Ugh... this ruined my overseer playthrough. The room with the east sector control board is just wrecked. Had to use console to get the board. The railway leads to a drop that you can't get. And the water pump room is completely underwater, with the top of the water pump being stuck in the ceiling so you can't hook up power to it. I'm going to assume that none of this was by design because that would be nuts, but I don't have any other mods changing the geography of Vault 88. Old mod obsoleted by an update perhaps?
Are there any known incompatibilities with this mod? I had some issues. Most were minor, but the entire east end of the vault is unplayable. I had to use tcl to get to the control board and activate the workshop.
EDIT: I got it to work. Though there were still some issues. In the spot with the huge abundance of uranium (south east) the mole rats and radscorpions did not all spawn correctly when tunneling. Some got stuck in the void, so I had to use console commands to find them and kill them. When my follower teleported to catch up she also ended up underground. I also spawned a synth with a relay grenade and it ended up underground in the void. There's also a spot on the north end of the entrance where, for some reason, trying to build or move objects is impossible because they don't collide with the ground. The player collides with the ground, but not objects being moved in the workshop menu. It's impossible to tell whether these issues are from your mod or from mod conflicts. Possible mod conflicts in my mod list include Scrap Everything, Vault-Tec Workshop Overhaul Redux, and Vault 88 Essentials. I had those two vault mods below Scrap Everything because a conflict had caused Vault 81 to appear as a white void, so I moved this mod to the bottom of my load order and it fixed the issues that made the game unplayable. Things still seemed a bit weird in the east corridor, so I can't be certain that entering the vault with the incorrect load order, or perhaps even simply starting a new save game like that, did not cause permanent problems. Since there are so many comments about similar issues to the ones I have described I think it would be a good idea to list the mods I mentioned as potentially incompatible in the mod description.
The key to this mod is last or 2nd last. Depending on the playthru the East (water supply) is underground but i have found its easier to do the vault boards then activate this mod in last or 2nd lasr spot.
Straight up doesnt work on my end, I tried installing it before I ever entered in the vault, after I finished the vault overseer quests, after waiting 30+ days far away in interior cell, it just does nothing.
I've tried fiddling with the load order, to no avail. No bugs either. It's as if I installed nothing! The mod looks awesome I wish I could make it work!
I still have the old tunnels with the new tunnels floating up in the roof. everything you have added is all over the place like in the roof, the walls n the floor. All the original vault stuff is dominant over yours. So i have had to uninstall mid play through on a new game. I installed this at the start. fingers crossed it dont brake.
I found that putting it as the last mod in my load order fixed this problem. Must be other mods that put back in the original system as well. I had to remove it though since one of the workshops wouldn't appear (in the water pump room) and even using TCL I couldn't find it.
I have the same problem as Headcase. I did a clean save from Sanctuary and changed my load order and the problem is still there. I'm playing on fresh game
Is... is this what I think it is?! Cause if it is, then I should kiss my real life goodbye, put I to sleep, then smother it’s face with a pillow and shoot it. Okay, that got a little dark, but wow... I’ve been waiting for this mod for literal years.
20 comments
Clean save from a distant area
Change load order (Top)
EDIT: I got it to work. Though there were still some issues. In the spot with the huge abundance of uranium (south east) the mole rats and radscorpions did not all spawn correctly when tunneling. Some got stuck in the void, so I had to use console commands to find them and kill them. When my follower teleported to catch up she also ended up underground. I also spawned a synth with a relay grenade and it ended up underground in the void. There's also a spot on the north end of the entrance where, for some reason, trying to build or move objects is impossible because they don't collide with the ground. The player collides with the ground, but not objects being moved in the workshop menu. It's impossible to tell whether these issues are from your mod or from mod conflicts. Possible mod conflicts in my mod list include Scrap Everything, Vault-Tec Workshop Overhaul Redux, and Vault 88 Essentials. I had those two vault mods below Scrap Everything because a conflict had caused Vault 81 to appear as a white void, so I moved this mod to the bottom of my load order and it fixed the issues that made the game unplayable. Things still seemed a bit weird in the east corridor, so I can't be certain that entering the vault with the incorrect load order, or perhaps even simply starting a new save game like that, did not cause permanent problems. Since there are so many comments about similar issues to the ones I have described I think it would be a good idea to list the mods I mentioned as potentially incompatible in the mod description.
The key to this mod is last or 2nd last. Depending on the playthru the East (water supply) is underground but i have found its easier to do the vault boards then activate this mod in last or 2nd lasr spot.
Works everytime.
I've tried fiddling with the load order, to no avail. No bugs either. It's as if I installed nothing!
The mod looks awesome I wish I could make it work!
I had to remove it though since one of the workshops wouldn't appear (in the water pump room) and even using TCL I couldn't find it.
Okay, that got a little dark, but wow... I’ve been waiting for this mod for literal years.