Fallout 4
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cyanide4suicide

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cyanide4suicide

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About this mod

Replaces a variety of vanilla weapons with FX0x01's Springfield Armory M1A weapon mod

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About
This mod replaces vanilla Combat Rifles, Hunting Rifles, Laser Muskets, Lever Action Rifles, or Pipe Bolt Action guns with FX0x01's Springfield Armory M1A weapon mod

Replaced weapons will spawn with the following modifications:
  • All replaced weapons will be named "M1A Rifle" in-game and will follow the instance naming conventions
  • Replaced weapons will spawn with the Standard Receiver
  • Replaced weapons will spawn with a random barrel
  • Replaced weapons will spawn with a random stock
  • Replaced weapons will spawn with a random muzzle
  • Replaced weapons will spawn with a random magazine
  • Replaced weapons will spawn with a random sight
  • Replaced weapons will spawn with a random material (Standard, Green, or Tan)
  • Common weapon drops and loot will spawn with no rail attachments. Rarer weapon drops and loot will randomly spawn with flashlight or laser rail attachments

This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces hunting rifles, super mutants that spawn with hunting rifles or laser guns will instead spawn with a pipe gun at all scalable levels. 

Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts


Compatibility
- Plugins are available that are compatible with Tactical Reload Framework by Bwones and the Springfield Armory M1A tactical reload patch from Tactical Reload Patch Repository by Rom7977


Installation

1. Make sure Fallout 4 is updated to version 1.10.162 or higher

2. Download and install: Springfield Armory M1A by FX0x01: https://www.nexusmods.com/fallout4/mods/41999

3. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder

4. Install this mod. Select the replacers you want. 

5. Done

Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.


Uninstallation

Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.


Mods Used

(Required) Springfield Armory M1A by FX0x01: https://www.nexusmods.com/fallout4/mods/41999
(Required for certain plugins) Far Harbor DLC
(Required for certain plugins) Tactical Reload Framework by Bwones: https://www.nexusmods.com/fallout4/mods/49444
(Required for certain plugins) Springfield Armory M1A Tactical Reload Patch by Rom7977: https://www.nexusmods.com/fallout4/mods/52619?tab=files


Credits

All credits and thanks goes to the people that created the Springfield Armory M1A mod:
Animations: F34R || M1A: luchadordev
Sounds: Navaro || Long Barrel: EvTital
Laser sight, VORTEX Sight: egorprotonov
Phantom, Gemtech Suppressors: r_populik
SRS02 Sight: asXas || SSR3 Sight: eNse7en
Specter DR Sight: Yukzx || Cubemaps: ajhakra
SigSauer Romeo XL Sight: garkain || ACOG Sight: Thanez
Suppressor Cover: 3DSanTan || Aimpoint T-1 Sights: Farengar
Trijicon AccuPower, EXPS3 Sights: parallaxgamestudios
Barska, C-More Sights: Odec3D || Stock backplate: BlackMetal
EOTech552 Sight: aTacticalError || SureFire Flashlight: RedRogueXIII
Screenshots: DonJunk and jmanumber1