This page was last updated on 09 April 2025, 6:07PM
Changelogs
Version 6.3
You should be able to use the workshops again even if you killed Jerry.
Version 6.02
Redid the texture archive as there was an issue with the traders face textures.
Version 6.01
The main archive now doesn't require next gen
Version 6.0
Added Jerry the Trader and completely revamped the main quest.
Removed the scrap recipes and added new ones.
Changed the church interior and a few things outside such as weaker raiders.
Made the "End of the line" settlement size bigger
Version 5.32
Removed additional keywords at the settlement locations. Because they snuck in again. Shouldn't have happened. Sorry.
Version 5.31
Added hundreds of things that can be scrapped for settlements.
Version 5.3
Removed precombines from the settlements
Version 5.2
Removed additional keywords at the settlement locations. Also I removed additional checks in the workshop quests regarding those keywords.
Version 5.1
Changed a script so the ability to make workshops is provided even if you don't complete the main quest but just want to explore
Fixed the build zone at Chester Farm
Added more keywords for the settlements to make additionally sure they get registered properly
Version 5.0
The Sailboat has now a map marker so you know where it is
Added missing meshes for the anomalies
Added six new settlement spaces
Fixed an issue with the main quest running even before you exited Vault 111
Version 4.4
Renamed treeaspenbarkcomp_s.dds.dds to treeaspenbarkcomp_s.dds. Also changed the texture path of the aspen tree models. This could have been a cause of crashes.
Version 4.3
Important: The weapons that get confiscated won't be in the original container in the church. This one is now disabled. There is a new container inside the church basement but it's below ground. This was done in order for raiders not to steal anything. The container in the church is now a new activator which activates the new church basement container.
Added a new rock in front of the mine in order for the anomaly to be better accessible
The "The Forest" quest should now only start if you're near the entrance in the Commonwealth
Version 4.2
Added four anomalies with different effects
Version 4.1
The Quest will now start when you approach the tunnel. It won't start automatically
Version 4.0
Revamped the reason why you've been adbucted and made the start a bit different