I had this issue and found the solution so I'll share it here, if you can't see any changes in the grass after installing the mod then go into your Fallout4Prefs ini file located in Documents/My Games/Fallout4 and make sure that your [Grass] line looks like this
Hey guys I wanted to ask whether there is a way to reduce grass in settlements since clipping is making it impossible to build stuff without putting it way above the ground without grass clipping through the floor. I believe there are some mods here on nexus that are editing grassmods to have reduced grass in settlements, houses etc. Any one of you found a way to reduce grasses in settlements guys? Namely sanctuary is being dificult as the grass grows even in playerhouse too high to be covered by carpet :D
This is exactly why (or one of the reasons why) you should always go to the posts section of a mod before downloading. Thank you very much @DeathByPewPew! 👈👈
this is a good looking grass mod and performance friendly, so far it runs 60 fps
some tips : add - bShadowsOnGrass=0 (under [Display] inside the usual ini files) really help with gain some extra fps ( 3 to 6 ) and visual is 99.9% the same as vanilla setting
also : fallout4prefs.ini (under [Display] ) add iMultiSample = 2
this set the antialiasing x2 (vanilla is x8) it will boost fps real nice and looks 95% the same ... (old trick from skyrim.ini still works) because if you using some hd , 2k \4k texture replaces mods it will cover the loss and still looks sharp and crispy :) solid 60 bebhe :)
I believe that line is: "b Shadows On Grass = 0" Without all the spaces. Sources: Step tutorial for Skyrim SE and this reddit post: https://www.reddit.com/r/Fallout/comments/2xhx97/a_graphical_and_technical_ini_tweaking_guide_to/
I feel so dumb I copied that java lines thinking it's was some funky code... And sorry for being 6-month-late.
Bro with tweaks with imingrass , bshadowongrass and imulti sample i can run this game at 75 fps thank you . imultisample at 2 there is really 0 difference and a big fps boost wtf
This mod is added as part of A Story Wealth collection - when plugins are sorted in Vortex (to fix other texture issues), none of the grass from this mod show up any longer.
Wonderful work, Spifferino :) A question though: Is your Natural Grasses and Groundcovers mod identical to the textures etc. included here? If not, how would you say they differ?
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[Grass]
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
For some reason i see much less grass than the footage
Thank you very much @DeathByPewPew! 👈👈
some tips :
add - bShadowsOnGrass=0 (under [Display] inside the usual ini files)
really help with gain some extra fps ( 3 to 6 ) and visual is 99.9% the same as vanilla setting
also : fallout4prefs.ini (under [Display] ) add
iMultiSample = 2
this set the antialiasing x2 (vanilla is x8) it will boost fps real nice and looks 95% the same ... (old trick from skyrim.ini still works)
because if you using some hd , 2k \4k texture replaces mods it will cover the loss and still looks sharp and crispy :)
solid 60 bebhe :)
tnx for the mods i really digs everything you do
Without all the spaces.
Sources: Step tutorial for Skyrim SE and this reddit post:
https://www.reddit.com/r/Fallout/comments/2xhx97/a_graphical_and_technical_ini_tweaking_guide_to/
I feel so dumb I copied that java lines thinking it's was some funky code...
And sorry for being 6-month-late.
bShadowsOnGrass=0
iMultiSample=2
Any idea what could be causing this?
Does this line: iMinGrassSize affect this mod? if so should i put it in my Fallout4Custom.ini or in your Natural Grasses & Groundcovers.ini?