Fallout 4

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Bretton

Uploaded by

BourneMcReady

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39 comments

  1. Qrsr
    Qrsr
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    BourneMcReady is it just Environmental Mask Scale and Base Color Scale which alters _e settings of Envmap Texture / Cubemaps? Thats very clever, i think some materials are missing, shouldnt be hard to track down ;)
  2. drevviken
    drevviken
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    Looking forward to the archived version/inclusion in Clarity :) I don't use loose textures at all.
    I assume this doesn't brake precombines?
    1. bretton
      bretton
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      For some reason, when I archive these materials they do not work. :{ I tried archiving other stuff just to test it, and they all work when the esp is enabled. Except materials... Once I figure out what I'm doing wrong I will archive them.

      As for precombined meshes, I think we're safe. I don't believe loose material files have any impact on precombined meshes aside from visuals. I've used a few mods that edit material files and never had a problem. Similar to a loose texture. Need to 100% confirm this however, as I didn't really think about it while making it. Good question.
    2. drevviken
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      Did you pack materials with the General setting in the "Main" bs2...?
    3. Qrsr
      Qrsr
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      Material files wont brake PreCombines. Although PreCombined files use materials, meshes and textures. If you repack make sure you merge the material files by hand. Otherwise if you copy folder over folder your most likely running into overrides.
  3. zllyhhy4
    zllyhhy4
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    Enhanced Lights and FX???
  4. streetyson
    streetyson
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    I posted similar on another glass mod, but much of it applies generally and will add it here:

    If your aim is "realism" then vanilla glass is (a bit) more realistic. Of course one would think most 2070s glass to be replaced by fancy plastic and would cloud over time and exposure (but so too would glass, somewhat) by 200yrs. The main problem with vanilla "glass" is it's too white & shiny, not too opaque. Of course, this mod makes it look nicer - and that's fine - but don't fool yourselves into thinking it's "mo mershun".

    Most glass would turn cloudy through exposure to elements, or simply deposits. And most glass is affected not just by solar radiation but sadly extremely susceptible to nuclear radiation. In fact controlled tiny amounts of gamma radiation treatment can be used artistically to change glass colour, though even then it will always reduce transparency somewhat. And frankly anywhere around Boston after multi-megaton bombs and severe fallouts, and with 200yrs of weathering and radiation storms of course, if any old stuff is left it should be grey/brown/black, cracked and largely opaque - and most plastics worse. Of course, any newer-made stuff (eg Institute) should look great, but again probably fancy high-grade advanced plastics, not traditional glass (except out of necessity in some chemistry lab equipment).
  5. wxMichael
    wxMichael
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    For anyone else wondering, there's one benign conflict with UFO4P v2.1.4. This mod contains UFO4P's fix.
  6. DrNo24
    DrNo24
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    Works fine with Ultimate Window Overhaul Redone. Packed the loose files into BA2 because of the load order.
  7. Vladimir1761
    Vladimir1761
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    I had it working and then it stopped, even did a fresh reinstall of Fallout 4 and tried just this mod and it doesn't work for me. I can't find the plugin for it at all, but I'm guessing it might not have one since it's just retextures?
    1. TheRealGeneral
      TheRealGeneral
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      That would be correct.
  8. Boonlive
    Boonlive
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    i hoped it would fix the protectrons pod from beeing to bright in dark places but nope sadly same result
  9. Animositisomina
    Animositisomina
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    The glass on vertibirds is still extremely bright. I've posted an image to show this. Everything else that I've seen so far looks great.
    1. sthephannovf
      sthephannovf
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      the glass on drowned vertibirds(for example the one near covenant) can be seen through water, like when you use AO reshade and you look at smoke
  10. MrMod1ac
    MrMod1ac
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    Hey love your mods but I've got a problem, Your mod seems to be making the transparency darker for some reason, does it not work well with ENB's because I've not got many mods installed and that's the only thing I can think of that would mess with it, the image below. Thanks
    https://i.imgur.com/u23AWWX.jpg
    1. rpg38
      rpg38
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      It's quite possible. Uninstall your enb and check this mod out and if it works then it's the enb preset because the binary doesn't affect it. If it still doesn't work after that then there is a mod conflict somewhere. I do know that between this mod and puddle flicker fix there are conflicts.