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El Ha

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Zorkaz

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18 comments

  1. dragonslayer2k12
    dragonslayer2k12
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    • 40 kudos
    I have been wondering why the unofficial patch doesn't do this already.
    1. c0c0c0
      c0c0c0
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      • 35 kudos
      Patch? I've always wondered why *Bethesda* didn't take care of this. I have a habit of manually disabling things that continue to pop up in my pathway, and it has bugged me for 5 years that this one was impervious to console commands. What a great idea for a cheap ESL addition.
    2. Praetoriax
      Praetoriax
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      • 1 kudos
      Probably the same reason why Bethesda didnt take care of half the s#*! in the game, like Vault 81!
    3. WerewolfOfTheWater
      WerewolfOfTheWater
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      • 23 kudos
      It does
    4. pokara06
      pokara06
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      • 34 kudos
      I don't know in 2020, but now in 2023, the current version of UFO4P has this fix included
  2. WalksInDreams
    WalksInDreams
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    • 36 kudos
    A definite must in my load order.  Thank you.
  3. Khimera
    Khimera
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    • 6 kudos
    Thank you for your mods.

    Any chance of making one to remove the brahmin corpse right outside of red rocket before you hit concord ?
    1. Zorkaz
      Zorkaz
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      • 2,217 kudos
      I'll think about it
    2. Praetoriax
      Praetoriax
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      • 1 kudos
      using the console, select the Brahmin and type "markfordelete". Click the Brahmin again, a [D] will now appear next to the ID tag. This indicates that...

      Next time the cell is loaded the item is permanently gone. So make sure you have the brahmin selected! Most objects shouldn't be issue but be cautious deleting sh*t in this manner!

      A safer way to go is to make it invisible (google the console command). The object (and I believe mesh) remain in place but you cant see it untill the 'cloak' is lifted with a console command.
  4. livipup
    livipup
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    • 46 kudos
    Does this cause an issue where the merchant disappears (still found the mercenary and brahmins) or was that a strange issue like many other unexplained problems I had in my current playthrough?
  5. deathclay
    deathclay
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    • 55 kudos
    Ada's caravan has the same problem if you felt like sorting that as well :-)
  6. BlazeStryker
    BlazeStryker
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    • 55 kudos
    Thank you so much! You already know everyone's going to want it ESL-flagged, but my request is that this be submitted to the Nexus as Immersion as the disabling only makes logical sense!
  7. Greg9380
    Greg9380
    • supporter
    • 5 kudos
    Hi, do you need to have the mod installed before completing the quest or will it work even if you already have completed the quest?
    1. Zorkaz
      Zorkaz
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      • 2,217 kudos
      Doesn't matter either way
    2. c0c0c0
      c0c0c0
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      • 35 kudos
      Are you sure? I've got the ESL version installed, Covenant was "resolved" long ago, and the dead caravan is still there. Does it take a while to clean up? It's been about 3 in-game days for me since I installed the mod.
  8. instyne49
    instyne49
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    • 2 kudos
    You certainly don't waste any time. I just saw your question the other day, asking if someone else had done this yet. I'm a fan of your "Git Er Done" attitude. Bravo!
    1. Zorkaz
      Zorkaz
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      • 2,217 kudos
      Took me five minutes and just because the CK was loading so slow...
  9. thehurtbear
    thehurtbear
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    • 12 kudos
    The mod I never knew I needed.