Fallout 4

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  1. Arthmoor
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    Please read this, you'll be happier for it:

    1. This was created with the official CK.

    2. Yes, the required game version is mandatory. We often have to absorb official updates into our fixes so that everything continues to work properly. Because of this, we will NOT provide older versions of the patch for any reason. Update your game.

    3. Removal of mods is not supported by Bethesda. DO NOT deactivate this patch even if you suspect it of causing some kind of problem. You WILL fubar your game and in doing so, you forfeit any support from us.

    4. Do not unpack the BA2 assets. Doing so forfeits any support from us. Use the mod as distributed.

    5. There is no such thing as a clean save. See #3. Do not follow advice from others claiming this to be true, because it is not, and never will be.

    6. If you send me a PM asking about something that's been covered in the readme, sticky posts, or the description of the mod, I will summarily delete the message without a response. All of the information you need is readily available. Read it.

    7. We do not support Fallout 4 VR on PC or console. Please do not ask. The data files for the game on VR are not identical to the standard PC version and thus we cannot guarantee compatibility and cannot provide support for anyone trying to use it on VR.

    8. We also do not provide patch support for Creation Club DLC. This would require additional expense that few if any team members are willing to put out. Any bugs in this content should be reported directly to Bethesda so they can fix it at the source.

    9. Do not post asking about why the DLC is required, simply accept that it is. No, we will NOT provide you a special non-DLC patch or combinations suited only to certain DLCs. We unified for a reason. Required mean REQUIRED. Any posts on this subject will be summarily deleted without a response, along with any replies from other users prior to us noticing them. This is not a democracy. You don't get a vote. Repeat offenders who don't take the hint will be blocked without notice.

    Provided by BenRierimanu:

    10. Object flicker is not usually the fault of the unofficial patch, please see if your precombine and or previs patch solution is in the correct spot for your load order. For PRP, there's a very big and obvious image on the mod description for what to do there and typically applies to any variant of it, if it doesn't fix the issue, bother me on the respective mod page.
  2. Arthmoor
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    Starting to get why other mod authors have a wall of stickies about stuff like this now, but:

    This mod thread is not a general troubleshooting area. We are here to provide support for the use of UFO4P in your games, not to provide general support for every tangentially related thing in your games. We have been noticing lately that these types of posts coming here are leading people to the false conclusion that this patch is responsible for those problems and then they tell others elsewhere and all context is lost. This ends now.

    From now on, any post not having something directly to do with the UFO4P itself is not permitted here. Go and use the general forums for your general troubleshooting. Nexus has plenty of people who frequent those areas, and so does Reddit. Please go and use those. There are also a number of mod support chat rooms on Discord you could use as well.

    Posts violating this will be locked, removed, and the posters possibly blocked as well.
  3. Arthmoor
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    As was mentioned in other posts, the 2.1.1a update only adds Canary support to help with efforts to track down a potentially lethal engine bug (lethal to your saves that is).

    For details on what exactly that means, see Kinggath's mod: https://www.nexusmods.com/fallout4/mods/44949

    You'll also need to install that in order for the support to be of any value. So please consider doing so. The more people who install this and play with it running, the sooner the cause can be found and presented to Bethesda for a proper fix.
  4. SpacetheFrog
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    When i updated to the new version for the next gen i got a error of incompatible archives. textures.ba2 and Main.ba2 did i do something wrong? i read description but maybe there's something im not understanding? i was running the old version on the next gen with no problems until now.
    1. Dibba
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      same here
    2. sopmac45
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      Same here ... fresh game ( from zero - new installation - ) after update ... first mod downloaded ( I always download this mod first since I am playing Fallout 4 and I am playing it since it was released back in 2015 )  and I am getting the same error ... never had this error before ....
      your help would be very welcome. 

      Thanks so much in advance .... 

      Here is the list of my Plugins : 

      - Fallout 4.esm
      - DLCRobot.esm
      - DLCworkshop01.esm
      - DLCCoast.esm
      - DLCworkshop02.esm
      - DLCworkshop03.esm
      - DLCNukaWorld.esm
      - DLCUltraHighResolution.esm
      - UNOFFICIAL FALLOUT 4 PATCH.esp
      - ccBGSFO044-HellfirePowerArmor.esl
      - ccBGSFO04115-X02.esl
      - ccBGSFO4116-HeavyFlamer.esl
      - ccBGSFO4110-WS_Enclave.esl
      - ccBGSFO4096-AS_Enclave.esl
      - ccFSVFO4007-Halloween.esl
      - ccBGSFO4046-TesCan.esl
      - ccBGSFO4003-Grenade.esl
      - ccBGSFO4001-Remnants.esl

      ..... as you can see, I have everything and the plugins have been auto-sorted in VORTEX. 

