I'm not able to. These days I'm using a mod from Discord that turns the meat bags into military supply drops but still use this texture to cover up the other remaining goo. Glad the settlement blueprints are useful.
As a note; I found "Raiders are Scavvers Gunners Less Aggressive" worked fine... maybe too fine. If you don't have settlement attacks disabled with some other mod, then when a raider or Gunner groups attacks a settlement, they will just kind of stand around (I imagine them saying, "Duh, why did we come here again? Were we gonna do something? Derp!"). You still have to kill them to clear the quest, and they aggro when attacked (understandably), but nothing happens until you attack. It was a real pain trying to find them all in my Vault 88, because they would just stand wherever they spawned, which wasn't always where I could see them.
Still, it is VERY nice not to have seemingly every single human outside a settlement out to attack me.
With SKK's Settlement Attack System, you should be able to disable the raiders/gunners only and still have the other factions attack. But yeah, otherwise, if doing settlements, it's something to deal with.
Oh, definitely; I just thought I'd mention the "unexpected-by-me consequence", and didn't think to provide a solution.
Thank you very much for this little bit of mod-artistry!
Edit: it just happened again, at Vault 88; and there was one scavver/raider just sitting calmly in the Overseer's office like he was waiting to be interviewed. It broke my heart a little to have to eviscerate him...
Bethesda has a penchant for making these stalking NPCs that won't leave you alone whenever your invade their personal space. I always use the console and type 'tai' on Deegan to temporarily freeze him in place; after I'm done I unfreeze him. It's a pretty safe and effective method. Him becoming a cat is hilarious, though.
If Abraham Finch sees you yards away, he'll chase you for half a mile to tell you about his son. And all those encounters running at you in Skyrim; I'm not a fan. Yeah they do like their stalkers.
Having done the Cabot quests numerous times now, it's refreshing to not have him force greeting me all over the place on a playthrough where I'm focused on other things. Thanks for this!
I don't suppose you would be willing to make the cat a standalone follower lol. I love the look of it and want one to follow me around but I'm only just starting the game and don't want to mess with any quests.
Poor Vadim! Since he stands behind the bar, he'd be hidden as a cat. Plus once you go in there and the brother banter fires, the follow-up quest gets added to your journal automatically next time you're there or a citizen outside says he's looking for you. Even followers initiate dialogue with Vadim. I'm not sure what other consequences there might be for modifying him that way.
I actually enjoy the Cabot House quests...more so than the main quest line actually. But as a cat lover, this was an instant download! Fritz is adorable, and the images of him in the Third Rail and Dugout Inn made my morning.
Hey, Red! I was just watching your Schleprock earlier this morning. I should probably create a youtube account so I can participate. I guess maybe I've done them too often over the years that quests start to annoy me. I spend most of my time wandering about, trying environmental mods, taking screenshots. Glad the kitty pics made your morning!
Hi Ondrea! There's absolutely nothing wrong with wandering around taking screenshots. It's one of my favorite things to do in these games! But I know what you mean about doing certain quests too many times, believe me. It would be great to have you join a stream if you're so inclined. I'm in the process of moving my streaming over to Twitch, but the Sebastian Schelprock playthough streams will be on the YouTubes until that run is finished. Hope you can make one sometime!
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Couldn't you just make the meat bags transparent?
PS: I use almost all of your settlement blueprints. Thanks
If you don't have settlement attacks disabled with some other mod, then when a raider or Gunner groups attacks a settlement, they will just kind of stand around (I imagine them saying, "Duh, why did we come here again? Were we gonna do something? Derp!"). You still have to kill them to clear the quest, and they aggro when attacked (understandably), but nothing happens until you attack.
It was a real pain trying to find them all in my Vault 88, because they would just stand wherever they spawned, which wasn't always where I could see them.
Still, it is VERY nice not to have seemingly every single human outside a settlement out to attack me.
Thank you very much for this little bit of mod-artistry!
Edit: it just happened again, at Vault 88; and there was one scavver/raider just sitting calmly in the Overseer's office like he was waiting to be interviewed. It broke my heart a little to have to eviscerate him...
Though I like pets been given normal people names in the first place.