Fallout 4
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Wenderer

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136 comments

  1. Wenderer
    Wenderer
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    Any issues and bugs in mod leave in bug report section, not comments. Don't reply to this sticky post, any post here will be deleted after read.
  2. ThrowableWrench
    ThrowableWrench
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    Will the Equilibrium patch come to Xbox?
  3. Hydrogeniv
    Hydrogeniv
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    Seems like there is no fire and cryo resistance value placed on wasteland creatures. Since all creatures have 0 fire and cryo resist, Codsworth can use his little flamethrower to burn a deathclaw down in three seconds. (Indeed, with this mod, Codsworth will always use his flamethrower to attack non-human enemies, never uses his sawblade, shows that the combat AI knows that the foes have 0 resist in fire)

    If possible, please add reasonable fire and cryo resist values onto creatures.
  4. lolcatjunior
    lolcatjunior
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    Does this mod work with Wasteland Ballistics and CROSS Crit-Gore?
    1. Wenderer
      Wenderer
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      Honestly, i have no idea.
    2. lolcatjunior
      lolcatjunior
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      WB works like Better locational damage except that WB edits projectiles(bullets) to change the damage variables based on the calibre and the strength of the armor being worn instead of changing weapon and armor properties themselves.  
    3. Orissa
      Orissa
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      There is no conflict with Crit-Gore. I'm using both and they didn't need a compatibility patch.
  5. Leo6gm
    Leo6gm
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    does this also add resistences to dlc armors? just trying to figure out if maybe i have a mod conflict.
    1. Wenderer
      Wenderer
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      It adds resistance to vanilla armor modifications. If DLC armor uses them then resistances also would apply to it. There is no edits to armor directly.
    2. Leo6gm
      Leo6gm
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      thank you for the response
  6. Gr1zzE
    Gr1zzE
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    Is it possible for resistances to be added to Ballistic weave itself?
    1. Gr1zzE
      Gr1zzE
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      Nvm found another mod that do just that
  7. Shad0wAng3l09
    Shad0wAng3l09
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    Any way to make this affect mod added weapons or is it compatible out of the box? I have one that adds a flamethrower and if it's not compatible, would like to make it so.
    1. Wenderer
      Wenderer
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      No. My mod doesn't change any new weapons. Every weapon has to be directly edited to use other than kinetic and energy.
    2. Shad0wAng3l09
      Shad0wAng3l09
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      Okay I had assumed as much, thanks for the reply
  8. GratuitousLurking
    GratuitousLurking
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    Probably a long shot question, but can we see compatibility for Equilibrium at some point in the future?
    1. Wenderer
      Wenderer
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      I added the patch, but i doubt it will be balanced that way. These exotic damage types do a lot of impact by themself, and EW rises the damage numbers even higher.
  9. OwynTyler
    OwynTyler
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    Since this mod is mainly about flamer I'll ask here:

    - anyone found a way to actually fix-up Flamer?
    0) in VATS only first dmg does damage then no damage at all, even outside vats (found a mod to fix it https://www.nexusmods.com/fallout4/mods/30986 )
    1) in VATS it shows that it'd take half of enemy HP but does only like 5% hp in dmg - no solution so far
    2) critical meter doesn't go up at all for first two shots, then after each next shot it fills up critical up to 100% - no solution so far
    3) if you mod barrel before nozzle - range gets ridiculously short
    + even with flame damage type buff it's still worse than plasma flamer lol
  10. OwynTyler
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    wait... so flamer doesn't actually do fire damage in vanilla?
    why does fire resistance providing weave(s) exist then in vanilla?

    P.S. - doesn't this just make all rare-damage-type weapons way more powerful due to lack of rare-resistances in enemies?
    1. Wenderer
      Wenderer
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      Vanilla fire resistance just adds energy resistance. As well as all other armor modifications do, despite what their description says. And yes, if you or enemies don't have these rare resistances which comes from the armor modifications those weapons are really deadly.
  11. Brandon007
    Brandon007
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    Tracking this for now. But will we see a Far Harbour and Nuka world Patch?

    Or maybe an All-in-one DLC patch?