Fallout 4

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HaeVakSa

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HaeVakSa

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About this mod

This ENB is created by porting the Shader of LonelyKitssun's Silent Horizon as Fallout4. LonelyKitsuene's very sophisticated and great shader feature is available.
However, it is unstable because of the difference in parameters. I made it for my own personal use. So I'm not sure if I'll make a later version.

Requirements
Permissions and credits
Donations



INTRODUCTION

This ENB is created by porting the Shader of LonelyKitssun's Silent Horizon as Fallout4.
LonelyKitsuene's very sophisticated and great shader feature is available.

(Lens, Effect.fx, Histogram Adaptation)

Some shaders use different ones.
Postpass.fx was taken from my Pi-CHO ENB.
Multiple Luts are available and can be combined.
Thanks to Tetrodoxin, author of Snapdragon ENB for permission. 

The code was referenced by the PRC creator.
Thanks to l00ping for permission.

This ENB can create multiple moods by changing or adding Lut.
The basic setting is  light and vivid, brilliant colors.

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This ENB makes night vision more powerful and also tweaks possible. It is very easy to modify the brightness and color of the night vision.
However, some modes require direct compatibility.
As well as vanilla night vision
Some Nexus mods have also been compatible.

However, I can't check all the mods.
Therefore, please report if the vision you are using does not work.

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1- Download the ENB Binary 0.420 or Newer (maybe 0.428)

2. drop d3dcompiler_46e.dll and d3d11.dll  into the Fallout 4 main folder.

  2  -Download the Main file ((Download according to the weather mode you are using) and drop all the files into the Fallout 4 main folder.
   


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INI SETTING
fallout4prefs.ini

bSAOEnable=0
sAntiAliasing=TAA
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License

This ENB is created by porting the Shader of LonelyKitssun's Silent Horizon as Fallout4.
 
(https://www.nexusmods.com/skyrimspecialedition/mods/21543)
The primary right belongs to LonelyKitsuune.
Thanks again to LonelyKisuene.

<-------------------------------------------->
Boris Vorontsov - ENB
LonelyKitsuune - Silent Horizon Shader
Kingeric1992 - Procedural ghost flares, Adaption and SMAA Header
Marty McFly - Depth of Field
napoleonofthestump - Revolution LUTs
Obsidian Dawn - Photoshop Frost Brushes
Kyokushinoyama - Lens Dirt Textures
Christoph Peters - Blue Noise Textures
Bethesda - Skyrim, Fallout4
Snapdragon Lut - tetrodoxin

<-------------------------------------------->

Change LOG

0.98 --> 0.99 Update

1.Fix Adaptation Shader.

Adaptation now works properly.
Therefore, the high light source problem in the Institute has also been solved.
However, it is still strong because it cannot interfere with the Bloom intensity.

2.Fixed a case where triggers were working incorrectly when switching some screens.