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This page was last updated on 01 February 2021, 11:59AM
- Changelogs
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Version 1.13
- Chuck Moon no longer gives infinate gold.
- Prevented Paul from wandering during his post-MS29 scene.
- Fixed an issue with Creators Update quests not giving completion notifications.
- Fixed an issue where Dig Two Holes would not be completed after killing Meat Hook, if Sanders had been killed by a non-human.
- Removes the mod's use of Dr. Reid's Terminal.
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Version 1.12
- Fixed an issue where the door terminal in Vault Tec Property Storage did nothing.
- Given Logan's story-comment greetings priority over his generic ones.
- Fixed an issue were Logan would reuse a story-comment greeting.
- Updated folder structure to help mod manager installation.
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Version 1.11
- Fixed an issue with Vince Long's radiant scripting.
- Fixed an issue where a blank dialogue option appeared in Second Coming.
- Updated blocked radiant locations list.
- Fixed June Waters' Diamond City package.
- Updated Vault 4 navmesh to fix a gap.
- Prevented Mayor Sanders from walking away in post-Dig Two Holes dialogue.
- Fixed typo in Vault 4 Science Bobblehead description.
- Fixed some terminal typos.
- Fixed an issue in The Creator where aliases would not fill if the player had the book before talking to Father Ben.
- Added missing completion XP and quest type data to radiant quests.
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Version 1.10
- Added a new questline for Father of the Four after Vault 4 opens.
- Added a Creator's Chapel and Father Benjamin, plus associated questline, to Vault 4.
- Fixed the Father of the Four's AI package to make him sandbox in the church.
- Changed audio output for Vault 4 opening scene so distant dialogue can be heard.
- Added an actor value to Logan intended to reduce frequency of his idles.
- Increased spawns of military folders. For returning saves type into the console: CQF Vlt04MQ00SetupQuest ExtraLists
- Rebuilt script on There and Back Again to prevent values falling below 0
- Changed He Ain't Heavy Behemoth type and blocked it from spawning in Swan's Pond
- Fixed issue with melee weapon bobblehead perk.
- Fixed issue where Lorraine would return to Fourville when she said she was leaving.
- Fixed issue which prevented Crytology from starting.
- Updated unique NPC location persistance.
- Fixed an issue which caused Chuck Moon to be stuck in the player's party during Cryptology.
- Corrected left/right mistake in Fourville museum plaques.
- Restructured Slandered Sanders and removed a bug which made it impossible to uncover the identity of the strange man
- Added custom affinity events for Logan.
- Changed radient quest fill conditions to block certain locations
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Version 1.1.0
- Many other assorted bug fixes and tweaks
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Version 1.09
- Added some new, incomplete content in preperation for a future content update
- Repaired a broken fragment which was preventing player accessing the Overseer's bedroom
- Removed requirement for player to have been to the glowing sea in order to get the final folder comment from Malcolm
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Version 1.08
- Added helmets to Vault 4 security.
- Blocked radiant quest items appearing in Med-Tek
- Fixed an issue where the exit ladder from Wattz factory would not unlock if Mike had not been present.
- Slashed the number of military folders needed for Malcolm from 50 to 20.
- Adds the crime stats to Roscoe's terminal.
- Set all generic dialogue to "player activate only".
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Version 1.07
- Set Lorraine's murder weapon to a quest object to prevent it being autolooted by mods.
- Locked DC Strongroom so player can't enter before Gunship Diplomacy
- Added missing vendor chest for Mr. Abominable and Chef Page.
- Blocked cell reset for Dr. Huxley's residence and Mr. Abominable's cave.
- Fixed an area where the void was visible in David Tilley's room.
- Edited Vault 4 interior to hide areas where vault doors could sometimes be seen clipping through the floor.
- Fixed a typo is Susie Malone's dialogue.
- Fixed an issue where floating trash could be seen in Marlborough House.
- Hidden an area where the void could be seen in the Town Hall.
- Hidden an area where the void could be seen in the Bunkhouse.
- Hidden an area where the void could be seen in Fourville.
- Restored Workshop Willie's workshop to its original location to fix an issue with the Old Overseer's Terminal being stuck in the void.
- Moving Workshop Willie's Workshop had the added bonus of removing the invisible wall which appeared at the edge of the doorway to the workshop and reactor areas.
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Version 1.06
- Fixed an issue which could block Break a Few Eggs from completing.
- Fixed an issue which could block activating the power module in Power to the People.
- Fixed an area where the void was visible in the lighthouse keeper's shack.
- Hidden area where upper floor clipped through the Shilcock Twins' room.
