Known issues: 1) The very first time you load the game, go to the Armor Bench and select a body for your Pip before anything else.
2) After attach "Enlarge Screen" OMOD at Armor Bench. MUST RESTART GAME each time you choose a new pip body to start showing big screen while Pip is 'Up/Open'.
How to use: Models can be switched at the Armor Bench, just like you would any OMOD on an armor/weapon. Can even switch back to the Vanilla Pip-Boy.
Known issues: The very first time you load the game, go to the Armor Bench and select a body for your Pip before anything else. ***After attach "Enlarge Screen" OMOD at Armor Bench. MUST RESTART GAME each time you choose a new pip body to start showing big screen while Pip is 'Up/Open'.*** It's lame, but whatev's.
Helpful tips per FF7412: (they made a couple good notes here) "PS. It should be run AFTER mods like "Pipboy Flashlight" or anything that adds some effects so they can work fine with this one." Also, if you’re using a non-standard FOV (field of vision) or an FOV mod, that will likely conflict with this Pip-Watch. (Thanks FF7412)
Note: I kind of accidentally made the other mod obsolete, lol. (the old mod's Pip-Watch is also selectable now in this one because of that fact) No reason to use the other one. https://www.nexusmods.com/fallout4/mods/46250 Expect this mod to act similarly to the old one in regards to position/animation.
this is one of my favorite mods but literally everytime i die i have to exit to main menu and reload in order to see big screen again its like the most annoying thing lol is there somthing i am doing wrong?
Tried this and the holo one, I can't figure out why all I get is a tiny unworkable screen. I attached the mod at the bench, but it stays small. So I quit the game, relaunch the game, and it's still small. I save after the selection of the new body, attach the mod, and quit. Still small. So I start a new character, no mods but this. STILL SMALL!!!
Yeah I'm getting the same thing, over an entire day seeing what could possibly be wrong but I've been following the instructions and even going a bit random with it, nothing seems to work, unfortunately just gonna delete, genuinely can't seem to get it working, shame, I was really excited for it
Can You add an Option To change wristband color ? Having a Darker color for the wristband would have been amazing , the white stands out a bit too much, The mod is great and works great but The white color is a tad bit annoying
To be honest, I’m horrible with making/editing textures. As I’ve said with a lot of other things, though, if anyone wants to make a different colored/textured wristbands patch mastered to this and post it on Nexus, I’d almost assuredly allow it if asked.
Been wanting something like this for ages. Nice one. However does anyone know if the right hand still floats? Its a replacer sure but it kinda breaks immersion somewhat... Ta
I have selected the body then the enlarge screen option however, whenever I close the game and reload my save it doesnt change anything except the body of the pip-boy. Surely you don't mean I have to restart my save right?
85 comments
Known issues:
1) The very first time you load the game, go to the Armor Bench and select a body for your Pip before anything else.
2) After attach "Enlarge Screen" OMOD at Armor Bench. MUST RESTART GAME each time you choose a new pip body to start showing big screen while Pip is 'Up/Open'.
Models can be switched at the Armor Bench, just like you would any OMOD on an armor/weapon.
Can even switch back to the Vanilla Pip-Boy.
Known issues:
The very first time you load the game, go to the Armor Bench and select a body for your Pip before anything else.
***After attach "Enlarge Screen" OMOD at Armor Bench. MUST RESTART GAME each time you choose a new pip body to start showing big screen while Pip is 'Up/Open'.*** It's lame, but whatev's.
Helpful tips per FF7412:
(they made a couple good notes here)
"PS. It should be run AFTER mods like "Pipboy Flashlight" or anything that adds some effects so they can work fine with this one."
Also, if you’re using a non-standard FOV (field of vision) or an FOV mod, that will likely conflict with this Pip-Watch.
(Thanks FF7412)
Note:
I kind of accidentally made the other mod obsolete, lol.
(the old mod's Pip-Watch is also selectable now in this one because of that fact)
No reason to use the other one.
https://www.nexusmods.com/fallout4/mods/46250
Expect this mod to act similarly to the old one in regards to position/animation.
A Small Set Of Holo-Pips - AddOn For A Small Set Of 6 Pip-Things
Its bugged for me and I don't know why. *CRIES*
The mod is great and works great but The white color is a tad bit annoying
As I’ve said with a lot of other things, though, if anyone wants to make a different colored/textured wristbands patch mastered to this and post it on Nexus, I’d almost assuredly allow it if asked.
Ta