Fallout 4

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S4iS3i

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S4iS3i

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About this mod

Clothing overhaul for the Gunner faction. Definitive Complete REDUX Edition.

Requirements
Permissions and credits
Changelogs
Donations


Re-outfits the Gunners for improved faction coherency, identity & variety.

The Gunners are outfitted in EvTital's Gunner Armor Expansion & Private Military Company gear sets.
The CE skins from both mods have been adjusted to match with each other.
2 Textures from Adshield's PMC Extended have also been adjusted and added into the mod. The Gunner patch & the CE PMC helmet.
Extra accessories include HeroicPie's Ballistic Skull Masks & DerPanzerGraf's High Speed Caps. Both of these have new world & crafting models.
Both of these have been integrated and also adjusted to match the color scheme of the rest of the gear.
The clothing, armor & accessories are scrambled with certain chances attached to create almost endless variety.
There are 24 different headgear combinations & 11 different outfit color combinations.
Pictures speak louder then words. See the pictures and the gif down below to see how it all ends up looking.

Additional Info.

The set has been renamed. For PMC, the prefix is now "GNR" instead of "PMC".
Also gave the entire PMC set the operator tag (like the outfit already has). So instead of "PMC Gloves", it's now "GNR Operator Gloves".
For GAE, the set prefix is now also "GNR" instead of "Gunner". Kept the "Militia" tag. So one set is now the GNR Operator set and the other is the GNR Militia set.
Changed the category names so they show up nicely in the chem bench.

Zachiarah in Nuka World now wears a casual operator outfit without vest and patch (because ex-gunner). He has some vanilla combat armor on top of it.
Parson's guards now wear full black Militia outfits with black skull masks. There was an option to differentiate them from the other gunners, so there it is.
MacCready has a full black Operator outfit (without patch because ex-gunner).

Some of the pieces are not used. This being the hair variants of both helmets, the oxygen tank & the tanker helmet.
The hair variants are not available for clipping reasons. Console spawn them if you want them.
The oxygen tank & the tanker helmet looked out of place. Both of these can be found on Bridget at Hub City Auto Wreckers.
Crafting is gated behind Armorer 3 and immersive materials have been added to all the gear from both mods.

GIF Example




Download with any mod manager.
EvTital's Private Military Company & Gunner Armor Expansion are required.
Delete the LL ESP that comes with Gunner Armor Expansion. It's not necessary (and probably scuffs things).
Nuka World DLC is also required.

This mod does NOT work with the original "Look At Me - Gunner Edition". They both do the same thing with different requirement mods.
If you want to know what is different between the two, see the 1.0 changelog.

If you want to use PMC extended for more personal visual options, there is a small patch that allows you to use it together with this mod.

Two special notes I have to mention.
The PMC outfit CE vest does not show up anymore. There is something washed out about the PMC vest (the colors look washed) and it looks really bad next to the crispy colors of the militia outfit. I tried fixing it, but nothing I tried got rid of it. So instead, the PMC outfit will only spawn with the black vest (which also looks washed out, but not as bad). This was a last minute change after I took all the pictures so this PMC CE vest is still seen in some of them. 

In the original "Look At Me Gunner Edition", PMC Extended was a required mod. Only a couple of textures from it were used in this mod: the CE vest texture, the CE helmet texture & the Gunner patch. With the vest not being used (as explained above), having a required mod for 2 textures is complete overkill. Therefore I opted to replace 2 textures in the original PMC mod, so this requirement is not necessary anymore. So the OD helmet is now the CE helmet, and the skull patch is now the Gunner patch. Credit has been given for the use of these assets.

REDUX stays within the scope of the mod. It immersively adds the clothing to the game and nothing more.
Balancing of the values and fixing kinks with other mods has been left to you. You are free to make and share patches or translations for this mod.
Keep in mind that the object mods have changed, so any balance patch needs to be specifically patched for this mod or it will scuff things.

If you got any issue, check the Questions section below first before commenting.
If that does not solve it, leave a comment and I'll try and help you.



Conflicts/Patches
This mod does not work with any other Gunner faction overhaul mods that touch clothing.
This mod needs to win the conflicts, so the outfit records don't get overwritten.
Operation Wilkes Estate works but this mod needs to win the conflicts. A patch is not needed.
This same rule counts for almost every other mod that adds Gunner NPC's.
Sim Settlements 2 x Chapter 2 will work fine. It mostly uses vanilla outfit records, except for 2 named NPC's.
If it ever gets fully finished, I might look it over again and make an official patch for it.

Naked/Vanilla
The NPC is likely already spawned on the save you are using.
Go as close as possible to the NPC, open console, click on the NPC until a code appears, type "resurrect", enter.
After closing the console, you will see the NPC disappear for a second and spawn in the correct outfit.
If this does not correct it, another mod is overwriting this mod. Read the conflicts section again.

Glitches
Purple, you are missing textures.
No body, you are missing meshes.
Weird shine, you are missing materials.
Clipping, you are using a body mod.



EvTital
For the required mods.
Gunner Armor Expansion x Private Military Company

Adshield
For the 2 included textures.
Private Military Company Extended

HeroicPie
For the included accessories.
Ballistic Skull Masks

DerPanzerGraf
For the included accessories.
High Speed Caps

saisei
:)