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Mod articles

  • Update - Mod is Now Open-Source

    Hi everyone, 

    It has been a year since I last modded any Fallout 4 contents. I'm taking an indefinite hiatus on Fallout modding, so I won't be available to keep my mod updated. I'm easing up my permissions so that my mods are available for modification and reupload, as long as you give the artist I commissioned/bought assets from the credit.

    For Smith & Wesson M-P 2.0, please credit Martino for the model assets and textures, you can support him by visiting his ArtStation profile.


    I'll still be available on Discord daily for chat, you can find the invitation link in my profile. If you happen to be into Stardew Valley modding scene, that's where I currently am. 

    - RayRory...

  • Update - M-P 2.0 v1.6

    Hi everyone,

    Sorry folks, nothing really new to add with this update, I do have a plan for the future, so don't worry. 


    Reload animation is here! Since it's rigged with Deliverer animation, it's not visible in third person and barely visible in first person, but hey, it's now more immersive!
    Suppressor not using a correct sound for one of the firing sound. 
    Osprey suppressor's weight is unreasonably excessive.
    Threaded barrels not showing up properly.


    Stay tuned and have fun!...

  • Update - M-P 2.0 v1.5

    Hi everyone,


    Source texture file is here! It include most of the unaltered textures for anything that I've it originally made (not for CGTrader or something).
    Add one more reflex sights, you'll need to have a red dot sight adaptor barrel on though.
    Give you a choice between two sounds, loose file is no longer needed. Unless you want NPC sounds to be the original sound by default.
    Improved diffuse map.
    Reorganized files, so that modders can have easier time modifying my mod if needed.
    Prices of each part are now scaled to 1/10th of real life’s market price.  
    The crafting requirement is now proportional to the recent HK416 update.
    Buff the Jerry Miculek's legendary trigger. 


    What to expect in the next updat...