return.
- Replace Explosive Bullets Minigun mod with FPV specific copy (so other Explosive altering Mods don't effect it)
- Fix situation where Power Armor wearing Companion would stand in Pilot seat if given Pilot Hat.
- Fix issue where Pilot may be left behind after commanding Vertibird to 'Orbit'.
- Stop Vertibird accepting new flight commands while Passengers are Boarding/Disembarking.
- Spamming recall Beacon won't cause multiple menus to appear.
- "Leading by example" Quest destinations restricted to Commonwealth (usual reason for Mod conflict)
- Re-arrange 'On Landing Do...' menu to have 'no action' option as first choice (like other menus).
- Fix issue where fuel wasn't being consumed incrementally during map based flying, or when VB was in combat (just all on landing)
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Version 1.6-1
- Support older versions of F4SE
- Fix issue where "Ready to Fly" message sometimes got lost causing "Cannot fly" messages, or problems exiting Vertibird.
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Version 1.6
- Release of mod with all hotfixes merged into base installer (including Extra passenger rings and Landing Lights).
- Vertipad landing lights now work for map based travel (on approach).
- Weapon Drawn state on exit from VB is now the same as it was on extry, Viewpoint (1st/3rd person) maintained on Exit as well.
- Vertibirds can now be individually named via recall Menu (requires F4SE and 2 other mods).
- Verify the Workshop Structures Menu to resolve issues caused by other Mods causing CTD when opening Workshop.
- Add recent config options to Holotape
- Improved Installer detection of available DLCs
- Some minot fixes
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Version 1.5.2-7
- Better detection of safe Pipboy usage while flying - if F4SE available (manual flying not disengaged anymore)..
- Allow Internal Settlements with external landing pads/docks to be Home Settlement for Vertibird (such as Airship player home)
- Add Manual Hover Point Marker (Red X) so you know where new hover position will be.
- Reduce VB seeing hostiles when it shouldn't (and slowing down).
- Move return point for recalls to 500 units away from player (so VB does not land on your head)
- Fix Pilot exit (now should be normal rather than leap)
- Fix issue where unmanned travel to 3D unloaded landing pad/Dock might never complete.
- Sometimes "Land" would cause an Emergency Land rather than Docking even though there is a Dock nearby.
- Changes to Commonwealth Worldspace Map limit detection to stop travel into 'no go' zone off map.
- Detection and resolution of issues where game starts with Player now not in Vertibird (but stuck in seated position).
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Version 1.5.2-6
- Support for 2nd Gunner Position (for Companions)
- Estimated Flight path marker when manual flying
- Fix some settlements (such as Starlight Drive-in) having issues with 'Return Home and unload' operation
- Minor Fixes
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Version 1.5.2-5
- Fix issue with "Reset Vertibird" causing Vertibird to return to a Dock.
- Add "Decrease Altitude" and "Jump Out" to inflight menu (when F4SE not installed).
- Add Command Menu option to force Companions to Board or Exit Vertibird.
- Fix some bugs noone has reported (yet)
- Supply a Multilingual version (as all menus have been updated)
- Extra MCM options (reset repair option and Cargo on death options)
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Version 1.5.2-4
- Supports Docking via Recall Commands (Recall, Send to, Land) at ANY Prydwen style dock (even those on Airship Home)
- Above docking will occur on the nearest unoccupied Dock (so any of the 4 docks could be used)
- Fixed issues with Companions standing behind Co-Pilot.
- Fixed some issues with Recall Cancel occasionally failing.
- Work around for issue where you could not Enter the Vertibird immediately after Docking (Game bug)
- Improvements in LandingPad and Landinglights scripts (to support patching into other mods)
- More support for Mods that don't set up Workshops correctly (such as Airship Home)
- Navigating the Recall Beacon menu, when onboard and manually flying, can cause random flight actions (if using up/down arrow).
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Version 1.5.2-3
- Support Docking on Any dock (such as ones on Airship Player Home)
- Reset Vertibird operation now fixes most 'stuck Vertibird' issues
- Door does not close on Minigun Turret side if F4SE not installed
- Support All Human Type NPCs as Passengers (such as Children)
- BoS Squires from "Leading by Example" Quest will now travel with you in the Vertibird
- Disable Workshop Plus "R - Track Items" activator on Vertibird (interferes with Manual Control)
- Recall can now be cancelled (Via Recall Beacon) - Brings up an (English) menu of options such 'cancel and return home'.
