A word of warning to users of the Nuka World version of the mod. The XPRI (Physics) and RVIS (Record that tells the game which file to load for visibility / preculling) in the worldspace records have the wrong master ID and would need repaired before use. If you get a crash to desktop and recently installed it, that would be why.
xedit regulars merely have to copy the cells from their respective .esm file to fix the problem on the user side.
The other version of the mod doesn't have any technical flaws that I'm aware of.
Also, the interior is not precombined at all. I may correct this myself, haven't decided as of yet.
I have watched your tutorial videos and they have helped me alot. I managed to remove duplicate objects from a workshop menu. Can you do a tutorial on creating a assignable workstation for settlers that actually produces items, like ammo and chems?
I'm surprised I haven't seen this yet. I really like raider themed player homes since I always do raider playthroughs and Fiztop Grille is pretty lackluster. I can't wait to try this out. Also, thanks for making mods like this. I really appreciate it.
35 comments
xedit regulars merely have to copy the cells from their respective .esm file to fix the problem on the user side.
The other version of the mod doesn't have any technical flaws that I'm aware of.
Also, the interior is not precombined at all. I may correct this myself, haven't decided as of yet.
Endorsed