Also, LOOT (v 0.18.6) reports 18 ITM records and suggests cleaning of your mod for both ESP, ESL versions 1.2. would removing these edits have any negative effects?
The mod still appears to need some cleaning. Are these intentional ITMs ?
Spoiler:
Show
[Undeleting and Disabling References done] Processed Records: 1661, Undeleted Records: 0, Elapsed Time: 00:00 Removing: [CELL:0000E1A0] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 19,-13) Removing: [CELL:0000E29B] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,-21) Removing: [CELL:0000E27C] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,-20) Removing: [CELL:0000F6D6] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 9,-5) Removing: [REFR:0008BCEB] (places MistWaterSteam01Half [MSTT:00094220] in GRUP Cell Temporary Children of YangtzeExt [CELL:0000E0D1] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 10,-6)) Removing: WaterfrontExtN [CELL:0000E056] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 8,-2) Removing: [CELL:0000E1E9] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 8,-15) Removing: WreckoftheFMSNorthernStarExt01 [CELL:0000E29D] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 14,-21) Removing: [CELL:0000E280] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 12,-20) Removing: [CELL:0000E1EA] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 7,-15) Removing: [CELL:0000DA95] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 24,12) Removing: [CELL:0000D981] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 21,21) Removing: [CELL:0000DAD7] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 20,10) Removing: [CELL:0000DA77] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 23,13) Removing: [CELL:0000DA58] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 23,14) Removing: [CELL:0000DBF3] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,1) Removing: [CELL:0000DBD1] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 19,2) Removing: [CELL:0000DB37] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 18,7) [Removing "Identical to Master" records done] Processed Records: 1661, Removed Records: 18, Elapsed Time: 00:00
i'm using Particle Patch - No more glowing Objects and Darker Nights with your mod, but somehow the glow effect is still there. Do you have an idea how to make the effect darker? Is it a load order thing? thanks in advance.
Thanks for the answer. Is there a way you can find out who did it? I checked here and reddit, but the only mod i could find is the one i have linked above.
[Window Title] TexGen [Main Instruction] Record [STAT:000000C4] in file Fallout4.esm is being overridden by record [REFR:000000C4] in file BetterCoastalWaves.esp. [Content] These errors can cause CTD and other serious issues and need to be fixed. Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Ignore] [Exit TexGen] [Footer]
If I try to ignore it another record pops up, it's so many the only solution to be able to go ahead with TexGen is to disable the mod entirely. TexGen seems very serious about this issu though, in the wiki it pretty much states that a mod is broken and should not be used. Any solution here?
I found out about this,. The reason it was giving this error was that I'm running VR and so the version and formIDs was wrong. I had to load the mod up in xEdit and renumber formIDs and change header version, it works fine for VR now
Do you want to have the plugin to upload as a VR version? Or do you mind if I upload it?
It's done, I've uploaded it. Phew, that was a lot of "paperwork". I've never uploaded anything before you see. I hope it's all to your liking. Thanks again for your work!
Here it is: https://www.nexusmods.com/fallout4/mods/80865
This mod has 11 conflicts with DLCRobot.esm. 10 of them are Previs Files Timestamp and, the last is VISI, RVIS, PCMB & XLCN. Should I forward all of the records I listed from DLCRobot.esm
Was out by Salem and the waves actually caught my eye in an unguarded moment, nad i siad, "oh yeah, that's Zorkaz's mod". Really nice stuff, makes the coast way more compelling (the great lakes are even way more violent than vanilla ocean wave effect).
Have has previous version of this installed since you posted it. went to install new version, housekeeping as one does, and noticed in fo4edit a minor conflict- of interest:
So I just have to ask for the knowledge base:
DLCRobots.esm has no previs timestamp but dif location from f04 and your mod,
The conflict seems to be DLC01 is different, (which might explain why GAF is always buggy anyway). Just finalizing conflict resolution in my mod list, before tearing into previs, cells, and worldspaces specifically. I really don't know how LCTN works (at all). It's not talked about as much as the other stuff. Curiouser, and curiouser...
