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El Ha

Uploaded by

Zorkaz

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10 comments

  1. Zorkaz
    Zorkaz
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    No BGM for this mod.
    Use your radio instead.
  2. Zorkaz
    Zorkaz
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    Mods featuring driveables
    Shown in the screenshots:
    Driveable Motorcycle: https://www.nexusmods.com/fallout4/mods/21899
    Driveable Jeep: https://www.nexusmods.com/fallout4/mods/36201
    Other:
    Car Bot: https://www.nexusmods.com/fallout4/mods/17150
    Commonwealth Vehicles: https://www.nexusmods.com/fallout4/mods/37364
    Feel free to add something to the list
  3. Zorkaz
    Zorkaz
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    Cell cheat code to get here "DS04RC07"
    Or "Coc DS04RC07"
  4. anthonylamer9
    anthonylamer9
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    I am desperately trying to find a way to keep this in my load order. I .esl flag it and when I arrive half of the track seems to phase through a dirt superflat. Anyone know a solution I'd be ok with deleting the ground even doesn't need to be immersive haha
    1. Zorkaz
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      Might be because the precombines, previs don't match up with the .esl records.
  5. Darkmundos1997
    Darkmundos1997
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    The pictares of the suburbia place looks like how fallout 4 sanctury hills looks in my dreams
  6. lefttounge
    lefttounge
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    Hey bud! ^~^
    One of the ghoul guards in good neighbor made mention of a 'sexy dame' in the simulation. That would be another cool simulation that I would like. Maybe you could do one for both male and female?Even if its just a fade to black screen like with magnolia :unsure; Pretty please?

    Also is there a plan to combine all these mods into one? Like make it so that the simulation can be sleectable from a drop menu upon activating the pod? That'll be cool, cuz m mod order is getting pretty crowded.

    -from Lefttounge
    1. Zorkaz
      Zorkaz
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      Wouldn't bet on me merging them in the near future as I will continue to update them.
  7. BlahBlahDEEBlahBlah
    BlahBlahDEEBlahBlah
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    No buildable stands/bleachers filled with one-dimensional people (billboard nodes>always face camera)?!?!

    no endorse!

    (just kidding, good job <thumbs_up> )
  8. robotized
    robotized
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    Progress report from running the mod on older game exe:
    I'm using Driveable Motorcycle and Version Check Patcher. The ESP did not work, no door in the dreamspace. I renumbered the FormIDs and after that everything ran fine. The ESL worked, but there were invisible parts - the darker ground around RR, the grass land that the first track goes around. Strange thing is when I hopped on the motorcycle, they appeared. I got off - they disappeared again. I renumbered the FormIDs in the ESL too, all problems were gone. I would like to correct myself from earlier - in general I have no problems running ESLs, the ones created before Nov. '19. I guess not all created with the recent version of CK might work properly on older games. It's good that the vr pod framework(for some reason) works, because renumbering FormIDs there will surely break compatibility with all dreamspace mods. In conclusion, the new mods are best experienced with an updated game.
    Here is something funny while I was testing the tracks. Since I used the save with Fallout4-76 enabled, all humans were turned into feral ghouls. The rugged city became a warzone between super mutants and ghouls :) . Also I think the workshop and chem station connected with the global storage from SKK Quantum Storage, another mod I have installed.
    Thank you for the mod.
  9. Morganfreemanlord
    Morganfreemanlord
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    Hey there Zorkaz, I was wondering if a Clean Up and Workshop for Cliff's Edge Hotel would be possible?
  10. lovejam
    lovejam
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    You're a mad man! You and m150 should do a collaboration.
  11. candiedskull
    candiedskull
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    This is just plain entertaining! You've honestly made my day. Your vehicles even have working wheels
    You're gonna turn the sole survivor into a genuine memory pod addict