Fallout 4

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Censor

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CensorNV

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198 comments

  1. SlashMaster63
    SlashMaster63
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    Hello! I would love to use this mod but for some reason the plugin refuses to load, using Vortex or MO2 the result is the same. When I open the settings on MCM it tells me that the Censor_Comments.esp plugin is missing. Do you know what could cause this? Does this mod only work with a specific game version? Thanks
    1. CensorNV
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      Sorry to start with the obvious, but is the esp file actually in your data folder? I don't use mod managers so I don't know if there's a problem with them adding the esp for some reason.
    2. SlashMaster63
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      Yes it is, I tried both mod manager and manual install but it still doesn't work, and it's the only mod that the mod managers refuse to load. Could it be my game version?
    3. Tigertank0506
      Tigertank0506
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      first do you have 255 esm/esp limit ?
      second maybe you have ba2 limit
  2. Nichikawa
    Nichikawa
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    existe t’il une version française
  3. Brightwing2112
    Brightwing2112
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    But I need no voiced commentary; my weapon _is_ my comment. Once expressed,it says no more.
  4. hxntxihero
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    Hello - i want to use your mod for a kill confirms from MW 2019 and 2022. Currently im having 122 chopped phrases. Can i delete all 400+ files and put only 122? im too lazy for chop and listen all phrases theree
    1. CensorNV
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      I'm not sure what you are asking and which 400+ files you are referring to. Can you clarify?
    2. hxntxihero
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      Hello again - im talking about .ba2 file. I know how  to open it, there scripts  and sounds folders. I changed some files (only 120+ .wav files) and converted it into .fuz file. I want to delete other (400+) files, so can i delete it? (sorry, me english very bad - if you want, i can contact you on discord and then talk normally)
    3. CensorNV
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      It's ok, I'm trying to understand what you mean :).
      Do you mean the ba2 file from this mod? Because that should not have 400+ files in it.
    4. hxntxihero
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      Yes. There .ba2 file, when i extracted it, there was +-400 files. I dont remember because i dropped modding your mod. Also i dont know how even make mods. Im making only translates.
    5. hxntxihero
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      Hey - is there any way to disable subtitles? I replaced all .wav files and now its working, but subtitles ruining game.
  5. sabster123
    sabster123
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    Love this mod. Has been a part of my load order for over 2 years now. 
    However,
    Im running More Enemies mod, SKK Feral nights, Feral infestations. 

    When im sneaking and NPCs kill each other or kill ghouls, my player constantly comments, many times multiple lines together. kinda off putting. 
    Can we have a condition where the kill must be made by player or player companions ONLY to qualify for a comment?
    1. CensorNV
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      Hi, I'll have a look when I have some time.
      Normally, comments should only play for kills made by the player. I usually do not play with companions so I may not have noticed possible issues there. I'll see if I can do some tests soon.
  6. darkstein350
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    could you please update the mod  making player voice having aggressive line comments, laughing taunting enemies, or say swear words at them?

    because the player comment and headtracking voice line was too calm
    1. CensorNV
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      Unfortunately, the player comments mod and this mod rely on voiced lines that are available in game.
      I did add some cut-up voice lines with swearing, but there's not much else one can do to add further variety.

      I'm looking into the growing availability of AI generation for voice lines, so maybe that will be an option for adding voiced lines on a later moment.
    2. Chrtistian8OO
      Chrtistian8OO
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      I was about to say with the remarkable AI generated voice files, that really opens up the possibility to much more content. Excited to see if this mod goes that direction, good luck.
    3. Pazzeroo
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      xVAsynth is a voice synthesizer.  Using a sample of a character's voice saying a few words, you can speak your own lines and the output is in the voice of the character.  Apparently the voice frequencies are modulated into the input you provide.  Basically a way of making your own voiced lines for a character or new character, for that matter.  Change a male voice line into a female's lines.  Make Piper, Curie, or others say new lines.  Make Nate talk sh*t....
    4. darkstein350
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      will xvasynth work with combat comments or headtracking and player comment?
  7. oneslyfox
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    Just learned that his mod uses it's own ba2 file for the combat comments, which normally would be fine but I installed a mod that replaces the voice with a slightly altered pitched voice. 

    I'm willing to go back and replace and rename all of the relevant files but the files names don't correspond with ones in the stock ba2 archives. Do you recall which .fuz files you used for the mod?

    Alternatively I can try to change the pitch for the files but I don't know what to use for .fuz files.
    1. CensorNV
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      Each voice line used in this mod is either a copy of an existing voice file or a cut-off version of an existing voice file. 
      The way I set up this mod is to simply copy the (edited) files I needed into a new ba2 archive along with (new) generated .lip files. 

      This is cetainly not the ideal way to do it, since there will be duplicate files with different names (as you noticed) and any translations or pitch edits will be made difficult to apply to the mod. At the time of making this mod, this was simply a way that worked well for my personal use.

      I take it that the pitch edit of the mod you use were made on the voice file that is part of the .fuz file? In that case, you'll need to unpack all .fuz files, change the pitch on the voice file for each of them, then repack them with their .lip files into a .fuz file again (keeping the original .fuz filenames intact).
    2. oneslyfox
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      What program did you use to unpack and repack them?
    3. CensorNV
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      I used Lazy Voice Finder to search and find voice files I needed (select only this mod's bsa file for searching).
      Then I used Yakitori Audio Converter to pack the wav file and its corresponding .lip file into a .fuz file.
  8. fefil
    fefil
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    Is this compatible with Player Comments?
    1. CensorNV
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      It should technically be compatible, yes.
    2. fefil
      fefil
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      I'll give it a shot and let you know how it turns out. Player Comments only does generic broad/generic comments for when you first enter/finish combat, but since it seems like your mod does way more specific stuff, I don't foresee issues. 
    3. enderstorm
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      How'd it turn out?
    4. fefil
      fefil
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      Turned out well! Better late reply than never I guess but I still use them together all this time after haha. 
    5. ItsReaperGirl
      ItsReaperGirl
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      it doesn't mix in any way? also what's your load order
  9. oneslyfox
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    Does this mod add any commentary for when the player character gets hurt or is it only when they do the hurting?
    1. CensorNV
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      There's currently no comments for when the player receives damage.
  10. GameRundown
    GameRundown
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    MOST UNDERRATED MOD EVER! I didn't know how much I needed this thank you! My character went from never speaking a word to saying a ton of dialogue.
    1. CensorNV
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      Thanks! You could check Player Comments if you want more dialogue added. It gives you different results for combat than this mod, but it also adds dialogue in many other situations.