Fallout 4

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Mcgan

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Mcgan

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What does this do?

It lets you choose both materials and paints for each piece of each power armor, except for the raider one, which only has access to 2 materials (lead and titanium). Since v0.3b, also creates a new category for the photovoltaic mod exclusive for helmets, which allows to apply a material, a paint AND the photovoltaic mod for the T-45, T-51, T-60 and X-01 Helmet.

Videos:

https://www.youtube.com/watch?v=uwS6d-XeVG0
Thanks to MigrosBudget for this video ;)

https://www.youtube.com/watch?v=FX40N948aGM
Thanks to zardaxian for this video, also allows you to see how it reacts with a couple other mods ;)


Alternatives:

- Vanilla: Does only what the mod says it does.

- Cosmetic: Make ALL ORIGINAL paints without any boost whatsoever (does not affect paints added by mods). NOT UP YET, see forum for suggestions.

How to install?

Automatically: For this, you need the Nexus Mod Manager (aka NMM), which you actually can find on top of every nexusmods.com page.
Download it, install it and configure it to find your Fallout 4.
Then, in the download section of my mod (or any mod you want), use "DOWNLOAD WITH MANAGER", it may ask you for a permission, just allow it.
Nexus Mod Manager should be open (even if it wasn't already), now go to the "Mods" tab, find the correct category if you uses them (should be "Gameplay Effects and Changes") and double left click the mod to activate it.

How to remove?

Automatically: Just double left click the mod in NMM again to deactivate it.
Or right click it and select "uninstall mod".
If you don't want any trace left, then finish it by clicking on the red "X" on the left of the software, while having the mod selected.

Installing/Uninstalling consequences:

- After installing this mod, all your power armor pieces that already had a paint or a material will still have it, and it will be in the correct category.
It should not cause any issue.

- Uninstalling this mod, after playing with it for some time, should not break your game. But every piece of power armor that had both a material and a paint applied on it, will only have one of those two left on it (I can't predict which one it will keep). However, the name modification will not update by itself, so if you had, for example, a "LEAD X-01 MK. V TORSO FLAMES", the name won't change without modification, even if it will only have the flame paint or the lead plating.

Compatibility:

Any mod not interfering with Power Armors in any way.
Any mod adding paints, and since update 0.2a, paints added from other mods should all be in the "Paint" category.
Any mod altering textures, since my mod does not touch any texture at all.

A few examples:

Configurable Power Armor Fusion Core Drain by RAWberry400
Legendary Modification by teaLz
MMP4APA - Minuteman Paint for ALL Power Armors by invock

Incompatibility:

It would most likely conflict with any mod that changes the base power armors, since I mostly made modifications on that.
There hasn't been any report of incompatibility yet, so wait and see.

- Incompatible with Power Armor Re(balance) by Garnithor : SOLVED
He allowed me to make a compatibility patch, so you can use his mod and mine at the same time, just download my mod, then the compatibility patch, and make sure the compatibility patch is below the "PA_Materials_Paints.esp" in the load order.
Now compatible with PAMaP v1.0, Vanilla and Cosmetic.
- Incompatible with Better Armor Mod Descriptions by TakaruMinari : SOLVED
He made a compatibility patch that you can download directly on his mod's page, just download my mod, then the compatibility patch, and make sure the compatibility patch is below the "PA_Materials_Paints.esp" in the load order.
Now compatible with PAMaP v0.3b
Not compatible with PAMaP v1.0 yet.

Don't forget to go endorse their mod!


I may have overlooked a few things (or more than a few), so feel free to report any problem you see.

This mod was made with FO4Edit.