Fallout 4
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Rastem88

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rhs88

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27 comments

  1. StarbuckBunny
    StarbuckBunny
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    Hi!

    I like this mod very much, is really challenging to get all the ingredients to craft the cure even at high level (I think I will add also an ash blossom to it for a bit more of rare ingredients).

    I have to signal one little problem: the cure will only work in 1st person, if you are in 3rd person your character will only bend but no effect will happen.

    I know a lot of time passed so maybe it will not be seen, but it can help who is having the same problem. :)

    By the way if there is any way to fix this is FO4Edit and somebody knows how to do it, please reply here! (a little step by step guide would help anybody to fix it themselves)

    Thank you! :)
    1. rhs88
      rhs88
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      I don't have FO4 installed at the moment to fix this, but I will definitely add your bug to the description to warn others.
      That is strange to me, because I think I just made a crafting recipe for the cure you get in the quest, but I can't check at the moment.

      I am glad you are enjoying the mod. :)
  2. lexaire
    lexaire
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    I used player.additem 00055f10 to give me a free one. I am far enough in the game that materials/items don't really matter, though I don't have Combat Medic.

    The game really guilts you into giving up the cure. The entire Vault doesn't like you if you don't, and Curie hates you. During the dialogue after giving him the cure, the doc even says that Austin only "might" have died. So there was a chance he wouldn't have died anyway! Austin is from the tolerant genetic lineage of Vault 81, meaning he's more likely to live from the disease than me who isn't inoculated against any of the diseases. I could die from it, and my son could die without me, and the Institute could take over, but nope, gotta save the kid I just met.
    1. totootwo
      totootwo
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      Just don't let the molerats bite you and you won't get the disease at all.
    2. TakedaSun
      TakedaSun
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      You still get it because you talk with Curie (check wiki). Now how you can be infected a disease by a robot it's a beth matter
  3. teridactyl
    teridactyl
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    Thank you, I"m cured!!! No more permanent sniffle, cough, headache, or [insert whatever head-cannony symptoms you imagined for yourself]. I likened it to a light case of SARS, offset by the fact that you're running all over hell and back in the wasteland that you're mostly in great shape. But medical stuff kinda fascinates me and I realize I'm a little weird. Anyway, awesome immersive solution, and a neat little personal, unofficial side-quest to get the items. Took me a lot longer to collect the mole rat meat than anything else! Endorsed, A+++, would do business again, etc.

    Now, technical question... If I uninstall the mod, will I go back to my SARS--er, Mole Rat Disease? Just curious, since I'm not really all that excited about having to go collect a bunch of dead mole rat meat again, but don't see the point of keeping it in my mod list until I start another game. Not a big deal, just curious.
    1. rhs88
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      I'm sorry for the extremely late reply.
      Uninstalling this mod should NOT have adverse affects on your character.

      I think there is a SMALL chance it causes an issue with your save due to the loss of the recipe reference from the save file, but I am not sure of that. If it were me, I would make a backup before removing the mod and revert to that if something breaks when using the chem workshop.
  4. dunatypon
    dunatypon
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    you known you are missing the main known Ingredient?
    1. rhs88
      rhs88
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      Is there something wrong with the mod? What ingredient is missing?
  5. predeye
    predeye
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    Thankyou so much for this! I was stunned when I found out that molerat disease was permanent. I honestly thought there'd be some way to cure it, some quest or scavenger hunt.

    The part that really took the cake was when you join the brotherhood. The entry medical exam has the doc say he'll remove any current afflictions (which doesn't include molerat disease somehow) and I was furious when after completing the viable blood sample collection quest (which actually revolves around STUDYING MOLERATS) it doesn't give you a cure either.

    So again, thankyou for providing such a logical solution to this.
  6. rhs88
    rhs88
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    It seems that since the last patch, crafting the recipe will bring up the special item screen seen when you pick up a quest item or a legendary piece of equipment for the first time. For now just hit "enter" or "e" to get past this screen. I'm looking into a way to suppress this action.

    EDIT:: Fixed. Ignore the above.
  7. solamon77
    solamon77
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    For some reason, crafting the cure crashes my game. I'm running a lot of mods so the crash is probably caused by some kind of incompatibility.
    1. rhs88
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      It seems to crash my game also.

      It displayed the item screen you see when you pick up a legendary or quest item, then crashed once I exited that screen. I'll see what needs to be done to correct this.

      I haven't tested since before the patch came out, so that is probably the cause.

      I've uploaded a new version. Please try it and see if it works. I don't know how to keep it from trying to pop up the special item screen, just hit "enter" or "e" to get past that. I'll look into suppressing this screen in a future update.

      EDIT:: I fixed the unique item popup problem. I would still like it if you could test the new version to see if the CTD still occurs.
  8. Xuimma
    Xuimma
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    I would be sooo soo soo so happy if this mod gets released in consoles, my level 83 character deeply needs it....
  9. xatmos
    xatmos
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    Currently the No Chemistry version has the original in its masters list, you can run clean masters in FO4Edit or just delete it from the list.
    1. rhs88
      rhs88
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      Thanks. The new file should be fixed.
  10. GideonIon
    GideonIon
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    Whether or not the cost is steep isn't something I would know, you can craft the 20 stimpacks extremely early into the game. Mole-rat meat is the only bottle-neck since there's no other way to get a shitload of meat just off-hand, but if you're planning specifically to make the cure in the first place, hoarding the meat on a fresh game would be enough in combination with vault 81's mole rat problem.
    1. Jyasu
      Jyasu
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      You can't forget that it requires perks that not everyone would invest in. I have a level 50 character that has barely any points in INT.
    2. rhs88
      rhs88
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      Yep. I figured the player would need some chemistry knowledge to synthesize a cure, so I added that requirement. In all honesty my character doesn't meet the perk requirements either. I had to cheat them in for testing. I also think that the ingredients shouldn't be hard to get once the player reaches the vanilla level requirements for the perks.
    3. 1355970
      1355970
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      While I'd say that both the relationship perk and the materials needed are reasonable, the chemist perk is not. It doesn't make much sense for Curie walking you through the steps of creating the cure she developed, she would do it herself. It's like me visiting someone to fix their broken computer and instead of doing it myself, I talk them through the steps sitting right beside them, watching over their shoulder.

      I know, you are the one who needs to use the workbench to craft it, but that's a gameplay mechanic, that can be overlooked. I'd rather have a feature that makes sense (just saying that Curie crafts it for you, therefore dismissing any skill requirement on your part), than something far-fetched, that is constructed in an attempt to alleviate limitations in the current way of modding (you can't send Curie to use the workbench, then have the cure appear in her inventory, and give it to you during conversation, so it's your responsibility to have the necessary knowledge to make the cure yourself at the workbench).
    4. rhs88
      rhs88
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      I see your point. I personally think the player needs some chemistry knowledge, but I uploaded a version that should not require the chemist perk for those who want it.
    5. 1355970
      1355970
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      Thank you!