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Aloot

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CemeteryN7

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58 comments

  1. reyq41
    reyq41
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    I don't have any mods messing around with Cambridge police yet the police station is flickering 
    I don't think mod sim settlements 2 would cause this problem
  2. axio922
    axio922
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    cant scrap some stuff like file cabins where he does his push ups /near the safe cant even click on them on console
  3. CemeteryN7
    CemeteryN7
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    Please use the following load order
    PRP is safe to use.

    Load order:
    PRP.esp
    ALOOT_Better_CPS.esp
  4. MrBaloneyPony
    MrBaloneyPony
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    Hey, pal.  Not for nothing but.. did you know that on the 2nd floor of the CPD there's a lantern that's just floating in mid air?  I been meaning to fix that forever.  Unless, ya know, you wanna crack open the Louis C.K. and fix it yourself.  I mean, I can do it but.. ya know, I'm not that good at modding.
    1. slavomirperun
      slavomirperun
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      No, where is the lantern? can you make screenshot?
    2. MrBaloneyPony
      MrBaloneyPony
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      https://imgur.com/aO5uHZa

      Wait... I just realized...isn't there a point in the story where the police station changes?  That might be the issue ^^;
    3. slavomirperun
      slavomirperun
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      I don't think lantern is added by this mod.
    4. MrBaloneyPony
      MrBaloneyPony
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      When I open the mod in CK, the layout is completely different from what I see.  If I remember correctly, the layout changes once you reach a certain point in the story?  I wouldn't know, because in 6000 hours of FO4 I've never engaged the main story or quests very far.. I usually just end up playing wasteland superintendent building my settlements like I was playing the sims.  

      Then something breaks, a breakthrough is made, and I have to start all over.  I'm trying to actually play the game for once, this time..
  5. MrBaloneyPony
    MrBaloneyPony
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    For anyone who still uses this mod and is on the pre-ng version, I had the exact same issues with the interior geometry disappearing and showing outside.  I believe this mod has broken previs.  I did make a patch for it myself, if anyone wants me to upload it?
    1. CheesyNode
      CheesyNode
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      You should upload it. With the surge in popularity more of us will be looking.
    2. MrBaloneyPony
      MrBaloneyPony
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      It'll require PRP and uof4p (pre-NG tho)
    3. slavomirperun
      slavomirperun
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      Previs should be fine, put the mod after PRP.

      Load order:
      PRP.esp
      ALOOT_Better_CPS.esp
    4. MrBaloneyPony
      MrBaloneyPony
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      The problem with that is that it will still break interior cells.  Previs aren't simply overwritten by the "winning" plugin.  And unless this mod was made for PRP,  if you're using any version of PRP that wasn't (likely since this mod is very old) it won't work.   

      Editing an interior cells PERIOD breaks precombines.  Unless you add a new object, in which case the creation kit likes to delete the XCRI data.  In which case it needs to be recopied from the original plugin it takes its previs from.

      I can make a PRP74 compat in about 30 minutes.  I just got home and I'm taking a massive doogalook right now.  But let me work some magics.


      Then patch it :D

      P.s. - as I'm currently pooping I don't have xEdit open in front of me so I might be wrong about a bunch a stuff
    5. slavomirperun
      slavomirperun
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      I made new interior previs so it can go after PRP with PJM's Precombine - Previs Patching Scripts. So you can overwrite interior, exterior is not touched. I dont use PRP74 yet, was there some big change in this interior? PRP69 works fine.

      Did you tested the load order?

      edit: Just tested PRP 74 no issues with correct load order.

      https://imgur.com/a/LoPFnOl
    6. MrBaloneyPony
      MrBaloneyPony
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      Confirmed.  It is 100% a load order issue.
      Loading the plugin before PRP caused problems.

      Iirc, I made the patch a LONG time ago before I knew what I was doing.  (Not saying I do now, but more than then lol)

      Don't forgot tho, that some people use vortex (for some reason) and loot likes to wrestle your LO control from you.  A patch could still be beneficial:p

      (Also, PJMScripts = the greatest thing to happen to mod development since the automatic BJ machine)
    7. slavomirperun
      slavomirperun
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      Great that you confirmed that, thanks!
      Sure make new PRP patch if you need it. I do no plan to do it for this version.
      Already have my own version with PRP patch. Yeah we all learning, I would not know how to do precombines without PJMScripts.

      Vortex don't know why people use it, I use MO2.
    8. MrBaloneyPony
      MrBaloneyPony
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      I use NMM community edition 😈off GitHub

      I don't want or need a "mod manager".  I only need an "install manager", to keep track of what I installed.  Nothing more.  If I've learned anything in my years of hardware tinkering, overclocking and system management.. it's that "AUTO IS BAD.". The more control you give up, the less stability you have.  If you want a job done right, do it yourself.  If it breaks, it's your fault.  Such a simpler mindset.  I drive exclusively manual transmission, my hardware is configured manually, my RAM subtimings are dialed in by hand, XMP is a poor mans OC.

      If you don't want to damage your precious data folder.. copy it, and PUSH IT OVER THERE.  back in the day we used to call it "making a backup".  I don't need vortex or mo2 to tell me what I need to do with my own data any more than I need a bios to tell me how much voltage I need.  WHEN A MUCKFUTHERING THUNDER GOD SAYS "AMPS" YOU SAY "HOW MANY?"!!

      I might be getting day drunk :D. Sorry for any confusion this interaction may ha e caused.
  6. DerpsterO
    DerpsterO
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    Anyone got a transfer settlements blueprint for this or something?
  7. TwoWeeks2Live
    TwoWeeks2Live
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    So I was having the issue of missing walls and floors. On Vortex I went to the plugins tab and marked the plugin as "low priority overrides" in groups and that fixed the issue from what I can tell. It was a solution to a similar issue I had with the Sensible Pyrdwin Overhaul mod.
  8. Kipcorrupt
    Kipcorrupt
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    So, I know the description lists some issues with Ad Victoriam, but is there any way to resolve those conflicts? I'm not seeing anything in xEdit that'd explain why they're not working together, and shifting load order doesn't seem to do it, either. Anyone know any way to get them to work together, or can this simply not run with Ad Victoriam at all?
    1. CemeteryN7
      CemeteryN7
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      Ad Victoriam edits one of the rooms if I remember correctly which seems to conflict with this mod. It's not a major conflict, but one none the less.
    2. slavomirperun
      slavomirperun
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      edit: Ad Victoriam replacer for esp can be found here.
      https://www.nexusmods.com/fallout4/mods/75103?tab=files


      Remove this:
      Spoiler:  
      Show

      

      or run this  https://www.nexusmods.com/fallout4/mods/51622
  9. slavomirperun
    slavomirperun
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    Load order:
    PRP.esp
    ALOOT_Better_CPS.esp

    PRP is not needed, is standalone mod, like before.
  10. Cilogazm
    Cilogazm
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    Has this mod been abandoned?
    1. CemeteryN7
      CemeteryN7
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      Can't abandon what's not mine, it's just a re-upload of someone else's work. It's available to anyone that wants to download and/or update it.