Fallout 4

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KennedyMadeIt

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KennedyMadeIt

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  1. KennedyMadeIt
    KennedyMadeIt
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    1.5.4 is out! It adds support for Advanced Needs 76.

    • Hydrate's "Stay Awake" feature will work with your sleep level tracked by AN76.
    • What is considered hydrating by AN76 will be considered by H&EC.
    • What is considered not food by AN76 will be considered by H&EC.
    • Hydrate's "Allow Raw Meat" feature will recognize what AN76 considers raw meat, including AN76's raw fish.

    Important!! If you are using AN76's features that allow you to eat and drink items on the ground be sure to turn off H&EC's equivalent features "Drink World Items" and "Eat World Items" from the MCM menu or holotape.
  2. KennedyMadeIt
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    A fomod installer for the Give Me That Bottle patch is now available.

    By default it will install the bottle filling script. The plugin is optional. The plugin is now an esl flagged esp again. The "thirst guy" update added before has been removed because it required that the esp not be esl flagged and it was causing problems.

    If you choose to install the plugin, the second step will allow choosing a version of the plugin that adds additional support for The Nuka Project and Immersive Animation Framework.

    Note: Versions of the plugin that support The Nuka Project do not have the nukaproject plugin as a master because it does not need to be a master and The Nuka Project has an esp and esl option. Just make sure you load the patch after nukaproject.esp or nukaproject.esl.

    If you are using The Nuka Project and Immersive Animation Project I recommend using The Nuka Project and Immersive Animation Framework Patch.
  3. Xenologer
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    this is fantastic, i use it together with DAMN Apocalypse and no problem so far.... having a convenient way for eating and drinking without sacrificing the mechanics is amazing, thanks a lot for that....
  4. livipup
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    Hey, I set the mod to prefer the cheapest food first, but I think it is picking the most expensive foods first. Like, eating a deathclaw steak when I have potato chips in my inventory.
  5. JC12
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    Great mod, this and IAF have been a a fantastic addition to my load order!

    Quick question; how does your implantation of the eat/drink in world differ to that in Grab and Eat?
    My understanding for that mod being made was to avoid a freeze when eating/drinking in world. I've not noticed any freezes with your mod but is it a potential side effect?

    Will be using this either way, more wondering if it's worth disabling the eat in world with this mod and switch over to Grab and Eat.

    Much appreciated!
    1. KennedyMadeIt
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      I have never experienced a freeze from the eat/drink from world feature with Hydrate either.

      The freeze the author of "Grab and Eat Revisited" mentions is likely an implementation issue specific to the old "Grab and Eat All-in-One" mod and not an issue that would be inherent to any similar implementation of the concept of using items directly from the world.

      One plus for Grab and Eat is that it allows directly using a lot more than just food and beverage items. "Hydrate and Eat Conveniently" will always only be about eating and drinking.

      If being able to directly use more than food and beverage items is something you want then maybe it would be worth disabling the Hydrate feature and using Grab and Eat. The downside would be not having Hydrate determine whether or not you actually eat or drink items directly based on whether you are hungry or thirsty enough.
    2. JC12
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      Thanks for the reply KennedyMadelt, I've just been using your implementation and had no issues. Great mod and thanks again! 
  6. JohnnyLX91
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    Could you add support for Vault 13 Canteen? https://www.nexusmods.com/fallout4/mods/42521
  7. KwiatW
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    Can you please add an item that combines eat and hydrate functions?
    1. KennedyMadeIt
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      There is already an item that does this, but it is not automatically added to your inventory. Use the "Get Eat & Hydrate Item" function in the Debug section of the MCM menu or holotape.

      I added this for people that don't have the room for the separate Hydrate and Eat items. There is also an "Eat & Hydrate" hotkey that can be configured from MCM that performs the same function for those that don't want to use separate hotkeys.

