Lets you name and trade with some animals in your settlement. Works with junkyard dogs, mutant hounds, feral dogs, mutant wolves, Creation Club dogs (with CC dog patch in the Files section) and Brahmin! Does not require any DLC but will automatically work with Far Harbor and Wasteland Workshop if you have them installed.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
If you'd like to use any parts of this mod in your own mods, contact me first and mostly likely I'll give permission. You are then also allowed to earn Donation Points for your mods that use our assets.
File credits
The method to add activation options to the dog is based on kinggath's Bethesda Mod School Tutorial: Scripting 105 Alternate Activation, and the controller script for this mod also comes from kinggath's Bethesda Mod School Tutorials.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Other mods that also enable activation with animals/npcs may be incompatible without a patch.
Credits
The method to add activation options to the dog is based on kinggath's Bethesda Mod School Tutorial: Scripting 105 Alternate Activation, and the controller script for this mod also comes from kinggath's Bethesda Mod School Tutorials. Highly recommended series if you want to get into mod making, or just get a better grasp of under-the-hood of mods.