- Made resident dialogue "player activate only"
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Version 1.05
- Fixed an issue where failing Weapon Delivery quest meant the player could not continue working for Mike.
- Restrucured Behind Closed Doors to make the objectives flow more easily.
- Changed alias fill conditions on Slandered Sanders in a speculative attempt to fix a reported issue with them filling.
- Disabled precombine in Vault 4 in a bid to repair collision in stairs
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Version 1.04
- Edited Dr. Huxley's house to hide the area where the void was visible.
- Updated interior of Vault 4 and rebuilt precombine to move doorways away from the mysterious invisible wall.
- Edited Sunken Wattz factory to hide the area where the void was visible.
- Forced Huxley to reevaluate his packages during He Aint Heavy and Too Many Cooks to reduce waiting time for him to get up.
- Fixed an issue which could cause Calm and Pleasent Waters to not complete
- Fixed an issue which could lock the player out of Nelson's dialogue
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Version 1.03
- Changed alias checkboxes on Dig For Victory to remove conflict with Painting the Town.
- Fixed an issue with Abomination where the quest could not be turned in if killing Mr. Abominable before speaking to Nelson.
- Restored wall in National Guard Armory in the hope of removing bug where the door could become blocked.
- Rebuilt precombine data for Fourville cell.
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Version 1.02
- Corrected issue where turning in The Creators: Vault-Tec Head Quarters could cause the quest to not complete. Repackaged archive to add missing voice files to archive Repackaged archive to add missing scripts to archive Corrected issue where wrong messages would be shown when investinging crime scene during Too Many Cooks Corrected issue with Hux's dialogue conditions after Too Many Cooks
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Version 1.01
- Blocked idle dialogue during hustings Changed location of election poster to prevent inaccurate marker Added missing lines for Lorraine and Father of the Four Corrected an issue with Ms. McKenzie's dialogue which could prevent progression. Added "ignore for completion" flag to Dr. Huxley's packages to account for pathing issues. Added failure conditions for Mayor to Mayor quest.
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- Author's activity
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May 2022
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02 May 2022, 1:18PM | Action by: Seddo4494
Permission change
'Bug tracker set to locked.'
February 2021
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01 Feb 2021, 11:59AM | Action by: Seddo4494
Attribute change
Mod version changed to 1.13.
January 2021
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01 Jan 2021, 5:48PM | Action by: Seddo4494
File added
Fourville - The Creators Update [version 1.13]
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01 Jan 2021, 3:47PM | Action by: Seddo4494
Changelog added
Change log added for version 1.13
September 2020
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19 Sep 2020, 12:43AM | Action by: Seddo4494
Attribute change
Description changed.
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11 Sep 2020, 6:32PM | Action by: Seddo4494
Attribute change
Description changed.
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10 Sep 2020, 8:01PM | Action by: Seddo4494
Attribute change
Description changed.
July 2020
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27 Jul 2020, 4:27PM | Action by: Seddo4494
File added
Fourville - If your mod manager throws up an error [version 1.12]
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24 Jul 2020, 10:44PM | Action by: Seddo4494
Changelog added
Change log added for version 1.12
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24 Jul 2020, 10:43PM | Action by: Seddo4494
File added
Fourville - The Creators Update [version 1.12]
June 2020
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16 Jun 2020, 9:21PM | Action by: Seddo4494
Attribute change
Description changed.
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04 Jun 2020, 3:02PM | Action by: Seddo4494
Changelog added
Change log added for version 1.11
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04 Jun 2020, 3:00PM | Action by: Seddo4494
File added
Fourville - If you find objects disappearing from Workshop Willie's Workshop [version 1.11a]
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04 Jun 2020, 3:00PM | Action by: Seddo4494
File added
Fourville - The Creators Update [version 1.11]
May 2020
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23 May 2020, 4:17PM | Action by: Seddo4494
Attribute change
Description changed.
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22 May 2020, 10:07AM | Action by: Seddo4494
Attribute change
Description changed.
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19 May 2020, 8:59PM | Action by: Seddo4494
File added
Fourville - If you find objects disappearing from Workshop Willie's Workshop [version 1.10a]
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19 May 2020, 8:54PM | Action by: Seddo4494
Attribute change
Description changed.
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19 May 2020, 8:52PM | Action by: Seddo4494
Changelog added
Change log added for version 1.1.0
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19 May 2020, 8:52PM | Action by: Seddo4494
Changelog added
Change log added for version 1.10
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- Mod page activity
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March 2024
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19 Mar 2024, 8:10AM | Action by: Hestvika
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17 Mar 2024, 2:47PM | Action by: Jasz
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17 Mar 2024, 11:58AM | Action by: jjbitburger
Untracked
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Untracked
'Fourville'
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