- Supports Vertipads with Landing Lights
- 3 second press on S (down) key to reduce Altitude by 10m when flying manually
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Version 1.5.2-2
- Companions will Jump out of airborne Vertibird when you do (if Hovering and you use Jump key)
- Mitigate issue with one Robot sometimes not boarding/exiting
- Fixed issue if Gunner falls out (unable to spin Vertibird).
- Fixed odd viewpoint if you boarded Vertibird while sneaking.
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Version 1.5.2-1
- Companions in Gunner position will Fire minigun
- Minigun Projectile mods supported for Companion Minigun Turret.
- All Pilots (even BoS Pilots) now set to 'protected'.
- Vertibird with no fuel, but at least 1 fusion core, reports 1% (rather than 100%) to signify it isn't 'empty'.
- Companions attempt to re-enter Vertibird if they fall out.
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Version 1.5.2
- PilotCommand and Vertibird Utility options now built into main Mod (no longer optional).
- New install option to use BoS Pilots (without BoS affiliation).
- All Realism options enabled for "Realistic" install mode on NEW installs only (no settings touched in Upgrades)
- Fixed Landing Pads placed on top of Workshop constructions causing Vertibirds to appear 'underneath' - Mostly...
- "Land near Me" and "Land" (command menu choice) now use nearby Landing pads.
- This means sometimes Vertibird may not land (if under attack), so selecting it again reverts to the original (forced landing).
- "Pilot Command?" prompt appears if you look up (as Gunner) or look at Pilot (if CoPilot) as an alternative to Recall Beacon.
- However it does not appear on Pilot if "PFV - Interactive Pilot" mod installed.
- Manual Flying is now possible without F4SE - use flying commands via existing onboard menu (Recall beacon or Pilot Command).
- 'Use own Ammo' realism option now uses Ammo from Cargo hold first, before using it from your Inventory.
- 'Readyweapon' no longer causes the Vertibird to land when flying on Manual (use E, or "land" in the onboard menu).
- VR now supported (though only partially tested).
- Fixed Game issue where Boston Airport had links to the Prydwen which caused Vertipad and navigation issues (multiple Map Markers for Settlement)
- Did same for Hangman's Alley.
- Fixed issues where Companions wouldn't Leave Vertibird/kept returning after Docking at Prydwen.
- Fixed Vertibird Doors being closed when returning to Docked Vertibird.
- Fixed issues that occured if you exited and re-boarded the Vertibird before your companions had finished exiting.
- Attempt to keep Pilot in their seat during Combat (even if they fall out).
- Make any Companion that boards the Vertibird not hostile to you
- Report if Long press S (drop to ground) fails due to no ground found.
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Version 1.5.1
- Fixed Combat warning continuing when out of range
- Fixed Pilot sometimes coinciding with NPC in pilot seat
- Mitigate NPC Gunner outfit reset game bug.
- Mitigate 1fps bug that occasionally happens if Vertipad built high above ground (and Vertibird is on it when you approach it)
- Fix Player exiting 'badly' (falls through floor) if in Pilot/Copilot seat and a Companion is the Gunner.
- Added Pilot Commands as an Option in Fomod Installer (alternate way of issuing Vertibird commands when onboard, instead of Recall Beacon - which may be blocked)
- Added Vertibird Utilities (Find Vertibirds, delete Vertibirds, etc) as Option in Fomod Installer
- Created Multilingual versions of above Options for MutiLanguage Install.
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Version 1.5
- Major Release. Includes all fixes & improvements from prerelease 1.4.1 to 1.4.7 plus the following
- Extra Realism (if you choose 'Realistic' option): Vertibirds consume Fuel (Fusion Cores), and Minigun uses your 5mm Ammo (can be disabled in settings).