      What is it that I am missing Arthmoor ? Please advise. 
    3. loppan12
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      got the same

    4. Arthmoor
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      Whatever tools you're using that are reporting bad archives need to be updated. Bethesda changed the archive headers with this update and pretty much nothing is able to parse them yet.
    5. HellaRowdy
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      Same :(  Will updating Vortex fix it? 
  5. Arthmoor
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    Version 2.1.6 is up.

    If you are playing on the GOG version, continue to remain on 2.1.5. We will leave that version up under "old files" until GOG is updated to align with the current version on Steam and the Epic Games Store.
    1. Takuat
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      Hi there, has the Xbox patch been taken down for now? Can't find it atm
    2. Arthmoor
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      The Bethesda.net site appears to be having issues with the update being visible. It's there but apparently it's only letting me see it while logged in.
    3. Takuat
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      Ah right Ive seen other people talk about similar issues. I'll just it out for a bit, thank you!
    4. Masterlix1982
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      Can 2.1.5 remain available indefinately please, there will likely be a large subset of modders remaining on the last .exe version for quite some time.
  6. mandarin555
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    I hope you keep the archive of the 215 version up regardless of GOG's updates.
    This update is only a disaster on UMPC, and mostly a disaster on PC. Even if you do take the archive down for consistency's sake, the crowds looking for the 215 version will probably continue.
    My view will change if Bethesda does something worthwhile for the PC environment. I hope they do.
    Bethesda's updates have always brought cracks to F4SE, but this one feels more dire than ever.
  7. Alyon89
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    I only want to say thank you for your work trough the years and for the fast update, thank you from Italy!
  8. ttonk81
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    I want to try this mod on a new playthrough but it says I need all 15 official DLC however as far as I know I have everything but its not 15.

    I have:
    High-Resolution texture pack
    Nuka-World
    Vault-Tek Workshop
    Contraptions Workshop
    Far Harbor
    Wasteland Workshop
    Season Pass
    Automatron

    What am I missing and where do I get them from? Steam is not showing any extra DLC that I don't have.
    1. Takuat
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      The free Creation Club creations they just added
  9. mlmlars
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    OMG thanks for the fast update, you're the best!
  10. balou100
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    thanks for the quick update.respect. Thanks
  11. BR1
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    First of all thanks for your work.

    I hope we are gonna have an update of this because I dont trust lazy greedy corpos in bethesda nowadays, minimum they should have done is mentioning you and implement this as official.

    i had a vanilla run long years ago and I want to make a run full with some soft mods and this is mandatory for sure.

    Will donate something because you deserve it.

    Cheers
    1. HaloCEmodder22
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      you have critiques of society and yet you participate in it? Curious! I am highly intelligent.
    2. Yellorium
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      Marvelous reasoning. So, by existing in society, you automatically endorse every corporate practice in existence? Using that logic, merely paying taxes to the government would imply unwavering support for every policy decision. It's like saying by simply filling out a tax form, you're enthusiastically applauding every wasteful expenditure. Buying stuff? You're 100% on board with environmental poisoning. This is the classic Ergo decedo fallacy.
    3. timbo6
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      This! What Yello said, this is what I've been saying for ages... if I could word my thoughts properly that is. Stop enabling bad company behaviour, all the fanboying does is make Bethesda work a lot less cause you's will be happy with the less, rather than them doing what they should be doing for our time and investment with their products. Like most other large game devs/studios.
    4. Arthmoor
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      Can we leave the political arguments out of this? It literally makes zero sense to spend your time complaining about the company when you're still here looking to mod the game.
  12. SkyeLuma
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    EPIC
  13. powerforrg50
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    will this fix my power armor voice and make it work cause in the game it sounds like the player is not in power armor when they are and this is really bugging me pls respond.
    1. goddessxthemis
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      Use Power Armor Intercom Voice Fix.