Fallout 4
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cyanide4suicide

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cyanide4suicide

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About this mod

Replaces a variety of vanilla weapons with Utherien's AX50 weapon mod

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About

This mod replaces vanilla hunting rifles, lever action rifles, or pipe bolt action guns with Utherien's Accuracy International AX50 weapon mod

Replaced weapons will spawn with the following modifications:
  • All replaced weapons will be named "AI AX50 Anti-Materiel Rifle" in game
  • Replaced weapons will spawn with a random receiver
  • Replaced weapons will spawn with a random barrel
  • Replaced weapons will spawn with the default stock
  • Replaced weapons will spawn with the default ammo type (.50 BMG M33)
  • Replaced weapons will spawn with a random muzzle
  • Replaced weapons will spawn with random scope
  • Replaced weapons will spawn with either the bipod, folded bipod, or no bottom rail attachment
  • Replaced weapons will spawn with a random skin
  • Replaced weapons will spawn with a random speed modifier
  • Common weapon drops and loot will spawn with no rail attachments. Rarer weapon drops and loot will randomly spawn with a rail attachment

This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces hunting rifles, super mutants that spawn with hunting rifles or laser guns will instead spawn with a pipe gun

Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts


Compatibility
- Plugins are available that are compatible with Tactical Reload Framework by Bwones and the Accuracy International AX50 tactical reload patch from Tactical Reload Patch Repository by Rom7977

Installation

1. Make sure Fallout 4 is updated to version 1.10.162 or higher

2. Download and install: Accuracy International AX50 Anti-Materiel Rifle by Utherien: https://www.nexusmods.com/fallout4/mods/43265

3. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder

4. Install this mod. Select the replacers you want. 

5. Done

Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.


Uninstallation

Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.


Mods Used

(Required) Accuracy International AX50 Anti-Materiel Rifle by Utherien: https://www.nexusmods.com/fallout4/mods/43265
(Required for certain plugins) Far Harbor DLC
(Required for certain plugins) Tactical Reload Framework by Bwones: https://www.nexusmods.com/fallout4/mods/49444
(Required for certain plugins) Accuracy International AX50 Tactical Reload Patch by Rom7977: https://www.nexusmods.com/fallout4/mods/52619?tab=files


Credits

All credits and thanks goes to all those involved in creating the AX50 weapon mod:
TheRizzler - for his tutorial
WarDaddy - for advising me on animation matters and allowing me to use his grenade and mine throwing animations;
Lena - for allowing me to use her trigger clicking sounds;
Nova - for the laser beam mesh I'm using in my files;
Little Light, SpiffySkyTrooper, Triangulum, Neto, HeroicPie, Oh Deer, Zenson - screenshots