- FULL SUPPORT FOR ALL FALLOUT 4 LANGUAGES
- Fixed Metal and Portable Vertipad Collision
- Added MCM menu as alternative to Holotape (thank you amhas)
- Eyebot Companions can travel in Vertibird
- Extra support for 'broken' (incomplete) Settlement mods
- Fix for game puting PowerArmored companions in middle seat
- Fixed takeoff sounds happening during some landings
- Extra options during install (such as replace Pilot Hat with a Ring)
- Minor fixes for Weapon sounds and Minigun effects
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Version 1.4.7
- All Vertibird Recall/Send travel time greatly reduced
- Fix boarding as Pilot in PA
- New 'Reset Vertibird' option
- Check for "No Vertibird sound" issue and Fix
- Fix for Pilot/CoPilot hat not continuing to work for Passengers after they exit Vertibird.
- Check for Vertibird 'inappropriate Hostility' (attacking Allies)
- Improved Vertipad landing accuracy (Not Pipboy Map travel )
- Vertipads are no longer "Activators"
- Support for Vertibird landing pads from other mods
- Experimental 'Portable Vertipad" you can place anywhere
- Bug Fixes
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Version 1.4.6
- "On Player Exit then Do" Operation Menu (via recall&Command menu when onboard) - what the Vertibird is to do when you exit it.
- Initial Support for Companion Gunner (Companion man's minigun - but does not shoot) - by wearing gunner's hat crafted at Chem Station.
- Workaround for not shooting at Enemies when on Patrol/Following (will cause momentary 'blink' of Vertibird on takeoff though)
- More support for mod added Companions who won't board normally (give them a Passenger Token crafted at Chem Station)
- Vertibird will now try and land on the vertipad near you when recalled. New Small Vertipad no longer shows "press E to recall".
- Better support for incomplete F4SE installs (should work if only F4SE dll and exe's only installed).
- Vertibird now attacks Ghouls and animals.
- Detect if vertibird tagets companions (goes rogue) and forced combat end and auto land. (Occasional game bug...)
- Assorted other Bug Fixes
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Version 1.4.5
- Lower Pilot/CoPilot POV when in 1st person
- Support use of Vertibirds in Mod added Worldspaces (e.g. manual flying and recall to/from now works)
- Support Vertibird interior texture replacement (Vertibird04 & 05.dds) for "Unique" vertibird skin
- Recall beacon now provides a menu of available Skins (rather than just 'switch to next')
- Fix unequip of weapon when boarding as Pilot.
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Version 1.4.4
- Mod now runs if F4SE is not installed - as intended
- Fixed issue if Player managed to get Vertibird Minigun, which stops Minigun Mods working
- Fixed issue where sometimes going to Manual would land Vertibird with no controls
- Improved Targeting HUD Minigun Scope - now does Friend or Foe colours
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Version 1.4.3
- Added new selectable Minigun Scopes (set default in Holotape). Can be changed onboard via recall menu
- Fixed Minigun sticking out through the Door when they close.
- Fixed "Safe to Jump out" logic
- Fixed vertibird not landing when Pilot instructed to (when onboard and using "Interactive Pilot" mod)
- First Vertibird you create is now automatically your 'current' one (don't need to board it to recall it).
- Fixed issue where restart of game when flying on Autopilot did funny things when going to manual
- Fixed Changing Minigun mod while onboard causing issues when next going to manual.
- Fixed Extra Carry weight of 1500 not being added when onboard.
- Fixed Vertibird colors not appearing on Props
- Better messages for some errors
- Added Temporary "water breathing" ability while on Vertibird (for when it lands underwater)
- Support for older FO4 patch levels (such as 1.10.130)
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Version 1.4.2
- Fixed issue with Rotate (hovering) not working when boarded as Pilot/CoPilot
- Doors open/close on takeoff/landing (if not flying as Gunner)
- Alternate Holotape setting to resolve some multi follower mod issues
- Small Improvements in Pilot seat 1st person viewpoint (viewpoint still too high though)
- Minigun Turret mod now changeable via Recall Beacon menu when onboard.
- Reset Combat alert status on Exit
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Version 1.4.1
- Ride as Pilot or CoPilot. Wear the craftable hat and you sit in the front, take it off to board as the gunner again. Doesn't work if in PA.
