Hi there so first off thank you for sharing this fantastic mod with the community and allowing it to be part of perk up.
Now would you consider ticking green for console permission. Bethesda has changed their porting policies. The nexus page needs to have a green tick on console permission to be considered offical.
If you could do this id appreciate it. Hoping to have this standalone on Xbox soon.
XP is awarded in the scripts, another easy enough change to make but then there will be 4 main files to choose from. I think you are right, MCM options would allow the player to pick just what they want...well except those who refuse to use F4SE, alas. Thing is, I've not done any modding that requires the F4SE yet. I'm willing to learn, but not before a lot of IRL stuff comes off my plate.
Would you mind creating a version that just replaces the "Hack" with "Autohack" when the terminal is below your perk ranking? So there would only ever be 1 option and it'd be the same as the lockpicking mod.
I've uploaded the alternate version. Continuity and muscle memory are more important to me too lately, so I was happy to do this. Let me know if you have any issues.
Does this mod still work? I have it installed but when looking at a novice terminal, my only option is to hack it manually. No autohack option visible. I used Vortex to install.
Hmm, it still works for me, though you won't get the Autohack option on Novice terminals until you take the first point of Hacker. Hopefully that is your issue?
52 comments
Now would you consider ticking green for console permission. Bethesda has changed their porting policies. The nexus page needs to have a green tick on console permission to be considered offical.
If you could do this id appreciate it. Hoping to have this standalone on Xbox soon.
Thank you for your labour.
May I ask you to make optional No-EXP Autohack version?
So we can hack and get an EXP or autohack and not advance in our level.
Maybe some MCM for setings like EXP for Autohack or Dual/Single activator?
Not say "I told you so", but... :P
The update just missed my last playthrough, but it's nice to have the single option there for my next run, thanks. :)