Fallout 4

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El Ha

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Zorkaz

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77 comments

  1. quietwolffallout
    quietwolffallout
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    ok so i ran through this mod and play tested some things and took screenshots. yes its 5k in caps to build, it can be placed anywhere and everything you build stays even if you move the bunker. i didn't test if you can have multiple bunkers or not(didn't have the caps and im in survival) but my guess is that you can but it will be the same interior cell no matter which one you enter. an after thought, since it has the full workshop you may be able to make blueprints of the interior. just a theory there is no telling if it will work considering the door to it is able to be moved. ok tested multiple bunker entrances and they all lead to the same interior cell everything was still there. so you could if having the caps set these up at strategic points and have a safe haven anywhere with safe storage and shelter from bad weather. If i could make one request, could you move the power outlets up closer to the sealing so they arent in the way of furniture or cabinets in my case. if its not too much trouble. awesome mod and im looking forward to using this in my play throughs
    1. Zorkaz
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      Power outlets will be movable in the 1.1
    2. attica32
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      +1 for doing all the testing to get that info. and +1 to that author for another mod I didn't know I needed lmao
    3. Zorkaz
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      Thank you for the pictures.
      Btw. there's no need for a turret as attacks are disabled for convinience reasons
    4. quietwolffallout
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      i appreciate the responses and thats great news about the power outlets. thanks again for an awesome mod endorsed
    5. instyne49
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      Okay, my question is about these multiple doors that all lead to the same interior cell. When you leave, do you come out of the same entrance that you entered from, or does it randomize the exit? Or could it be set up like Relay Tower Bunker Alpha, where you can pick your exit point. https://www.nexusmods.com/fallout4/mods/23402 . If it's any consolation, I don't understand String Theory either.
  2. Pinheadius
    Pinheadius
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    Very good work, great mod!

    Some description like that would be awesome, lorewise:

    ---

    Vault-Tec Corporation is proud to present you the “Portable Bunker". Based on alien and institute technology, Vault-tec was able to create a compressible 3-dimensional space which can easily be transported, build up and torn down again and again.
    In times when the bombs can fall any second, better have your bunker with you.

    Coming soon:
    1 block away but you are already losing the fight? Now you will win any fight with the "Portable Toilet"! Sound-proof and locked like a bunker when it's occupied.
    Drop your bombs safe and sound with the "Portable Toilet"!

    ---

    sorry, i just had this idea xD
    anyways, keep it up!
  3. AlinaKiller001
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    Классный мод, спасибо! Было бы очень здорово, если бы вместо входа в бункер была установлена ​​палатка.
  4. VanTuz
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    When I throw a "mine" the game crashes
    UPD. The mod for sorting from the fallui series was to blame. I made it so that this mod was not processed and everything worked.
  5. MrWolf408
    MrWolf408
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    i only wish to have more space to fill with halo related mods
  6. cailic
    cailic
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    Seems to work flawlessly.  I just would like to see more and bigger rooms.  Seems kinda cramped for my style.  And since you can send your followers here, or settlers, it would be nice to have a bunk room for them.  I haven't checked yet if you can have water and food machines here to satisfy the residents.

    Thanks for the mod. 
  7. Ruthydufy
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    People over here rather wanna posts long-ass stories than give people a solution for the portable bunker not being displayed in the chemical station...
    Yes, people know it's in the utility section, and yes downloaded all versions, and still does not work.
  8. streetyson
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    There seem to be a tranche of reported bugs from users (wrongly in my view) treating the bunker as a full settlement, linked by provisioner. I don't believe it was ever intended to be linked, and even if it was, how do you expect the game to work properly with a portable location? I think the settlement aspect was mainly enabled for you to send companions there. In theory a settler could be sent there too, and a settlement set up...

    ...But a provisioner feels a big leap too far. And I don't recommend sending companions to an experimental bunker either, but only travel there with you. If the bunker ever failed, you can only (potentially at best) retrieve your gear (not people) via Arturo's weapons bench. So if you're away for ages then find the bunker broken, your only potential option to rescue residents is to go back those ages to a working save-game. To that end, I don't even recommend using it as a settlement at all as it's experimental and unsupported - the risk of borking your game with a lost settlement link or NPC is too great. Just use it as a personal rad-shelter you can build a nice den inside, and don't keep much else there. Then if it fails and you can't get your gear back via Arturo's bench (or have a save-game if recent enough) you can just forget it - or uninstall the mod and make a clean save.

