Fallout 4
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About this mod

Each Hacker perk now enables automatic hacking of terminals BELOW that perk level. Bye minigame!

Permissions and credits
This mod does for terminals what tesnexus8's wonderful Auto Lockpick mod does for containers and doors.

With Auto Hack, terminals at your current Hacker perk level still have to be hacked manually, the same as before. For terminals below your current perk level though, in addition to e.g. "UNLOCK [NOVICE]" the terminal will now offer the second activation "AUTOHACK", selecting this will automatically hack the terminal, skipping the minigame entirely (but still giving an XP reward based on the lock level). Once you reach Hacker level 4, the hacking minigame can become but a distant, if unpleasant memory if you wish.

The mod is packaged as an ESL-flagged ESP so it doesn't count toward the 255 limit.

No dependencies except the base game.

Known Issues
  • The vanilla game awards a base 10xp (before bonuses) for all hacks irrespective of the lock level. Personally I prefer Hacking to be treated like Lockpicking with base awards of 5, 10, 15, and 21xp per lock level. So if you want the extra/double xp for Novice-locked terminals, just hack them manually.
  • Auto-hacked terminals do not trigger affinity events. If you are trying to build affinity with Deacon, Nick, or X6-88, skip the auto hack so that you get the affinity boost.
  • It would be much better if the Auto Hack option could reside in the primary activation slot and the default behavior be pushed off under the R for those rare cases when you really do want to manually hack. If I ever learn a way to do this I'll update this mod.

tesnexus8 for Auto Lockpick and for giving me a first glimpse at the power of scripting in this game.

My other mods: