Fallout 4

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Seddon4494

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1344 comments

  1. Seddo4494
    Seddo4494
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    Although it has been thoroughly play tested, with a mod this size I cannot guarantee there won't be any bugs. If you do encounter a bug please leave a detailed description in the bugs section. Give me information of what happened, what you were doing when it happened, and steps to reproduce it. The same goes for typos, because I often make them and find them difficult to spot. Please give precise information. In addition, if I'm not able to replicate an issue then I won't be able to fix it. Even if something is occurring for you it might not be a universal issue.
    If you have a question, check the FAQs in the description first. I won't respond to questions which are in there, because I get them way too often.
  2. Seddo4494
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    Important: if you started your game using version 1.04 - 1.06, updating the mod to 1.07 onwards will cause the issue with objects disappearing from Workshop Willie's workshop that 1.07 fixed for players who started on a version earlier than 1.04. To fix this issue, you can either start your playthrough again on a clean save, or use the optional 1.09a version which restores Workshop Willie's workshop to its 1.04 - 1.06 location, but retains all the 1.09 updates. You will need to download the main 1.09 version, then overrwrite the esp with the optional file as 1.09a is an esp update only.
  3. Seddo4494
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    Thank you to everyone who has played the mod so far. As those of you who have downloaded the 1.09 update might be able to see, I'm currently planning a content update to add some new characters and quests. That means I won't be putting out updates as regularly, unless I identify and can fix a critical bug.
  4. Seddo4494
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    Version 1.10 is now out, which adds five new quests, two new characters; full affinity for Logan, with environmental dialogue and reactions to player actions; and a whole load of bug fixes. I've tried my best to make sure this all works on in-progress saves, and I've done a full playthrough on an in-progress save myself, but if you do encounter issues then this might be the cause. After
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    and if you've not
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    you can play this extra content.
  5. Moksha8088
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    Did anyone else have the problem of the preacher in Vault 4 not saying anything? He is listed as a quest giver for two side quests.

    Also
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    ???
  6. Laptoprocker
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    This mod breaks precombines, for example: https://imgur.com/a/FbyIvgL It causes greatly reduced performance in that area.
    1. RedRocketTV
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      Here’s a thing: I recommend that people DO use this mod. It’s fun, incredibly well written and fits in nicely to the game and the Fallout universe as a whole. Is it perfect on a technical level? No. Very few mods are. But you should stop the drive-by “I recommend not using this mod” nonsense that you've been copy/pasting on multiple other mods. It’s entirely possible to point out issues with a mod and not be obnoxious about it. 
    2. Laptoprocker
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      Fair point, the recommendation part is indeed subjective and heavy handed on my end so edited my comments. However people need to be aware of broken precombines, I wish someone would clearly bring it to my attention whenever I plan on using a mod so that I can decide whether I want to take the performance hit.

      I thoroughly review every single mod I use for broken precombines. This is most definitely not a statement on the quality of the mod, as indeed it is likely an amazing mod that is well worth the attention.

      I absolutely agree with your criticism and I will refrain from such statements. I believe there is no harm in simply pointing out that the mod breaks brecombines.
    3. Moksha8088
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      The driveby on Tales from the Commonwealth was also less than helpful.  It left people wondering what you were talking about.  Did you ever find your answer regarding the Sim Settlement 2 mod?
  7. Georg3wants
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    I've been enjoying the mod but I think I've well and truly tipped over into just being frustrated with it now. It would be great if someone could confirm if I've left myself in a position where I can't complete the mod.
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    EDIT: I think I'm just going to use console commands to get it over and done with.
    EDIT2: I did.
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  8. RugerRob
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    I had to bail on this mod early this year when the mod hung up at the Sit and wait for the Hustings to begin stage. Built a new computer in July, stayed away from this mod until last weekend when I saw there were updates so I thought I'd give it another chance. Well...seemed to be running well enough but now, as soon as I meet the Trenchcoat Stranger and get him to stop the slander of Sanders, it does something else that I haven't seen mentioned yet but is really annoying. Right before I talk to Sanders my Quest list is fully intact. As soon as I talk to him and he gives me the job of talking to Fourville residents, though, my quest list breaks somehow. The other active quests disappear, including the entire Miscellaneous section. It's just gone. Nothing I do after that, whether completing the remaining Fourville quests or leaving the area and going to do something else will bring the Misc quests or any others that disappeared back. Anyone else have this issue?
  9. ybi1995
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    So here is a strange issue. When I was travelling with Logan, he started to say a message implying a talking prompt like "Hey boss, I need to talk to you". But there was no prompt dialogue when I turn my sight to him, and no special dialog options when I talk to him as normal. Is that a bug? If it is, how do I get the normal dialog or start his quest?
  10. bananacow911
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    So in Logan's questline where he asks us to return to diamond city, I get a CTD if I approach or try to fast travel to the marketplace. I only have one other mod that changes anything in Diamond City so I'll remove that to see if it fixes anything. Otherwise Diamond City is unplayable now :(
    1. bananacow911
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      Fixed it, Fourville is not compatible with (dont judge me) Hookers of the commonwealth.
  11. ybi1995
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    Could you provide a detailed list of Logan's affinity reactions? Not sure which actions would make him more friendly, while using the getav command to show ca_affinity only yields a value of 0.
  12. Laptoprocker
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    Just a heads up people, unfortunately this mod is incompatible with Sim Settlements 2 and Tales from the CommonWealth/Atomic Radio.
    1. NotTheKgb1
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      what are the incompatibilities with sim settlements?
    2. kodaxmax
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      could you elaborate?
    3. Laptoprocker
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      Cell and worldspace edit conflicts. Check in xEdit. 
    4. greggyatienza
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      It's incompatible with Tales from the Commonwealth? In what way? Didn't really notice anything.
      I visited all TFTC locations like Belcher's Cave, Boston Bordello, Amelia's Espresso etc. nothing seems to be broken. No CTD's or anything.
      I also checked with TFTC companions and they seem fine. 
  13. Martin02101990
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    This is really great mod but I can not find Roscoe anymore after finishing his quest.
    Where is he gone ?
    Can I have his id :) ?
  14. eftihia
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    I love this mode! <3