- Allow a Companions to wear these too (if humaniod and not in Power Armor).
- Move Chem station recipes (beacon, Holotape, Hats) out of Utility and into own menu ("Personal Vertibird") to reduce clutter
- Added Front Guns sub-menu to Command menu (as no feedback on selection previously).
- Added timeout if Vertibird gets stuck during recall (forcing it to land).
- Fixed Vertibird build option missing when in Boston Airport Settlement.
- Fixed Pilot missing their standard Bomber Jacket (same issue happens to BoS Pilots).
- Fixed Front Guns not being moddable if "Vertibird Randomized Loadout" mod not installed.
- Removed need for a 5mm bullet in Vertibird Inventory (orginally so Front guns had ammo).
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Version 1.4
- Support for multiple Vertibirds (command menu works on 'nearest' Vertibird in range).
- Ability to tailor each Vertibird (Paintjob, Weapons & Home Settlement) via Command Menu.
- Red highlighting on Vertibird the Command menu is effecting.
- Vertibird can be told to Patrol the current position.
- Extend Vertibird Map Marker to work in Nukaworld and Far Harbour (3rd install option only)
- Recall can now find your 'spare' (idle) Vertibird, if you have one, when your current one is destroyed.
- Recall is now to the Location where you stood when you did the Recall (Rather than trying to follow you if you move away).
- Changed Vertibird's Faction back to V1.3 arrangement (Player Faction), by request.
- New 3rd install option for a single esp if you have NW,FH, and Automatron (like GOTY version)
- True Invulnerability (Holotape setting) for Vertibird, and optionally for Player and Companions while onboard
- You can change your minigun mod (via Holotape) while onboard.
- Assorted reported bug fixes.
- Support for other Languages
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Version 1.3.1 hotfix
- Fix Bugs,Molerats, feral ghouls being passive to Player
- Fix MO2 install issue
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Version 1.3.1
- Make F4SE detection better.
- Further changes to make it easier for people to extend the functionality with their own Patch mods
- A pipboy map marker where you last left the Vertibird (which you can fast travel to)
- Workaround for "you cannot use this at this time" game bug
- Optional mods for the Front Vertibird guns (Missiles is OP, but Plasma Cannons are fun)
- Allow you to call down the Vertibird if it gets stuck attacking everything (like in Boston).
- Allow you to "roll' another Random Pilot (to reset the current Pilot if Lost/Hostile).
- Remove Vertibird from all factions, and include it in a local "Everything goes" so you can play "Evil".
- Work with 'broken' settlement mods (you should be able to use them as "Home" now)
- Prevent Pilot entering PowerArmor (maybe...)
- Vertibird is now always Passive if being sent away (ie. to Home Settlement). Option to make it Always Aggressive too.
- Mage the Large Vertipad a bit easire to place.
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Version 1.3
- Fix aggression. Ideally no Aggression when player onboard, and selectable when Unmanned (i.e. recall/Send/Follow)
- Remade the Vertipad Collision mesh, and a second larger one that works better (more desirable for VB to land on)
- Vertipads don't move the fast travel point anymore (scrap and recreate Vertipads for this to apply).
- Included Automatrons fix (Protectrons can board) from patch 2
- Fixed some flying issues when off the map.
- Added a Control menu, activated by the recall beacon when near the Vertibird.
- Moved "Send to Home" into the menu, with option to unload Inventory and return
- Added "Send to Settlement" option in Menu
- Added access to Vertibird Inventory from menu (so you don't need QuickTrade mod anymore).
- Added "Follow me" Menu option. Vertibird circles you and gives you air support.
- Stop VB 'Teleporting' when sending from DLC's. It now takes off and flies away more realistically.
- More progress messages when Sending/Recalling the vertibird.
- Support for Extra PaintJobs (you still need to make a patch mod with the extra "outfits" though).
- A warning if your party are BoS Enemies when you select the Prydwen as a destination.
- Extra checks to stop the Vertibird taking off unexpectedly.
- Changed boarding message to "Ready to Fly" (if F4SE installed) or "Ready, Choose destination" (if not).
