Argh, I still can't get this to work for the objects at night time. Day is perfect, but whenever I'm trying to explore a dark abandoned structure these MASSIVE EYESORES MAKE ME WANT TO GOUGE MY EYES OUT WITH RUSTY SCISSORS.
It truly is THAT bad and I hope we can figure this out.
I've gone so far as starting the process of removing objects using nifskope, I don't care how dumb they look. I've started with nuka cola machines, I literally just hide the glass mesh in nif skope with a flag. Now the bottles all spill to the floor on cell load lol... but it actually adds some more chaos to the scene lol.
BourneMcReady is it just Environmental Mask Scale and Base Color Scale which alters _e settings of Envmap Texture / Cubemaps? Thats very clever, i think some materials are missing, shouldnt be hard to track down ;)
For some reason, when I archive these materials they do not work. :{ I tried archiving other stuff just to test it, and they all work when the esp is enabled. Except materials... Once I figure out what I'm doing wrong I will archive them.
As for precombined meshes, I think we're safe. I don't believe loose material files have any impact on precombined meshes aside from visuals. I've used a few mods that edit material files and never had a problem. Similar to a loose texture. Need to 100% confirm this however, as I didn't really think about it while making it. Good question.
Material files wont brake PreCombines. Although PreCombined files use materials, meshes and textures. If you repack make sure you merge the material files by hand. Otherwise if you copy folder over folder your most likely running into overrides.
I posted similar on another glass mod, but much of it applies generally and will add it here:
If your aim is "realism" then vanilla glass is (a bit) more realistic. Of course one would think most 2070s glass to be replaced by fancy plastic and would cloud over time and exposure (but so too would glass, somewhat) by 200yrs. The main problem with vanilla "glass" is it's too white & shiny, not too opaque. Of course, this mod makes it look nicer - and that's fine - but don't fool yourselves into thinking it's "mo mershun".
Most glass would turn cloudy through exposure to elements, or simply deposits. And most glass is affected not just by solar radiation but sadly extremely susceptible to nuclear radiation. In fact controlled tiny amounts of gamma radiation treatment can be used artistically to change glass colour, though even then it will always reduce transparency somewhat. And frankly anywhere around Boston after multi-megaton bombs and severe fallouts, and with 200yrs of weathering and radiation storms of course, if any old stuff is left it should be grey/brown/black, cracked and largely opaque - and most plastics worse. Of course, any newer-made stuff (eg Institute) should look great, but again probably fancy high-grade advanced plastics, not traditional glass (except out of necessity in some chemistry lab equipment).
I had it working and then it stopped, even did a fresh reinstall of Fallout 4 and tried just this mod and it doesn't work for me. I can't find the plugin for it at all, but I'm guessing it might not have one since it's just retextures?
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It truly is THAT bad and I hope we can figure this out.
I've gone so far as starting the process of removing objects using nifskope, I don't care how dumb they look. I've started with nuka cola machines, I literally just hide the glass mesh in nif skope with a flag. Now the bottles all spill to the floor on cell load lol... but it actually adds some more chaos to the scene lol.
I assume this doesn't brake precombines?
As for precombined meshes, I think we're safe. I don't believe loose material files have any impact on precombined meshes aside from visuals. I've used a few mods that edit material files and never had a problem. Similar to a loose texture. Need to 100% confirm this however, as I didn't really think about it while making it. Good question.
If your aim is "realism" then vanilla glass is (a bit) more realistic. Of course one would think most 2070s glass to be replaced by fancy plastic and would cloud over time and exposure (but so too would glass, somewhat) by 200yrs. The main problem with vanilla "glass" is it's too white & shiny, not too opaque. Of course, this mod makes it look nicer - and that's fine - but don't fool yourselves into thinking it's "mo mershun".
Most glass would turn cloudy through exposure to elements, or simply deposits. And most glass is affected not just by solar radiation but sadly extremely susceptible to nuclear radiation. In fact controlled tiny amounts of gamma radiation treatment can be used artistically to change glass colour, though even then it will always reduce transparency somewhat. And frankly anywhere around Boston after multi-megaton bombs and severe fallouts, and with 200yrs of weathering and radiation storms of course, if any old stuff is left it should be grey/brown/black, cracked and largely opaque - and most plastics worse. Of course, any newer-made stuff (eg Institute) should look great, but again probably fancy high-grade advanced plastics, not traditional glass (except out of necessity in some chemistry lab equipment).