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This page was last updated on 18 August 2021, 10:02PM
- Changelogs
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Version 1.0.10
- Fixed bug introduced by previous version concerning resetting globals preventing group killed lines to play
- Corrected spelling for a voice file subtitle
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Version 1.0.9
- Changed priority to 99 for topic and onload quests
- Added option to skip taunt lines when in VATS
- Added chance option for (short) lines that play on dismember
- Fixed big crab type kill count not resetting
- Resetting of globals added in comments updater script
- Updated MCM menus
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Version 1.0.8
- Removed mirelurk from mangy beast check
- Removed super mutant from non-human big check
- Removed mirelurk king from crab gore topic check (not a crab mutation)
- Removed unused old voice file
- Tweaked some default settings for new voice lines
- Added new (MCM) option to disable swearing voice lines
- Added new voice lines
- Updated MCM menus
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Version 1.0.7
- Moved initializing local variables on EnemyRef script to more appropriate OnAliasInit event
- Moved main block of code to function
- Moved handling of actor death to OnDying event
- Moved pairedAnimation and vertibird kills to OnDeath event to catch these actor deaths
- Moved speak delay to refactored function for better results
- Moved double checking for alias reference to Events
- Added resetting of quests when loading game to prevent minor mod updating issues
- Added a number of new voice files
- Added configurable delay of player speaking lines
- Added waiting for VATS to end before speaking end of combat line as configurable
- Added increasing chance for race or weapon topics to play each time they are not picked
- Added advanced tab in MCM menu for tweaking of end-of-combat topic chances
- Fixed cleaned rads and healing topics possibly never playing when updating from older versions
- Fixed locking head movement for female character in looksmenu when starting a new game
- Fixed some statements in EnemyRef script
- Fixed function returning None instead of an int (Papyrus log)
- Fixed papyrus errors concerning object checks on None
- Fixed male specific topic triggering for female actor kills
- Removed unused player alias from CommentsAliases and fragment script
- Removed vertibird kill check that could never be triggered due to how this actor dies
- Removed unnecessary boolean and check for this boolean in EnemyRef script
- Updated MCM menu tabs and options
- Updated all relevant scripts to implement speak delay variable
- Overhauled and cleaned EnemyRef script considerably and optimized parts of code
- Tweaked some chances for voice files to play
- PlayerSaysTopic function was rewritten for better results and manageability
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Version 1.0.6
- Set angry face archetype on enemy when hit by player or when actor hits player
- Increased BlockNoCombat voice time
- Reverted to keyword check for robot actors since race check did not fix bug (this happened probably due to global vars not resetting)
- Moved getting random number in script to more efficient place
- Added catching of death of actors that were previously missed by scripts
- Added voice for kills through paired animations (melee)
- Added topic for blunt weapon kills
- Added some new voice files
- Removed buggy check for player talking / in dialogue
- Removed buggy angle check for crab gore kill topic
- Removed unused properties from scripts
- Fixed a missing check to block QuickSucces topic on chance set in MCM
- Fixed vertibird kill topic never playing
- Fixed reset of global vars when last enemy was killed in pairedanimation or was not of valid type
- Fixed reset of global vars which in some cases would not be reset causing incorrect responses
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Version 1.0.5
- Fixed calling methods on 'None' Actor type error from Papyrus logs.
- Changed keyword check for robot type actors to race check.
- Updated text in MCM JSON file.
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Version 1.0.4
- Setting of angry face expression moved to more appropriate script.
- Added voice file for killing multiple robots.
- BulletFaction is now also recognized as part of the Gunners faction.
- Moved speak chance values to global variables for user to configure.
- Added (optional) MCM menu for configuration of global variables.
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Version 1.0.3
- Removed processing folder.
- Added voice file for killing a (mutant) dog/hound.
- Implemented voice topic that plays when player has used last Stimpak during combat.
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Version 1.0.2
- Added extra voice file for killing multiple feral ghouls.
- Using RadAway when there is no rad damage will no longer trigger a voice topic.
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Version 1.0.1
- Added Trapper faction to be seen as raiders/bandits.
- Super Mutants are no longer referred to as 'things' when low health topic plays.
- Added BulletFaction and Rust Devils faction to be seen as raiders/bandits.
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Version 1.0.0
- Initial release.
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- Author's activity
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June 2022
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16 Jun 2022, 1:17AM | Action by: CensorNV
Attribute change
'File \'Combat Comments\' description changed.'
April 2022
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30 Apr 2022, 8:06PM | Action by: CensorNV
Attribute change
'File \'Combat Comments\' description changed.'
August 2021
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18 Aug 2021, 10:02PM | Action by: CensorNV
Changelog added
'Change log added for version 1.0.10'
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18 Aug 2021, 10:01PM | Action by: CensorNV
File added
'Combat Comments [version 1.0.10]'
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11 Aug 2021, 6:25PM | Action by: CensorNV
Changelog added
'Change log added for version 1.0.9'
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11 Aug 2021, 6:23PM | Action by: CensorNV
File added
'Combat Comments [version 1.0.9]'
June 2021
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21 Jun 2021, 10:59PM | Action by: CensorNV
Changelog added
Change log added for version 1.0.8
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21 Jun 2021, 10:58PM | Action by: CensorNV
File added
Combat Comments [version 1.0.8]
May 2021
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30 May 2021, 12:10PM | Action by: CensorNV
Attribute change
Description changed.
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23 May 2021, 9:54PM | Action by: CensorNV
Attribute change
Description changed.
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23 May 2021, 5:21PM | Action by: CensorNV
Attribute change
Mod version changed to 1.0.7.
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23 May 2021, 5:12PM | Action by: CensorNV
Changelog added
Change log added for version 1.0.7
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23 May 2021, 5:08PM | Action by: CensorNV
File added
Combat Comments [version 1.0.7]
October 2020
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29 Oct 2020, 1:51PM | Action by: CensorNV
Attribute change
File 'Combat Comments' description changed.
September 2020
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30 Sep 2020, 8:55AM | Action by: CensorNV
File added
Combat Comments [version 1.0.6]
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29 Sep 2020, 7:04PM | Action by: CensorNV
Changelog added
Change log added for version 1.0.6
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29 Sep 2020, 7:03PM | Action by: CensorNV
File added
Combat Comments [version 1.0.6]
June 2020
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26 Jun 2020, 10:50PM | Action by: CensorNV
Changelog added
Change log added for version 1.0.5
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26 Jun 2020, 10:48PM | Action by: CensorNV
File added
Combat Comments [version 1.0.5]
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14 Jun 2020, 10:48PM | Action by: CensorNV
Attribute change
File 'Combat Comments' description changed.
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