Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

cyanide4suicide

Uploaded by

cyanide4suicide

Virus scan

Safe to use

Tags for this mod

12 comments

  1. cyanide4suicide
    cyanide4suicide
    • premium
    • 640 kudos
    Locked
    Sticky
    Frequently Asked Questions

    Q: Are the weapon names still vanilla?
    A: No, they are not vanilla. All replaced weapons will use the weapon mod instance naming instead of the vanilla weapon names

    Q: Why is my mod manager not installing the mod correctly?
    A: If you are having trouble with your mod manager, you can install the plugins manually. Open the file structure, find the plugin(s) you want, and drag/drop or copy/paste into you Fallout 4 Data folder. Let Windows overwrite the original esp with the plugins from this mod.

    Q: Does this mod change the stats of the guns?
    A: Most stats are changed to more closely mimic the original weapon mod. Some stats like magazine capacity, attack delay, etc are changed to mimic the original weapon mod. Other stats like base damage may be left alone to avoid issues with balancing

    Q: Can I still modify the replaced guns like normal?
    A: My replacers have the same modification parent slots as the weapon mod. So yes, you can change the damage modifier or paint job etc. of your replaced weapon

    Q: What is the armor in your screenshots?
    A: Please read the credits section of the description where I describe where I get them. I don't post any direct links.
  2. mikeboydus
    mikeboydus
    • premium
    • 23 kudos
    Surprised it does not have a version that replaces the gauss rifle. 
  3. EVERDOMI
    EVERDOMI
    • member
    • 0 kudos
    REPLACE THE GAUSS RIFLE WITH THIS MOD, THANKYOU 
  4. CasshernX
    CasshernX
    • member
    • 237 kudos
    Works as intended as far as i've seen but some of these weapon replacements, like this one and the aquila one, are annoyingly marked as unscrappable when picked up from enemies at least when I replaced the hunting rifle.
  5. JHart3000
    JHart3000
    • supporter
    • 0 kudos
    Hey just wondering if anyone knows how to disable the gun pop up every time you pick up this gun, currently lots of npcs have it and it feels weird that there's a unique gun pop up each time, thanks
  6. rileyjo16
    rileyjo16
    • member
    • 1 kudos
    Do you think you could do a 10mm and deliverer replacer using the new glock 19x?
  7. dionisiy300
    dionisiy300
    • member
    • 4 kudos
    please add a replacement pipe bolt action! Please!!
  8. Crylec
    Crylec
    • supporter
    • 3 kudos
    Hey Cyanide, if you are reading this here, is some more ideas for replacers.
    Fostech Origin 12 (Combat Shotgun): https://www.nexusmods.com/fallout4/mods/43698
    Honey Badger for anything really: https://www.nexusmods.com/fallout4/mods/44092
    Remington 700 (Hunting Rifle): https://www.nexusmods.com/fallout4/mods/44199
    Keep up the great work Cyanide you make this game fun.
  9. archlordvtc
    archlordvtc
    • member
    • 0 kudos



    may i add this mod mid-game save??
  10. Crylec
    Crylec
    • supporter
    • 3 kudos
    Are you taking all my suggestions when you made the aug replacer? Because thank you.
    Cyanide I also think you overlook the flamer. I know this is a ww2 era weapon, but you always make some of the best replacers around I hope you consider it.
    https://www.nexusmods.com/fallout4/mods/40268 M2 Flamethrower Redux
  11. Magickingdom
    Magickingdom
    • supporter
    • 56 kudos
    I would prefer weapons like these to spawn on BOS and Gunners. Would feel out of place on raiders and greenskins. Mutants and their fat fingers would never be able to fire one, well, even vanilla weapons for that matter.

    Lets make Gunners Great Again