This page was last updated on 01 May 2025, 12:34PM
Changelogs
Version 1.07
Better skinned weapons check, instead of a flag, checks for the actual data, so weapon mods that have skinned flag mistakenly set should work now
Version 1.06b
Fix for floating weapon parts problem with 1.06 version
Version 1.06
More node data and general checks, that should handle more unexpected stuff (for example, skinned weapons shouldn't crash game anymore)
Completely remade .nif processing, meaning it should only handle weapon or weapon targeted omod .nifs (this should fix chw affecting non needed nifs, like some jetpacks getting weird visual artifacts )
Fixed Positioner Tool rotation being broken is some scenarios
New .ini option - AdditionalSkeletons, allows to specify skeleton paths that CHW will attempt to display holstered weapons on, in addition to main skeleton.
New .ini option - PositionerKeys, allows to change keyboard keys for Positioner Tool.
Automatic skeleton handling for mod authors - adding "CHWHandledSkeleton" empty ninode on .nif of your mod's custom skeleton will make CHW to automatically handle it and display holstered weapons on it.
Customization Options and Positioner Tool articles have been updated with this new info
Version 1.04c
Fixed crash caused by unintentional heap corruption that was happening when using the mod along with Buffout 4
Version 1.04b
NPCs and player can be excluded from having holstered weapons visible
Specific parts of the weapon can be set to invisible when holstered from .nif file itself
Read more about both new functionalities here in Customizations Options article: https://www.nexusmods.com/fallout4/articles/2496
Version 1.04
Fixed random crashes that were caused by some not safe code in 1.03 version
Added support for remap nodes
Other small tweaks and fixes
Version 1.03
Fixed some random NPCs being invisible
Fixed NPCs and companions sometimes not having holsters visible
Other small fixes
Version 1.02b
Fixed companions not having holstered weapons visible with 1.02 version
Other small fixes
Version 1.02
Fixed positioner not saving values more than once
Fixed moved holster values resetting to default after entering some furnitures, for example power armor
Fixed crash when telling companions to get out from power armor
Fixed guards having duplicated weapons both in hands and on back
Added support for BSSubIndexTriShape nodes
Other small fixes
Version 1.01
Fixed positioner not saving positions in some scenarios