Well, yeah, but the end effect leads to the same kind of annoyance - character is left without the face light. Since the original mod is no longer maintained I thought I'll just write in here. If you'd ever would want to take a look at the power armor bug, you may also take a look at this one, if you want of course.
I have checked if i could fix the power armor part but could not get it to work. I suspect the same for workshop mode. To be fair, i have not checked if i could replicate this as it never caught my attention. Perhaps i will take a look again but my spare time if fairly limited these days.
well, it looks like it never got any further than that.... Greetings to you from 2024 xD))) just came by to read the comments, looking for an answer on the same topic :)
Glad to hear! Sorry, i never played fo3 or new vegas so modding for those games is unknown to me. And also, i dont know if the mod author from the main mod would give permissions for it.
All facelight options in MCM have been always disabled after update Followers Edition 1.1, they are all disabled automatically even after I enable them mannually.
Sorry, Followers Edition is based on Face Light esp version. If you are using Face Light esl version, you need to manually change the MCM config file(config.json, located at [MO2-Path]\mods\[Followers Edition folder name]\MCM\Config\FaceLight), replace all "FaceLight.esp" fields with "FaceLight.esl". That will fix the problem.
I checked and indeed, same bug as with the cell switch. I could expand the reload script to do the same with enter and exit power armor events (if there is such)
Right now i dont have access to the compiler as i lost access to the creation kit tools. Should be available on steam anytime soon.
Asking here since the original mod seems to be abandoned? This and the original were working fine, but today no go. I have to constantly go into the MCM, change brightness, change back, exit MCM and then "sometimes" it'll come back on. I really don't like Photo Light, it has the most matte, washed out look on character's faces, it's ugly. Face Light is absolutely beautiful and perfect, when it works. I checked in xEdit too, absolutely no conflicts. I'm stumped.
I had this once before myself. When i switched between the esp and esl (going from esp to esl specificly)
What happend was the MCM menu stayed behind from the esp version, i installed the esl version and went ingame to MCM to find out settings were getting undone and would not save no matter.
Turned out i forgot to check the esl version (mod managers do not seem to check them by default for some reason)
So if your running the esl version after using the esp version, check if the esl version is active in your load order.
I use MO2. I downloaded the ESL version. Not the ESP version. I never swapped between them, and it is most definitely checked in the right panel as I have to go into my load order text file and manually move stubborn ESLs that want to fly into their own positions. I prefer ESP "light" plugins just for this reason, pure ESL are really not moveable. And as I said, it was working fine, but to be honest I had added a few more mods that I can't even remember now, but they certainly had nothing to do with what face light does. I think it was a new weather and some grass or somesuch. This save I'm on is a test run to be sure all the mods I want work. Then I will be making a new game to actually play. Oh, I did install Darker Nights, wonder if that's it? But like I said, there is absolutely nothing conflicting with this in xEdit after I ran "apply filter" and then opened it up. /shrug
Hmm ok, then i would not know what could be the cause :( Perhaps a clean save (with Resave) could solve things as it also removes any leftover scripts.
It's been a while since I've played, I just did a clean install, reinstalled all my mods again, and, same problem from last year. But I at least wanted to come and say thank you to jarno5 who tried to help. I guess it's time for the "other" face light... I don't like it though, the light looks chalky, this face light is quite nice, very pretty. It's so sad, I wish I knew how to fix this problem.
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Sorry, i never played fo3 or new vegas so modding for those games is unknown to me.
And also, i dont know if the mod author from the main mod would give permissions for it.
EDIT: the mod does, in fact, work perfectly fine in the Institute as it does everywhere else. the "issue" i had rested with another graphics mod.
Not realy sure as it has been a while ago taking the pics :P
I could expand the reload script to do the same with enter and exit power armor events (if there is such)
Right now i dont have access to the compiler as i lost access to the creation kit tools.
Should be available on steam anytime soon.
When i switched between the esp and esl (going from esp to esl specificly)
What happend was the MCM menu stayed behind from the esp version, i installed the esl version and went ingame to MCM to find out settings were getting undone and would not save no matter.
Turned out i forgot to check the esl version (mod managers do not seem to check them by default for some reason)
So if your running the esl version after using the esp version, check if the esl version is active in your load order.
Perhaps a clean save (with Resave) could solve things as it also removes any leftover scripts.