Thank you for all your kind words! Sorry if I didn't respond to every post, but I'm very glad you like my work!
A bit of Q/A, as usual: Q1: Armor mod in the screenshots? A1: My own mashup of assets from Gunner Operator and Tactical Combat Swimwear Q2: XBOX version? A2: I'm sure someone will port it soon. UPD: it's available on bethnet thanks to KoKazMokaz93. Q3: Visible Weapons? A3: You don't have to ask this question anymore. Behold: Classic Holstered Weapons System Q4: I don't want to install Bullet Counted Reload and/or See Through Scopes, will the mod work without it? A4: Yes, you'll still be able to use the mod, you'll just lose functionality related to that mods. You will be forced to go through full loading sequence even if you have spent just one shell without BCR, and you won't be able to use Vortex Strike Eagle scope without STS. Q5: Will you add rifle-type grip stock? A5: No, it's never gonna happen. Fallout 4 animation engine don't allow multiple right hand poses per one weapon. I would need to make additional animation set, weapon record, OMODs, the whole different set of meshes, basically another weapon mod. I don't want to go through all that just to add alternative grip option. Q6: Power armor in 3rd person bugged, character T-posing with gun to the side. A6: There's an update fixing it. It's in files section. Q7: When using the gun in power armor in 3rd person it behaves like bolt-action rifle. A7: Power armor in 3rd person doesn't have custom animations and utilizes vanilla hunting rifle animation instead.
I've made an account on Ko-Fi. So anyone who enjoying my mods and want to support me and contribute to my future creations are warmly welcome to do so Here's the button:
I've always been able to reload the shotgun with BCR enabled but the reload animation does not run correctly. My character always looks like he or she is reloading eight shells no matter how many have been fired already. The BCR mod is supposed to fix that but it isn't working for my game. Maybe it's a conflict with Tactical Reload? I don't know.
I also cannot remember if this was a problem I had before. I used to play the pre-NG version of Fallout 4 using Vortex as my mod manager. I got a new computer and now I play the latest NG version of Fallout 4 and I switched to using MO2 as my mod manager. If there is no conflict with Tactical Reload, then the problem might lie in the change of game version and/or mod manager.
So I finally got the idea to check the bugs tab for the BCR mod and multiple users have reported BCR as not working at all. The reason was because it's not compatible with the latest NG version of Fallout 4. In which case, the only solutions are to either wait for the mod author to update the mod or go downgrade Fallout 4 to a pre-NG version. While I would rather have the former option happen, I think the latter option is more likely to be done because that's easier for most mod authors.
As for the shotgun mod, I can only assume it's BCR causing it to reload weirdly, because everything else about the gun works fine for me.
when using power armor, your character holds the weapon off to the side with one hand. love the gun but I wear power armor a lot so it gets in the way. any way this could be fixed?
Well, might as well add another sticky post. If you have any of the following: disassembled gun, NPC bugs, PA bugs (bugs, not lacking PA-specific animations) - it's been fixed in Update 1.0b. --- BULLET-COUNTED RELOAD DOESN'T WORK with the new " next-gen " update yet, until BCR author updates it. Please, don't harass BCR author, he's doing modding on his own will whenever he has free time. You have to wait patiently until his update or roll your Fallout 4 version back to 1.10.163 and have your F4SE mods back!
when i add it to my inventory either by crafting it or by using the console it just doesnt show up on my pip-boy, i dont even get the corner notification that says that it's been added to my inventory :(
The only "problem" of this gun for me is that there is no holster apparel for Visible Weapons. Using the Remington 870 C-VWAS apparel for it is suboptimal, as you need the other gun installed, and then you see a Remington and not a Mossberg.
682 comments
A bit of Q/A, as usual:
Q1: Armor mod in the screenshots?
A1: My own mashup of assets from Gunner Operator and Tactical Combat Swimwear
Q2: XBOX version?
A2: I'm sure someone will port it soon. UPD: it's available on bethnet thanks to KoKazMokaz93.
Q3: Visible Weapons?
A3: You don't have to ask this question anymore. Behold: Classic Holstered Weapons System
Q4: I don't want to install Bullet Counted Reload and/or See Through Scopes, will the mod work without it?
A4: Yes, you'll still be able to use the mod, you'll just lose functionality related to that mods. You will be forced to go through full loading sequence even if you have spent just one shell without BCR, and you won't be able to use Vortex Strike Eagle scope without STS.
Q5: Will you add rifle-type grip stock?
A5: No, it's never gonna happen. Fallout 4 animation engine don't allow multiple right hand poses per one weapon. I would need to make additional animation set, weapon record, OMODs, the whole different set of meshes, basically another weapon mod. I don't want to go through all that just to add alternative grip option.
Q6: Power armor in 3rd person bugged, character T-posing with gun to the side.
A6: There's an update fixing it. It's in files section.
Q7: When using the gun in power armor in 3rd person it behaves like bolt-action rifle.
A7: Power armor in 3rd person doesn't have custom animations and utilizes vanilla hunting rifle animation instead.
To be continued...
So anyone who enjoying my mods and want to support me and contribute to my future creations are warmly welcome to do so
Here's the button:
I also cannot remember if this was a problem I had before. I used to play the pre-NG version of Fallout 4 using Vortex as my mod manager. I got a new computer and now I play the latest NG version of Fallout 4 and I switched to using MO2 as my mod manager. If there is no conflict with Tactical Reload, then the problem might lie in the change of game version and/or mod manager.
So I finally got the idea to check the bugs tab for the BCR mod and multiple users have reported BCR as not working at all. The reason was because it's not compatible with the latest NG version of Fallout 4. In which case, the only solutions are to either wait for the mod author to update the mod or go downgrade Fallout 4 to a pre-NG version. While I would rather have the former option happen, I think the latter option is more likely to be done because that's easier for most mod authors.
As for the shotgun mod, I can only assume it's BCR causing it to reload weirdly, because everything else about the gun works fine for me.
Is this a ME problem or the mods problem?
If you have any of the following: disassembled gun, NPC bugs, PA bugs (bugs, not lacking PA-specific animations) - it's been fixed in Update 1.0b.
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BULLET-COUNTED RELOAD DOESN'T WORK with the new "