This page was last updated on 23 January 2025, 5:39PM
Changelogs
Version FarHarbDLC
- Support for Far Harbor DLC.
Version AutomatDLC
- Support for Automatron DLC.
Version 2.21
- Small improvement for the "experimental shielding" material mod.
Version 2.2
- Small fix for the "experimental" material mod.
Version 2.1
- Small improvements, proper support for Nuka-World.
Version 2.0
- Mod remade with Creation Kit.
- Improved compatibility with other mods.
- No longer affect the raider power armor.
- Main mod + DLC patch + optional all merged in one plugin file.
- Now includes "Power Armor Helmetless Paint's Effect (PAHPE)"
Version 1.2
- First NMM compatible release.
- Better integration of the mod.
Version 1.1
- Small "fix" in records, I don't know if it actually fix anything, but it can't hurt.
Version 1.01
- Smarter approach for the "Explosive Shielding" material mod overwriting some paints.
- Some extra, useless records deleted.
Version 1.0
- Fixed the "Explosive Shielding" material mod overwriting some paints.
Version 0.3b
- The Photovoltaic coating now has its own category on the 4 main power armors, allowing it to be applied alongside a material and a paint.
- The name modification now properly applies for each mod applied on the power amor, but if you used previous versions of my mod, you will need to reapply the power armor mod for the change to take place.
- Used a small "cosmetic" change to fix the "The default paint is not the "No Paint Mod"" issue.
Version 0.2a
- Small change that should allow other paints made from early mods to appear in the "Paint" category.
- Alternative version allowing to use paint and photovoltaic mod.