Fallout 4

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cVc

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cVcNEX

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1124 comments

  1. cVcNEX
    cVcNEX
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    cVc Dead Wasteland 6 - Core v6.8a update
    change log - install/update info - more info here 
  2. RavenVonSharkeh
    RavenVonSharkeh
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    This mod is conflicting with a sanctuary overhaul I use is there any way to fix the old broken bridge showing up?
    1. cVcNEX
      cVcNEX
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      grab this - dead wasteland esp - google drive and move it into your data folder, overwriting the esp that's already in there

      see if that gets rid of this issue that you're having
    2. RavenVonSharkeh
      RavenVonSharkeh
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      ok thanks
    3. RavenVonSharkeh
      RavenVonSharkeh
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      This sadly didn't fix it the two bridges are still there this is likely caused by the placement of the story holotape
    4. cVcNEX
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      Ok, thanks for the feedback. Mods, such as the one you mentioned, that edit the vanilla world space and it's contents have to remove and rebuilt the vanilla precomb/previs data. This is the same for mods that allow the player to scrap assets inside settlements. These are also prone to breaking the precomb/previs data. Any mods that reference these vanilla data entries will of course be affected

      Open the esp in xedit and remove the world space entry. This will fix the issue as it will remove the holotape world space data 

      You could also try moving the mod that edits the world space below the esp for this mod. Doing this will give the president to whichever mod is lowest in your load order
    5. trumfkort9
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      By chance have you tried moving Sanctuary Hills to the end of your load order? I had the same prob with Anom's Sanctuary Hills Overhaul, and vortex always puts it at the top of my load order but when I move it close to the very end the bridge and terrain problem disappear. 
    6. RavenVonSharkeh
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      Never used xEdit before so wish me luck and as for the second thing asked, I have been playing around with the load order a little but I will try putting it at the bottom for extra context I'm using Do Your Damn Job Codsworth.
  3. TheHat77
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    I recently downloaded this mod and im currrently loving it though I'm having an issue where the bridge in sanctuary is now blinking in and out of existence along with some of the land it's attached to and the statue on the other side of the river. I'm not quite sure what to do. I do know it's being caused by this mod but i dont want to be rid of it.
     
    1. cVcNEX
      cVcNEX
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      Are you using a settlement expansion mod that extends the build areas of the vanilla settlements?
    2. JoshuaRumsey
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      I'm not using settlement expansion, however, it does the same thing
    3. cVcNEX
      cVcNEX
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      ooookeeey,

      off the top of my head, you could try changing your load order to give specific files 'the last say' (lowest
      takes president), edit the esp to remove the story lady holotapes for
      this mod or just uninstall this mod

      a side note; be cautious with your save file(s) when using any works that
      physically alter the vanilla world space and it's array of triggers

      what happens with these types of mods is that the vanilla precombs/previs
      data is removed from the base game and repopulated (if done correctly)
      meaning, any mods that reference this edited vanilla previs data will
      obviously result in compatibility issues
    4. cVcNEX
      cVcNEX
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      actually, you can do me a favor if that's ok?

      grab this - dead wasteland esp - google drive and move it into your data folder, overwriting the esp that's already in there

      see if that gets rid of this issue that you're having
  4. Fearagorn
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    Hey guys, if anyone see this, can we harvest the unofficial plant? Like if i plant a hubflower, it says it gives 2 unit of food. But will i be able to harvest the hubflower? It will go in my workshop?
    1. cVcNEX
      cVcNEX
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      the flora assets in this mod were added about 6 years ago! did you place them yet to see what happens?
    2. Fearagorn
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      I did. They count toward my food total food for my settlement, but i do not see them in my workshop. Thats why i was asking.
  5. gregorycringe
    gregorycringe
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    Installed it - just the core - opened up the crafting menu with select at Sanctuary and there's no new stuff to build :( 
    1. cVcNEX
      cVcNEX
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      https://www.nexusmods.com/fallout4/articles/2401
  6. mikeboydus
    mikeboydus
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    I'm probably one of the few people who use this mod just for the Storylady tapes. I just installed the newest version recently, Romeo and Juliet played fine, but the Tom Thumb tape starts to play and then cuts off. Is that supposed to happen? 
    1. cVcNEX
      cVcNEX
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      Thanks for letting me know. That's not right, no. I will check these 
    2. mikeboydus
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      Apparently Buffout causes this problem if the BA2 archive limit fix is activated. When I turned it off, I could listen to the holotapes. At least in my game that archive limit fix affected a number of sounds, including those holotapes, outdoor rain, and some background weather sounds. Everything seems to be working fine now though after turning off that feature in Buffout. 
    3. cVcNEX
      cVcNEX
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      Ah ok. When mods edit vanilla stuff, that in turn affects any other mod. In a perfect world mod authors wouldn't edit the vanilla records but alas...

