About this mod
Clothing overhaul for the organization known as the gunners.
- Requirements
- Permissions and credits
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Translations
- Changelogs
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This mod changes the entire catalogue of clothes for the gunners.
The goal is to implement top notch clothing & armor mods in an immersive way.
A new and improved REDUX version of this mod can be found here.
The REDUX versions are second looks at what was already there and improving on these aspects.
They are cleaner from an outward and inward look. They have more variety, better implementations and are overall better.
This does not mean the regular versions are obsolete. The aesthetic is usually different and might be preferred by some.
These are simply made in older times with lesser knowledge. They still function fine in the current year, so if that's a worry, it does not need to be.
This includes the following changes:
Gunners spawn in 2 variants of the PMC outfit.
Multiple pieces of headgear are available, from helmets to masks to caps.
The Chosen Of Atom set has been sprinkled all throughout this.
Caravan guards are now hired gunners.
Parson guards are now hired gunners.
Maccready has his own unique PMC outfit.
New world models for the masks & caps.
The included clothing fits seamlessly into both a vanilla game or a modded game in terms of balance, worth & acquirement.
Complete overhaul of defensive & caps values. There are small bug fixes included. Keyword & body slots are improved for a consistency across all these mods.
The crafting of the sets has been gated behind a perk requirement. This is done to prevent easy access to endgame gear.
The idea is that you get it from the world first before crafting it.
The description has been made as simply as possible.
If you want to know all the tiny details about what is changed, check the Articles.
Glorious GIF Example


Download with any mod manager.
Nuka World is required.
EvTital's Private Military Company is required.
Adshield's PMC Extended is required.
Niero's Chosen Of Atom is required.
Make sure to get the skinpack, the included textures are low resolution.
Just read, you will figure out how to get them for free.
The CoA overcoat clips with the pipboy.
Adjusting the mesh was not possible. You can however put the "short sleeves" mod on it, so it doesn't clip.
If you got an issue, check the Questions section below before commenting.

The goal
The goal is to implement other mods into the game in an immersive way.
In my eyes, that means you find the armor somewhere in the world. Be that an NPC, a vendor or a location.
Most clothing mods are easily obtained & most of the time overpowered in stats, unbalancing the entire game.
Therefore I gate them behind something, and balance them to fit seamlessly into the vanilla game.
Compatibilities
Operation Wilkes Estate is compatible.
If you let Look At Me GE win the conflicts, the gunners get outfitted without needing a patch.
This same thing counts for almost every other mod that adds gunners.
Sim Settlements 2 x Chapter 2 are compatible.
Same as above. There are 2 custom pieces of clothing that look fine with the rest of this mod.
Since it's still being updated, I see no need for a patch as of right now.
Balance Patches
Most gameplay overhaul mods will be compatible without needing a patch.
I support 3 gameplay overhauls. These are Unbogus, Lunar & Better Locational Damage.
Horizon is no longer among supported overhauls. It does it's own thing regarding clothing and it's complicated and time consuming to patch.
For now the Horizon 1.8 patch can be found under optional files. Upon the release of Horizon 1.9, this patch will be retired.
I will also check popular mods that do something similar or might conflict. If it needs a patch, It's possible I make one for it.
And if I personally use a mod that conflicts, a patch will also be available for those.
BLD
BLD uses a helmet list that protects from headshots, both on you and NPC's. All helmets & masks need to be included in this list.
Just wanted to throw that reminder out there, since I'm not including this list in my BLD patches anymore.
Patch order
Since this mod overwrites outfit records, it needs to win those conflicts. Logical thinking can solve every issue.
An example would be: Lunar<Meliora Clothing Overhaul<Look At Me GE<Patches.
This means that Look At Me GE wins the conflicts from all the previous mods, the patches correct what's wrong and therefore no issues are caused.
Patch conflict
The individual patches work with that mod specifically. It is possible that 2 patches conflict with each other.
I'm not interested in making patches within patches. I'll just end up with infinite combo's and it clutters everything.
Weird issues with <insert mod here>
Do not use any other patches for this mod or the required clothing mods. It will cause issues.
Naked or incorrect outfit
The NPC was already spawned on the save you are using.
Go as close as possible to the NPC, open console, click on the NPC until a code appears, type "resurrect", enter.
After closing the console, you will see the NPC disappear for a second and spawn in the correct outfit.
If this does not correct it, something else is overwriting this mod. Probably another mod, let this mod win the conflicts in that case.
Texture glitches
Purple, you are missing textures.
No body, you are missing meshes.
Weird shine, you are missing materials.
Clipping, you are using a body mod.

EvTital
For PMC as a base for this mod.
Private Military Company
Adshield
Letting me use his skins for PMC in this mod.
Private Military Company Extended
HeroicPie
Allowing me to include & modify his skull mask.
Ballistic Skull Masks
DerPanzerGraf
Allowing me to include & modify his cap.
High Speed Caps
Niero
Letting me use the CoA set.
Chosen Of Atom
saisei
:)