recommended if you play third person or like taking photos of the player
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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Translations
No translation available on the Nexus
Changelogs
Version 1.1
Added optional file by Realnyn to support human/ghoul followers.
Compared to the previous version, some implementations were changed.
1. Follower face light will refresh after player face light setting changed, and it only apply to human and ghoul follower by default. (I add a sample code to demonstrate how to add custom race face light support.)
2. Follower face light refresh method "RefreshFollowersFaceLight" move to "aaaFaceLightAddScript.psc".
Because method "RefreshFollowersFaceLight" is the only way to add or remove follower face light, and it only call at event "onCellLoad" and event "OnMCMSettingChange", so I recommended to disable player face light to remove follower face light setting before change follower or dismiss follower.
Version 1.0
- Initial upload
What it does: it ads a script-event to fire the reload script every time you move from one cell to another. this solves a bug with the light not showing up when you exit or enter a new cell in 3rd person.
Why: I made this edit for myself when i learned to script a bit and how to compile them, after many requests i decided to share this fix on the Nexus.
Installation:
Mod manager: - Simply use your prefered mod manager. Make sure you load this after the original mod.
Manual install: - Drag and drop + overwrite the files in the zip file to your fallout 4 data folder (drive)\Steam\steamapps\common\Fallout 4\Data
Known Issues: Well, more like a limitation. this fix does not apply when you are inside elevators. These are basically live loading screens and do not count as a cell switch while inside. Effect still gets applied when exiting the elevator with a slight delay.
Credits: falloutkid12 - For creating the original mod! (dont forget to endorse) Realnyn - For creating the optional followers version