I don't have any mods messing around with Cambridge police yet the police station is flickering I don't think mod sim settlements 2 would cause this problem
Hey, pal. Not for nothing but.. did you know that on the 2nd floor of the CPD there's a lantern that's just floating in mid air? I been meaning to fix that forever. Unless, ya know, you wanna crack open the Louis C.K. and fix it yourself. I mean, I can do it but.. ya know, I'm not that good at modding.
When I open the mod in CK, the layout is completely different from what I see. If I remember correctly, the layout changes once you reach a certain point in the story? I wouldn't know, because in 6000 hours of FO4 I've never engaged the main story or quests very far.. I usually just end up playing wasteland superintendent building my settlements like I was playing the sims.
Then something breaks, a breakthrough is made, and I have to start all over. I'm trying to actually play the game for once, this time..
For anyone who still uses this mod and is on the pre-ng version, I had the exact same issues with the interior geometry disappearing and showing outside. I believe this mod has broken previs. I did make a patch for it myself, if anyone wants me to upload it?
The problem with that is that it will still break interior cells. Previs aren't simply overwritten by the "winning" plugin. And unless this mod was made for PRP, if you're using any version of PRP that wasn't (likely since this mod is very old) it won't work.
Editing an interior cells PERIOD breaks precombines. Unless you add a new object, in which case the creation kit likes to delete the XCRI data. In which case it needs to be recopied from the original plugin it takes its previs from.
I can make a PRP74 compat in about 30 minutes. I just got home and I'm taking a massive doogalook right now. But let me work some magics.
Then patch it :D
P.s. - as I'm currently pooping I don't have xEdit open in front of me so I might be wrong about a bunch a stuff
I made new interior previs so it can go after PRP with PJM's Precombine - Previs Patching Scripts. So you can overwrite interior, exterior is not touched. I dont use PRP74 yet, was there some big change in this interior? PRP69 works fine.
Did you tested the load order?
edit: Just tested PRP 74 no issues with correct load order.
Confirmed. It is 100% a load order issue. Loading the plugin before PRP caused problems.
Iirc, I made the patch a LONG time ago before I knew what I was doing. (Not saying I do now, but more than then lol)
Don't forgot tho, that some people use vortex (for some reason) and loot likes to wrestle your LO control from you. A patch could still be beneficial:p
(Also, PJMScripts = the greatest thing to happen to mod development since the automatic BJ machine)
Great that you confirmed that, thanks! Sure make new PRP patch if you need it. I do no plan to do it for this version. Already have my own version with PRP patch. Yeah we all learning, I would not know how to do precombines without PJMScripts.
I don't want or need a "mod manager". I only need an "install manager", to keep track of what I installed. Nothing more. If I've learned anything in my years of hardware tinkering, overclocking and system management.. it's that "AUTO IS BAD.". The more control you give up, the less stability you have. If you want a job done right, do it yourself. If it breaks, it's your fault. Such a simpler mindset. I drive exclusively manual transmission, my hardware is configured manually, my RAM subtimings are dialed in by hand, XMP is a poor mans OC.
If you don't want to damage your precious data folder.. copy it, and PUSH IT OVER THERE. back in the day we used to call it "making a backup". I don't need vortex or mo2 to tell me what I need to do with my own data any more than I need a bios to tell me how much voltage I need. WHEN A MUCKFUTHERING THUNDER GOD SAYS "AMPS" YOU SAY "HOW MANY?"!!
I might be getting day drunk :D. Sorry for any confusion this interaction may ha e caused.
So I was having the issue of missing walls and floors. On Vortex I went to the plugins tab and marked the plugin as "low priority overrides" in groups and that fixed the issue from what I can tell. It was a solution to a similar issue I had with the Sensible Pyrdwin Overhaul mod.
So, I know the description lists some issues with Ad Victoriam, but is there any way to resolve those conflicts? I'm not seeing anything in xEdit that'd explain why they're not working together, and shifting load order doesn't seem to do it, either. Anyone know any way to get them to work together, or can this simply not run with Ad Victoriam at all?
58 comments
I don't think mod sim settlements 2 would cause this problem
PRP is safe to use.
Load order:
PRP.esp
ALOOT_Better_CPS.esp
Wait... I just realized...isn't there a point in the story where the police station changes? That might be the issue ^^;
Then something breaks, a breakthrough is made, and I have to start all over. I'm trying to actually play the game for once, this time..
Load order:
PRP.esp
ALOOT_Better_CPS.esp
Editing an interior cells PERIOD breaks precombines. Unless you add a new object, in which case the creation kit likes to delete the XCRI data. In which case it needs to be recopied from the original plugin it takes its previs from.
I can make a PRP74 compat in about 30 minutes. I just got home and I'm taking a massive doogalook right now. But let me work some magics.
Then patch it :D
P.s. - as I'm currently pooping I don't have xEdit open in front of me so I might be wrong about a bunch a stuff
Did you tested the load order?
edit: Just tested PRP 74 no issues with correct load order.
https://imgur.com/a/LoPFnOl
Loading the plugin before PRP caused problems.
Iirc, I made the patch a LONG time ago before I knew what I was doing. (Not saying I do now, but more than then lol)
Don't forgot tho, that some people use vortex (for some reason) and loot likes to wrestle your LO control from you. A patch could still be beneficial:p
(Also, PJMScripts = the greatest thing to happen to mod development since the automatic BJ machine)
Sure make new PRP patch if you need it. I do no plan to do it for this version.
Already have my own version with PRP patch. Yeah we all learning, I would not know how to do precombines without PJMScripts.
Vortex
I don't want or need a "mod manager". I only need an "install manager", to keep track of what I installed. Nothing more. If I've learned anything in my years of hardware tinkering, overclocking and system management.. it's that "AUTO IS BAD.". The more control you give up, the less stability you have. If you want a job done right, do it yourself. If it breaks, it's your fault. Such a simpler mindset. I drive exclusively manual transmission, my hardware is configured manually, my RAM subtimings are dialed in by hand, XMP is a poor mans OC.
If you don't want to damage your precious data folder.. copy it, and PUSH IT OVER THERE. back in the day we used to call it "making a backup". I don't need vortex or mo2 to tell me what I need to do with my own data any more than I need a bios to tell me how much voltage I need. WHEN A MUCKFUTHERING THUNDER GOD SAYS "AMPS" YOU SAY "HOW MANY?"!!
I might be getting day drunk :D. Sorry for any confusion this interaction may ha e caused.
https://www.nexusmods.com/fallout4/mods/75103?tab=files
Remove this:
or run this https://www.nexusmods.com/fallout4/mods/51622
PRP.esp
ALOOT_Better_CPS.esp
PRP is not needed, is standalone mod, like before.