66 comments
would removing these edits have any negative effects?
[Undeleting and Disabling References done] Processed Records: 1661, Undeleted Records: 0, Elapsed Time: 00:00
Removing: [CELL:0000E1A0] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 19,-13)
Removing: [CELL:0000E29B] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,-21)
Removing: [CELL:0000E27C] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,-20)
Removing: [CELL:0000F6D6] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 9,-5)
Removing: [REFR:0008BCEB] (places MistWaterSteam01Half [MSTT:00094220] in GRUP Cell Temporary Children of YangtzeExt [CELL:0000E0D1] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 10,-6))
Removing: WaterfrontExtN [CELL:0000E056] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 8,-2)
Removing: [CELL:0000E1E9] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 8,-15)
Removing: WreckoftheFMSNorthernStarExt01 [CELL:0000E29D] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 14,-21)
Removing: [CELL:0000E280] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 12,-20)
Removing: [CELL:0000E1EA] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 7,-15)
Removing: [CELL:0000DA95] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 24,12)
Removing: [CELL:0000D981] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 21,21)
Removing: [CELL:0000DAD7] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 20,10)
Removing: [CELL:0000DA77] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 23,13)
Removing: [CELL:0000DA58] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 23,14)
Removing: [CELL:0000DBF3] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,1)
Removing: [CELL:0000DBD1] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 19,2)
Removing: [CELL:0000DB37] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 18,7)
[Removing "Identical to Master" records done] Processed Records: 1661, Removed Records: 18, Elapsed Time: 00:00
Thank you for sharing the mod with us.
i'm using Particle Patch - No more glowing Objects and Darker Nights with your mod, but somehow the glow effect is still there. Do you have an idea how to make the effect darker? Is it a load order thing?
thanks in advance.
I checked here and reddit, but the only mod i could find is the one i have linked above.
[Window Title]
TexGen
[Main Instruction]
Record [STAT:000000C4] in file Fallout4.esm is being overridden by record [REFR:000000C4] in file BetterCoastalWaves.esp.
[Content]
These errors can cause CTD and other serious issues and need to be fixed.
Click on this link for additional explanations and help for this message
For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.
[Ignore] [Exit TexGen]
[Footer]
If I try to ignore it another record pops up, it's so many the only solution to be able to go ahead with TexGen is to disable the mod entirely.
TexGen seems very serious about this issu though, in the wiki it pretty much states that a mod is broken and should not be used.
Any solution here?
I had to load the mod up in xEdit and renumber formIDs and change header version, it works fine for VR now
Do you want to have the plugin to upload as a VR version? Or do you mind if I upload it?
I'll notify you as soon as it's up :)
Here it is: https://www.nexusmods.com/fallout4/mods/80865
Really nice stuff, makes the coast way more compelling (the great lakes are even way more violent than vanilla ocean wave effect).
Have has previous version of this installed since you posted it.
went to install new version, housekeeping as one does, and noticed in fo4edit a minor conflict- of interest:
So I just have to ask for the knowledge base:
DLCRobots.esm has no previs timestamp but dif location from f04 and your mod,
Fallout4.esm
GeneralAtomicsFactoryLocation "General Atomics Factory" [LCTN:000428E2]
DLCRobot.esm
DLC01GeneralAtomicsFactoryLocation "General Atomics Factory" [LCTN:01011362]
BetterCoastalWaves.esl
GeneralAtomicsFactoryLocation "General Atomics Factory" [LCTN:000428E2]
WUWT?
Can you expound on this anomaly at all.
Just want insight as to why & how of what works/doesn't.
Cheers to you, and a very nice mod.
Just finalizing conflict resolution in my mod list, before tearing into previs, cells, and worldspaces specifically.
I really don't know how LCTN works (at all). It's not talked about as much as the other stuff.
Curiouser, and curiouser...
Again, and most importantly; very nice mod(s)!
Infinite thanks!