BourneMcReady is it just Environmental Mask Scale and Base Color Scale which alters _e settings of Envmap Texture / Cubemaps? Thats very clever, i think some materials are missing, shouldnt be hard to track down ;)
For some reason, when I archive these materials they do not work. :{ I tried archiving other stuff just to test it, and they all work when the esp is enabled. Except materials... Once I figure out what I'm doing wrong I will archive them.
As for precombined meshes, I think we're safe. I don't believe loose material files have any impact on precombined meshes aside from visuals. I've used a few mods that edit material files and never had a problem. Similar to a loose texture. Need to 100% confirm this however, as I didn't really think about it while making it. Good question.
Material files wont brake PreCombines. Although PreCombined files use materials, meshes and textures. If you repack make sure you merge the material files by hand. Otherwise if you copy folder over folder your most likely running into overrides.
I posted similar on another glass mod, but much of it applies generally and will add it here:
If your aim is "realism" then vanilla glass is (a bit) more realistic. Of course one would think most 2070s glass to be replaced by fancy plastic and would cloud over time and exposure (but so too would glass, somewhat) by 200yrs. The main problem with vanilla "glass" is it's too white & shiny, not too opaque. Of course, this mod makes it look nicer - and that's fine - but don't fool yourselves into thinking it's "mo mershun".
Most glass would turn cloudy through exposure to elements, or simply deposits. And most glass is affected not just by solar radiation but sadly extremely susceptible to nuclear radiation. In fact controlled tiny amounts of gamma radiation treatment can be used artistically to change glass colour, though even then it will always reduce transparency somewhat. And frankly anywhere around Boston after multi-megaton bombs and severe fallouts, and with 200yrs of weathering and radiation storms of course, if any old stuff is left it should be grey/brown/black, cracked and largely opaque - and most plastics worse. Of course, any newer-made stuff (eg Institute) should look great, but again probably fancy high-grade advanced plastics, not traditional glass (except out of necessity in some chemistry lab equipment).
I had it working and then it stopped, even did a fresh reinstall of Fallout 4 and tried just this mod and it doesn't work for me. I can't find the plugin for it at all, but I'm guessing it might not have one since it's just retextures?
Hey love your mods but I've got a problem, Your mod seems to be making the transparency darker for some reason, does it not work well with ENB's because I've not got many mods installed and that's the only thing I can think of that would mess with it, the image below. Thanks https://i.imgur.com/u23AWWX.jpg
It's quite possible. Uninstall your enb and check this mod out and if it works then it's the enb preset because the binary doesn't affect it. If it still doesn't work after that then there is a mod conflict somewhere. I do know that between this mod and puddle flicker fix there are conflicts.
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I assume this doesn't brake precombines?
As for precombined meshes, I think we're safe. I don't believe loose material files have any impact on precombined meshes aside from visuals. I've used a few mods that edit material files and never had a problem. Similar to a loose texture. Need to 100% confirm this however, as I didn't really think about it while making it. Good question.
If your aim is "realism" then vanilla glass is (a bit) more realistic. Of course one would think most 2070s glass to be replaced by fancy plastic and would cloud over time and exposure (but so too would glass, somewhat) by 200yrs. The main problem with vanilla "glass" is it's too white & shiny, not too opaque. Of course, this mod makes it look nicer - and that's fine - but don't fool yourselves into thinking it's "mo mershun".
Most glass would turn cloudy through exposure to elements, or simply deposits. And most glass is affected not just by solar radiation but sadly extremely susceptible to nuclear radiation. In fact controlled tiny amounts of gamma radiation treatment can be used artistically to change glass colour, though even then it will always reduce transparency somewhat. And frankly anywhere around Boston after multi-megaton bombs and severe fallouts, and with 200yrs of weathering and radiation storms of course, if any old stuff is left it should be grey/brown/black, cracked and largely opaque - and most plastics worse. Of course, any newer-made stuff (eg Institute) should look great, but again probably fancy high-grade advanced plastics, not traditional glass (except out of necessity in some chemistry lab equipment).
https://i.imgur.com/u23AWWX.jpg