Fallout 4

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Mod articles

  • Incompatibilities and Fixes

    As stated in description, certain mods can conflict with CHW and this article is attempt to have all those incompatibilities listed in one place, but not just that but also ways to fix them.

    Anyone who has found incompatibility that's not listed here, can comment it under this article. Please don't repeat what's already writtent here. If a fix for some incompatibility in comments is found, I will add it inside this article and relevant comments will be deleted to have the section clear and easy to read.

    Some weapon from some mod isn't displayed when holstered.
    This is most common problem users are encountering. As stated in description, CHW expects a weapon mod to be consistent with implementation standards of vanilla weapons. That means a weapon needs to ha...

  • Positioner Tool

    The Positioner is the ingame tool, or to be more clear, set of commands on numpad that allows to mess with currently active weapon holster node (Holster only and not specific weapons) - move and rotate.
    These are the commands:

    num . = on/off

    num + = add operation
    num - = subtract operation

    num = reset all
    num 0 = show current state

    num 1 = choose operation move
    num 2 = choose opearation rotate

    num 7 = choose dimension x (heading)
    num 8 = choose dimension y (attitude)
    num 9 = choose dimension z (bank)

    num * = mark changes for current save

    So, you choose the needed operation (move or rotate) and dimension(x,y,z) and increase/decrease values with num + and num -

  • Customization Options

    The mod comes with ClassicHolsteredWeapons.ini file, where you can customize some mod settings. File has two sections:

    Toggles

    IsHolsterVisibleOnNPCs – this setting controls if holstered weapons appear on npcs in addition to player.

    Settings controlling appearance of various weapon types (differentiated by keywords - WeaponTypeRifle, WeaponTypePistol, WeaponTypeMelee1H, WeaponTypeMelee2H)

    IsRiflesDisplayed – if holstered rifles appear on characters
    IsPistolsDisplayed – if holstered pistols appear on characters
    Is1HMeleeDisplayed – if holstered one handed melee weapons appear on characters
    Is2HMeleeDisplayed – if holstered two handed melee weapons appear on characters
    IsBigGunsDisplayed – if holstered big...