      When you use the item you eat first and then drink 3 seconds after.
    2. KwiatW
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      I saw the hotkey option but I play in VR so can't really use it. I checked (almost) all the MCM options and didn't see a way to spawn such item, I didn't expect it to be in the debug section, lol. Thank you.
  8. vaultbait
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    Now that AN2 has been supplanted by Advanced Needs 76, compatibility with it too would be awesome. I've not been using AN76 long, but so far I've noticed that the hydration substitutes option in the HaEC MCM is not picking alcoholic beverages from my inventory any longer (though I see KMI_Hydrate_List_AN2_DrinkKeywords uses vanilla FO4 ObjectTypeAlcohol, and AN76's plugin doesn't appear to alter the ingestible records where that keyword is applied, so I'm not really sure how it's breaking this exactly).
    1. KennedyMadeIt
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      I will crack open AN76 soon and see what needs to be done to create compatibility.

      For AN2 compatibility, Hydrate checks if the AN2 plugin is installed and looks up records from the plugin. AN76 has a different plugin with different records. Hydrate currently has no idea you're using AN76. It will soon though!
    2. vaultbait
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      Aha, perfect, thanks! And yeah, I was wondering if maybe it was all gated behind a plugin check, which would definitely explain things since the plugin name itself also changed completely.

      Another thing worth pointing out: Unlike AN2, AN76 adds its own eating/drinking from worldspace implementation, so you may want to note that users should enable one implementation or the other, and presumably not both at the same time. (Like in HaEC it can be toggled in MCM, at least.)
    3. KennedyMadeIt
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      Support for AN76 has been added. Details are in the sticky post at the top. I don't use AN76 and haven't tested the support.

      Let me know if you notice any problems or other ways H&EC can better support AN76.
    4. vaultbait
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      It's working great for me so far. I've confirmed the Hydrate aid item is successfully finding alcoholic beverages in my inventory again when substitutions are enabled. Thanks!
  9. warriorpoetex
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    Possible to get a version that gives dirty water from water sources instead of purified?
    1. KennedyMadeIt
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      Getting dirty or clean water from a fill depends on the source you are filling from. By default water pumps give clean water and filling from a river or puddle givers dirty.

      If filling from a puddle is giving you clean water you might have a mod installed that makes all water clean.

      There are some mods out there that make water pumps give dirty water if that is what you want.
  10. Faunts
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    Definitely the best mod of its type out there. If I could make a suggestion, would it be possible to get a food value preference that prioritises food with no bonus effects? For instance, I usually hang on to radstag steaks for the carry weight bonus, but with this mod, they get eaten indiscriminately with everything else. I get that I could change that setting to cheapest or lightest, but that usually means having to eat multiple times to get fed as it prioritises squirrels or iquanas on sticks. 
    1. KennedyMadeIt
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      The challenge of doing this comes from there being no way to tell if an item has effects or not via script. I'm not aware of any extension library that adds this functionality.

      For the radiated food preference a list had to be curated for which items will give you radiation. The radiated food list is based on the vanilla and dlc properties. If someone uses a mod to remove the radiation effect from food items Hydrate will not know. The same applies to other effects on items.

      I have thought about allowing the player to categorize items during gameplay when they first consume an item with properties that are unknown to Hydrate. Similar to the system in iNeed for Skyrim.
  11. somebodysangel
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    This is such a brilliant mod; it's a must-have for all my Survival playthroughs. If I can make a suggestion; could the Caffinated FormID list be updated to include NW items? I found that by removing the individual items and just using the 'ObjectTypeCaffinated' it allowed items from other mods to be included in the list without manual adjusting.

    And, for some reason, I can never get the 'Eat & Hydrate' item to show up. The separate ones work fine, just not the combined one. I usually have to add it using console.
    1. KennedyMadeIt
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      I'm glad to hear you like the mod!

      DLC items are added to appropriate lists via script. It is not done in the plugin to avoid making any of the dlc a requirement.

      The "Eat & Hydrate" item is mainly for those who can't afford two slots for the separate "Eat" and "Hydrate" items. Using the separate items is the intended method that will result in the best experience with the mod. This is why the "Eat & Hydrate" item is not added on startup.

      The "Debug" section of the settings holotape, or MCM menu, has a utility to add the "Hydrate", "Eat", and "Eat & Hydrate" items if they are not in your inventory. No need to use the console.
  12. KennedyMadeIt
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    I reuploaded the Give Me That Bottle patch with optimized images for the fomod installer. It was over 12MB. Now it's under 1MB.

    Nothing else was changed about the patch.