      Anyway, thanks for letting me know. I couldn't get the sound to cut off over here during my test. That's why then
    4. Fearagorn
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      Dude i wasnt aware it was this mod that added them. I LOVE THEM. That cynical lady...i cant wait to discover them all. hahaha
  7. kenseirabbit
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    I don't know if I'm missing something but the chicken coop is invisible and when I place it I cant select it in the world
    1. cVcNEX
      cVcNEX
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      there's no chicken coup in this mod, unless you are talking about the magpie menu?
    2. SilentStormTR
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      Some items are invisible to me as well.
    3. cVcNEX
      cVcNEX
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      You're talking about the magpie menu esp add-on. Make sure that you read the article linked on the files page or go directly to the article in the articles tab 
  8. Talion56
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    Hi,dunno if it has been asked before but is it safe to compact optional files (cVc dlc1,dlc2,dlc3)?
    1. cVcNEX
      cVcNEX
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      Yes, there shouldn't be any issues with merging all four esp files together. Be aware though, any updates added would mean that you'd have to remake the merged file once more
    2. Talion56
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      Hi cVcNEX, I'm not asking about merging the optional files but compacting them individually to light plugins [esp-fe]. Should allow us mod users from filling up those esp limit
    3. cVcNEX
      cVcNEX
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      ESP marked ESL files have an Editor ID threshold, as in, you can't mark a file that has above a certain number of Editor ID entires. I'm not sure what that amount is so maybe look into that before you proceed. You might be better just merging the files into one anyway. Check the magpie menu article in the articles tab for info on merging plugins
    4. Talion56
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      I'll check into that.Thanks again.
  9. BisonBeaner97
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    So i was able to install every mod except cVc Dead Wasteland 6 DLC1. i keep getting this permission error do you know how to fix this?

    EPERM: operation not permitted, stat 'C:\Users\nick\AppData\Roaming\Vortex\downloads\fallout4\cVc Dead Wasteland 6 - DLC1-43818-2-0-1615142921.zip'
    Error: EPERM: operation not permitted, stat 'C:\Users\nick\AppData\Roaming\Vortex\downloads\fallout4\cVc Dead Wasteland 6 - DLC1-43818-2-0-1615142921.zip'

    how did i give vortex permission to go through the file?
    1. cVcNEX
      cVcNEX
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      I dont use mod managers, no idea how they work. I use the plugin text file to turn mods on and off. Check the Install/Update article here if you would like to know more about that

      Maybe try asking in the mod manager forum?
  10. Goblinkisser
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    First and foremost, I have to say you have created a phenomenal mod. It shall be a permanent resident in my load order. Thank you for your hard work.

    I'm sure this is a silly question, but I've looked everywhere for an answer to my issue. I've installed the, Dead Wasteland Blueprints, but can't seem to find any info on how to use them in-game. I've searched my pipboy inventory for a holotape and I've looked through the build menus and can't find anything there either. Is there something I've missed, like a magazine or holotape somewhere? How do I load the settlement blueprints?

    Thank you in advance for any help you can provide with this issue.
    1. cVcNEX
      cVcNEX
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      Make sure you have the transfer blueprints plugin installed. Check the blueprint article in the articles tab
  11. UlticraftMTT
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    I am playing the Xbox One verson of this mod right now, and IDK if this is the right place to report issues for that version, but some of the textures, namely the faded advertisements and the warning texts painted outside the Boston Common are all bugged out, likely due to the posters in the "ghost" category using the same texture. I also noticed that the Xbox One version hasn't been updated in a while, So if you end up porting 6.8 to the Xbox version, it might be a good idea to fix this. If it helps, i'm playing on Series X and the only other major worldspace-editing mods i have are America Rising 2 and Green in the Commonwealth.
    1. cVcNEX
      cVcNEX
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      Yes, the Xbox version must have cobwebs by now lol. There's a guy on our discord listing any issues with this version. An update will be added in the not too distant future