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Version 1.2.1
- Fixed problem introduced in V1.2 with taking manual control while flying
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Version 1.2
- Improved Xbox Controller Support (Dpad for WASD)
- Holotape Setting for Stopping the vertibird attaching enemies while being recalled.
- Vertibird now set to "Protected" (only killable by player) while no player on board (Holotape settings)
- Long press of S (Down) while hovering causes Vertibird to drop to within 15m of highest landing spot below it.
- Vertipad Navmeshed and now a Vertibird Fasttravel point (not a player fast travel point).
- Can "Send" Vertibird back home via Recall Beacon (when near VB). Experimental
- Bug fixes and more background monitoring of recall process to stop it failing/stalling.
- Localized Version to support other languages (via language specific STRINGS files)
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Version 1.1
- Fomod Installer re-release
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Version 1.0
- Initial Release Version
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- Author's activity
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April 2025
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03 Apr 2025, 12:32PM | Action by: PJMail
Attribute change
'File \'.Experimental FPV Player CoPilot as Gunner Patch\' changed to \'.Experimental FPV 1.6.8 Player CoPilot as Gunner\'.
File \'.Experimental FPV 1.6.8 Player CoPilot as Gunner\' description changed.'
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03 Apr 2025, 2:28AM | Action by: PJMail
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'Description changed.'
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03 Apr 2025, 2:26AM | Action by: PJMail
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'File \'FPVertibird V1.6.8e\' description changed.'
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03 Apr 2025, 2:25AM | Action by: PJMail
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'.Experimental FPV Player CoPilot as Gunner Patch [version 0.5]'
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03 Apr 2025, 2:13AM | Action by: PJMail
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'File \'FPVertibird V1.6.8d Multilanguage\' category changed to Old versions.'
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03 Apr 2025, 2:13AM | Action by: PJMail
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'File \'FPVertibird V1.6.8d\' category changed to Old versions.'
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03 Apr 2025, 2:13AM | Action by: PJMail
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'FPVertibird V1.6.8e Multilanguage [version 1.6.8e]'
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03 Apr 2025, 2:11AM | Action by: PJMail
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'FPVertibird V1.6.8e [version 1.6.8e]'
March 2025
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28 Mar 2025, 12:12PM | Action by: PJMail
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'Help with Installation or Upgrade Issues'
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28 Mar 2025, 12:08PM | Action by: PJMail
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28 Mar 2025, 12:06PM | Action by: PJMail
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28 Mar 2025, 12:05PM | Action by: PJMail
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28 Mar 2025, 12:01PM | Action by: PJMail
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'Help with Installation or Upgrade Issues'
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27 Mar 2025, 1:24AM | Action by: PJMail
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27 Mar 2025, 1:22AM | Action by: PJMail
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25 Mar 2025, 8:05AM | Action by: PJMail
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25 Mar 2025, 8:01AM | Action by: PJMail
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25 Mar 2025, 8:01AM | Action by: PJMail
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'Description changed.'
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- Mod page activity
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May 2025
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19 May 2025, 10:18AM | Action by: andreaster95
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'Flyable Personal Vertibird'
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19 May 2025, 2:15AM | Action by: pvvre
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18 May 2025, 11:12PM | Action by: JackerrR
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18 May 2025, 6:46PM | Action by: cmc077
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18 May 2025, 7:48AM | Action by: Donais
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17 May 2025, 8:48AM | Action by: TheGambl3r2012423
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15 May 2025, 4:32PM | Action by: ishlia
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15 May 2025, 6:43AM | Action by: blank388
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14 May 2025, 4:51PM | Action by: Calculativecadaver
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14 May 2025, 4:40PM | Action by: PixelHeadMods
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14 May 2025, 4:40PM | Action by: PixelHeadMods
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14 May 2025, 12:48PM | Action by: Wargone16
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13 May 2025, 5:40PM | Action by: HephaestusTheCreator
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13 May 2025, 12:04PM | Action by: HallowedEternity
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13 May 2025, 12:04PM | Action by: HallowedEternity
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13 May 2025, 2:59AM | Action by: gbernhard1
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13 May 2025, 1:50AM | Action by: OctaneMSI
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'Flyable Personal Vertibird'
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