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El Ha

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Zorkaz

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66 comments

  1. Zorkaz
    Zorkaz
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    Locked
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  2. dominogoc
    dominogoc
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    Newest version of Wrye Bash plugin checker showed that ESL version contains dirty edits and needs cleaning.
    1. AstroGazer
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      Also, LOOT (v 0.18.6) reports 18 ITM records and suggests cleaning of your mod for both ESP, ESL versions 1.2.
      would removing these edits have any negative effects?
    2. ThisIsMe84
      ThisIsMe84
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      The mod still appears to need some cleaning. Are these intentional ITMs ?
      Spoiler:  
      Show

      [Undeleting and Disabling References done] Processed Records: 1661, Undeleted Records: 0, Elapsed Time: 00:00
      Removing: [CELL:0000E1A0] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 19,-13)
      Removing: [CELL:0000E29B] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,-21)
      Removing: [CELL:0000E27C] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,-20)
      Removing: [CELL:0000F6D6] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 9,-5)
      Removing: [REFR:0008BCEB] (places MistWaterSteam01Half [MSTT:00094220] in GRUP Cell Temporary Children of YangtzeExt [CELL:0000E0D1] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 10,-6))
      Removing: WaterfrontExtN [CELL:0000E056] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 8,-2)
      Removing: [CELL:0000E1E9] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 8,-15)
      Removing: WreckoftheFMSNorthernStarExt01 [CELL:0000E29D] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 14,-21)
      Removing: [CELL:0000E280] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 12,-20)
      Removing: [CELL:0000E1EA] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 7,-15)
      Removing: [CELL:0000DA95] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 24,12)
      Removing: [CELL:0000D981] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 21,21)
      Removing: [CELL:0000DAD7] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 20,10)
      Removing: [CELL:0000DA77] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 23,13)
      Removing: [CELL:0000DA58] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 23,14)
      Removing: [CELL:0000DBF3] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,1)
      Removing: [CELL:0000DBD1] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 19,2)
      Removing: [CELL:0000DB37] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 18,7)
      [Removing "Identical to Master" records done] Processed Records: 1661, Removed Records: 18, Elapsed Time: 00:00

      Thank you for sharing the mod with us.
    3. Qrsr
      Qrsr
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      Open FO4Edit and do it yourself, most of those tools are unnecessary if you have no idea of modding anyway.
    4. Qrsr
      Qrsr
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      double post
  3. DK662
    DK662
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    Hi there,

    i'm using Particle Patch - No more glowing Objects and  Darker Nights with your mod, but somehow the glow effect is still there. Do you have an idea how to make the effect darker? Is it a load order thing?
    thanks in advance.
    1. Zorkaz
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      No sorry. I know somebody made a mod for this.
    2. DK662
      DK662
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      Thanks for the answer. Is there a way you can find out who did it?
      I checked here and reddit, but the only mod i could find is the one i have linked above.
  4. SkeletorXDd
    SkeletorXDd
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    do I need to put this mod under "WET" or above?
  5. Vonklinkenhoffn
    Vonklinkenhoffn
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    TexGen gives this error: 

    [Window Title]
    TexGen
    [Main Instruction]
    Record [STAT:000000C4] in file Fallout4.esm is being overridden by record [REFR:000000C4] in file BetterCoastalWaves.esp.
    [Content]
    These errors can cause CTD and other serious issues and need to be fixed.
    Click on this link for additional explanations and help for this message
    For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.
    [Ignore] [Exit TexGen]
    [Footer]

    If I try to ignore it another record pops up, it's so many the only solution to be able to go ahead with TexGen is to disable the mod entirely. 
    TexGen seems very serious about this issu though, in the wiki it pretty much states that a mod is broken and should not be used.
    Any solution here? 
    1. Vonklinkenhoffn
      Vonklinkenhoffn
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      I found out about this,. The reason it was giving this error was that I'm running VR and so the version and formIDs was wrong. 
      I had to load the mod up in xEdit and renumber formIDs and change header version, it works fine for VR now

      Do you want to have the plugin to upload as a VR version? Or do you mind if I upload it?
    2. Zorkaz
      Zorkaz
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      Please upload it. It's better if you take care of the VR version.
    3. Vonklinkenhoffn
      Vonklinkenhoffn
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      Sure, no problem. Thanks for responding so quickly! 
      I'll notify you as soon as it's up :)
    4. Vonklinkenhoffn
      Vonklinkenhoffn
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      It's done, I've uploaded it. Phew, that was a lot of "paperwork". I've never uploaded anything before you see. I hope it's all to your liking. Thanks again for your work! 

      Here it is: https://www.nexusmods.com/fallout4/mods/80865
  6. VoidStuff
    VoidStuff
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    Since this mod adds new effects to the commonwealth, does it break pre-combines?
    1. cardamom2
      cardamom2
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      no
  7. rknowj
    rknowj
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    I like that it doesn't cover the whole coastline. Keeps far harbour feeling special and separate from the commonwealth. 
  8. freyia
    freyia
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    Thank you for the update^^
  9. Razorsedge877
    Razorsedge877
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    This mod has 11 conflicts with DLCRobot.esm. 10 of them are Previs Files Timestamp and, the last is VISI, RVIS, PCMB & XLCN. Should I forward all of the records I listed from DLCRobot.esm
  10. SnakeSlippers
    SnakeSlippers
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    I can't test I'm at work but would this mod work with WAVE mod? Or would that not be needed with this mod?
    1. Zorkaz
      Zorkaz
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      Works
  11. Blinxys
    Blinxys
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    Was out by Salem and the waves actually caught my eye in an unguarded moment, nad i siad, "oh yeah, that's Zorkaz's mod". 
    Really nice stuff, makes the coast way more compelling (the great lakes are even way more violent than vanilla ocean wave effect).

    Have has previous version of this installed since you posted it.
    went to install new version, housekeeping as one does, and noticed in fo4edit a minor conflict- of interest:

    So I just have to ask for the knowledge base:

    DLCRobots.esm has no previs timestamp but dif location from f04 and your mod, 

    Fallout4.esm
    GeneralAtomicsFactoryLocation "General Atomics Factory" [LCTN:000428E2]
    DLCRobot.esm
    DLC01GeneralAtomicsFactoryLocation "General Atomics Factory" [LCTN:01011362]
    BetterCoastalWaves.esl
    GeneralAtomicsFactoryLocation "General Atomics Factory" [LCTN:000428E2]

    WUWT?

    Can you expound on this anomaly at all.
    Just want insight as to why & how of what works/doesn't.

    Cheers to you, and a very nice mod.
    1. Zorkaz
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      It simply places two object there.  Why F04 Edit says there's a conflict Idk
    2. Blinxys
      Blinxys
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      The conflict seems to be DLC01 is different, (which might explain why GAF is always buggy anyway).
      Just finalizing conflict resolution in my mod list, before tearing into previs, cells, and worldspaces specifically.
      I really don't know how LCTN works (at all). It's not talked about as much as the other stuff.
      Curiouser, and curiouser...

      Again, and most importantly; very nice mod(s)!

      Infinite thanks!
    3. Zorkaz
      Zorkaz
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      As a side note: This mod inherits the precombines from DLCCoast (Far Harbor) around the area where Nakano Boathouse and Makra Fishpacking is