If I play the game WITHOUT the Nora companion mod, my character Nate will comment and everything works fine.
But when I have Nora as my companion, my character won't comment on anything, instead the lines will go for Nora.
Started a new game and Nate wouldn't comment when fighting the rad roaches. I figured no big deal, maybe it will kick in when I leave the vault.
Went to pick up Nora and then a radstorm started right away. On your mod description, it mentioned that our character will also comment when taking rad damage. And I was in the storm for a good 10 minutes IRL, but the entire time it was Nora who kept making comments about the rads.
Went to the museum of freedom to kill the raiders, Nora spoke the entire time, Nate barely talked.
love this mod! and btw i'm trying to convert a Japanese Dubed version,but i can't find these corresponding fuz files just by seaching their names on like Falloutvioces.ba2 i was wondering how i can achieve that🤔
Because of the way the mod is set up, each voice line in the mod is a new fuz file, so you won't find them by name. It may be easier to search the voice text instead. Some files are cuts of longer voice lines, however, so keep that in mind.
is there any way to use this with japanese voice over for Nora ? i wanted to give this one a shot because the other one with head tracking and comments breaks a lot of quest ? it does work but it makes Nora speak in english x.x ill endorse the second it lets me xD btw thanks for what u do!
The way I set up the mod is that it uses voice files in the bsa archive that are played. Some of these are spliced from existing voice files to make them more usable on more than one type of enemy. Unfortunately, that means that all the files are in English and therefore you'll hear English voices. The head tracking and comments mod is set up in a more compatible (and better) way and will (I believe) play localized voices. So long story short: Japanese voice over Nora will not work unless you'll overwite each voice file in the bsa archive manually with the corresponding Japanese file.
as much as i love this mod i started to lose my patient because for some reason my character just doesn't want to say anything even tho i'm maxing out everything. is there a command to reset the id quest or whatever to see if that fixes it?
A couple of things may be blocking the voice lines from playing: - the mod checks for certain (creature) races: are you using a mod with custom races / keywords? These will not trigger the voice lines. - is a mod using the 'say' function on the player constantly? This blocks the player from saying anything else. - are you loading a save to check if the lines play? This may not always work, play until a next combat encounter starts and check for voice lines.
You could try to just reset the mod quests. I don't have the CK available at the moment to check the quest IDs at the moment.
Ok got it going now , I think it had to do with the "fallback" and the "special lines" . Moved things around and he started saying more. One last question is there a way to not cancel the lines when he aims and unaims ect?
Ok good to hear - the canceling when aiming I think is an engine bug so I can't really fix it. I remember this happening with generic voice lines as well but I haven't really tested it further.
This sounds like an excellent idea. I need to test it beforehand but if my tests are positive would you allow me porting your mod to Xbox with all credits to you and a link to the original mod?
Hello! I would love to use this mod but for some reason the plugin refuses to load, using Vortex or MO2 the result is the same. When I open the settings on MCM it tells me that the Censor_Comments.esp plugin is missing. Do you know what could cause this? Does this mod only work with a specific game version? Thanks
Sorry to start with the obvious, but is the esp file actually in your data folder? I don't use mod managers so I don't know if there's a problem with them adding the esp for some reason.
Yes it is, I tried both mod manager and manual install but it still doesn't work, and it's the only mod that the mod managers refuse to load. Could it be my game version?
Hello - i want to use your mod for a kill confirms from MW 2019 and 2022. Currently im having 122 chopped phrases. Can i delete all 400+ files and put only 122? im too lazy for chop and listen all phrases theree
Hello again - im talking about .ba2 file. I know how to open it, there scripts and sounds folders. I changed some files (only 120+ .wav files) and converted it into .fuz file. I want to delete other (400+) files, so can i delete it? (sorry, me english very bad - if you want, i can contact you on discord and then talk normally)
Yes. There .ba2 file, when i extracted it, there was +-400 files. I dont remember because i dropped modding your mod. Also i dont know how even make mods. Im making only translates.
213 comments
But when I have Nora as my companion, my character won't comment on anything, instead the lines will go for Nora.
Started a new game and Nate wouldn't comment when fighting the rad roaches. I figured no big deal, maybe it will kick in when I leave the vault.
Went to pick up Nora and then a radstorm started right away. On your mod description, it mentioned that our character will also comment when taking rad damage. And I was in the storm for a good 10 minutes IRL, but the entire time it was Nora who kept making comments about the rads.
Went to the museum of freedom to kill the raiders, Nora spoke the entire time, Nate barely talked.
Is that a common bug?
and btw i'm trying to convert a Japanese Dubed version,but i can't find these corresponding fuz files just by seaching their names on like Falloutvioces.ba2
i was wondering how i can achieve that🤔
- the mod checks for certain (creature) races: are you using a mod with custom races / keywords? These will not trigger the voice lines.
- is a mod using the 'say' function on the player constantly? This blocks the player from saying anything else.
- are you loading a save to check if the lines play? This may not always work, play until a next combat encounter starts and check for voice lines.
You could try to just reset the mod quests. I don't have the CK available at the moment to check the quest IDs at the moment.
This sounds like an excellent idea. I need to test it beforehand but if my tests are positive would you allow me porting your mod to Xbox with all credits to you and a link to the original mod?
Thank you!
Would you allow me porting it over to xbox, with full credits to you and a link to the mod page?
If so, would you kindly update the permissions tab on the mod's main page to allow for console porting?
Thank you!
second maybe you have ba2 limit
Do you mean the ba2 file from this mod? Because that should not have 400+ files in it.