Patch? I've always wondered why *Bethesda* didn't take care of this. I have a habit of manually disabling things that continue to pop up in my pathway, and it has bugged me for 5 years that this one was impervious to console commands. What a great idea for a cheap ESL addition.
using the console, select the Brahmin and type "markfordelete". Click the Brahmin again, a [D] will now appear next to the ID tag. This indicates that...
Next time the cell is loaded the item is permanently gone. So make sure you have the brahmin selected! Most objects shouldn't be issue but be cautious deleting sh*t in this manner!
A safer way to go is to make it invisible (google the console command). The object (and I believe mesh) remain in place but you cant see it untill the 'cloak' is lifted with a console command.
Does this cause an issue where the merchant disappears (still found the mercenary and brahmins) or was that a strange issue like many other unexplained problems I had in my current playthrough?
Thank you so much! You already know everyone's going to want it ESL-flagged, but my request is that this be submitted to the Nexus as Immersion as the disabling only makes logical sense!
Are you sure? I've got the ESL version installed, Covenant was "resolved" long ago, and the dead caravan is still there. Does it take a while to clean up? It's been about 3 in-game days for me since I installed the mod.
You certainly don't waste any time. I just saw your question the other day, asking if someone else had done this yet. I'm a fan of your "Git Er Done" attitude. Bravo!
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Any chance of making one to remove the brahmin corpse right outside of red rocket before you hit concord ?
Next time the cell is loaded the item is permanently gone. So make sure you have the brahmin selected! Most objects shouldn't be issue but be cautious deleting sh*t in this manner!
A safer way to go is to make it invisible (google the console command). The object (and I believe mesh) remain in place but you cant see it untill the 'cloak' is lifted with a console command.