    As for my review: It's a neat idea but too tall inside, and pitch black. You'll need a bright light in each room on that high ceiling. Lanterns and fires won't do it - unless you place 20. My intended use wasn't portable but roleplayed as an early-game shelter in Redrocket or Sanctuary (spawning the needed caps), until I get Home Plate or some such. However, I was mainly interested as I thought I could fast-travel into it - but alas no, you can only fast-travel out. This makes it of little interest to me as I already like a couple of early-home mods whose only drawback was a lack of fast-travel in.
  9. ialbie
    ialbie
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    Good mod, but I always have the random teleport in the bunker bug, is there anything I can do on Xedit to get rid of the function that teleports me inside while I'm exploring?
    EDIT:
    the problem seems to be related to the settlers I sent to the bunker going in and out, and at that point the teleport triggers.
    I'm trying with TAI because they are only parked there.
  10. deleted26456114
    deleted26456114
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    I mainly lurk around on Nexus Mods but I wanted to leave some high praise for this mod.  I've been using it for a couple of play throughs and couldn't imagine going without it.  It works as advertised.  Throw it on the ground and enter it.  It doesn't matter if you are "dungeon crawling" through a building, going through the gauntlet at Nuka World, standing in Sanctuary, exploring Fall Harbor or having a grenade tossed at you it will work every time.  Before I found a storage mod that follows me around, I used this to unload loot and get back into the quest.  I hoard everything because I hate running out of building materials in my settlements.

    I assigned a supply route to it and that works also.  One Caveat.  When the Provisioner shows up, it will pull you back into the bunker,  I think it does it only when you change cells (but I haven't done it in a while.)  It didn't happen often because the Provisioner had a long route to get there, but, it can be inconvenient especially if you haven't dropped the bunker in a while.  When you exit, it will exit at the last place you dropped the bunker regardless of whether or not there is actually still a hatch there or not.  I just got in the habit of dropping it every now and then so that I wouldn't be too far from my current location.

    The workshop works just like a settlement workshop, so mine is filled with crafting stations, power armor, a bed, some storage and a few decorations.  

    Companions work well in there although it can get crowded sometimes.

    Your stuff stays where you put it in there so don't be nervous about "destroying" bunker.  It's a great place to get away.

    I've tried some of the creation club things (I know it's a gimic, but they are well made and I haven't had any problems)  Settlement Ambush kit -- the security cameras work.  Virtual workshop -- I broke the space time continuum in my virtual world.  Don't ever build the virtual chair in your bunker, go into your virtual world and then drop a portable bunker (you can have more than one at a time).  You will be in your virtual world for eternity (I kept a save handy because I knew I was trying some wonky stuff).  You will always exit the bunker at the last place you dropped it.  So if you leave one somewhere, you can buy another one and continue on.  When you drop the second one, that will become your exit.

    Sad to see this abandoned but, so glad it still works.

  11. echo5533
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    Thanks for creating this mod. I have been using it for several months now. Really, it's very unique. Endorsed!!!
  12. BlLLthecat
    BlLLthecat
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    I know this mod is no longer supported, but I'm hoping you could share your thoughts on a problem I'm having. I've been enjoying this mod for months and have had no issues, even with the esl.
    But then I downloaded your (Beta) Portable Endless Settlement mod because I liked this one so much, and noticed some issues running both. Visual anomalies and unexpected portaling back in when trying to leave the space.
    So, I uninstalled (Beta) Portable Endless Settlement. I went back to a save before that installation, but now every time I enter portable bunker, I get ctd when I exit bunker.
    I realize I screwed up? But any thoughts or advice would be really appreciated as I rely heavily on this mod. I've tried reinstalling this mod and the other mod (each time going back to I thought unaffected saves) as a last resort and there were no changes. Do scripts from your other mod get saved in memory somehow making these mods conflict? Any way to still use this mod?
    Thank you in advance for your time and your mods.
    1. Zorkaz
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      I don't use this mod anymore. There should be no conflicts nor scripts overlapping. I will make test-runs once I have time to look into it
    2. BlLLthecat
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      Thanks for responding. 212 fo4 mods and you're still helpful. You're a machine Zorkaz! lol.
      It's prob something just in my game then. Might try the new buffout 4 ... Thanks!