Fallout 4

________________________________
cVc Dead Wasteland Core 6.8a


small fix version
fixed tinned food addictions, perks and buffs
fixed the file extensions for holotapes
fixed workbench perks
added 'interior settlement' compatibility to various assets
fixed happiness perk on store items
added NWS version of the core file ('non-world space', workshop items only)




________________________________
cVc Dead Wasteland Core 6.8
 

added new section; 'RedRocket' (building/prefabs/garage/redrocket)
---^adds custom built red rocket garage assets
added new section; 'Tarps' (building/fittings/tarps)
---^adds various, custom built assets made from tarpaulin
added new section; 'Fag Break' (resources/food/fag break)
---^adds various, extra animations to the NPC 'farmer' assets
added custom made 'tinned food' to many traders (including settlement vendors)
---^adds various 'buff' effects to the player (good for survival mode)
added new section; 'Metal Walls' (building/prefabs/vanilla shack/metal walls)
---^adds vanilla metal shack walls, missing from the vanilla build menu
added new section; 'Chain Vines' (fences/chain vines)
---^adds custom built, chain link fences, covered in vines


added assets to the BOS Fence set
added assets to the Medical Deco section
added assets to the Food 'n' Drink Deco section
added assets to the bed section
added assets to the food section
added assets to the container section
added assets to the power section
added assets to the water section
added assets to the blender, resources section


added 'magpie menu' functionality into the main mod (no need to download the extra esp)
added 'child can use' to all bed assets
added 'quality of life' changes to the menu structure (see here for details / changes in pink)
added custom script to every door included in the mod, making the 'auto doors' patch redundant
added missing comics - thanks to Karunaz


fixed collision on BOS Fence platform room walls
fixed missing rad roach meshes - thanks to Brownny2
fixed gun store mat (lvl3) (furniture enter point was missing)
fixed the oil shipment (was pointing to adhesive) - thanks to tommas666
fixed missing water tub mesh - thanks to robotized
fixed various text errors - thanks to Karunaz (see here)
fixed texture issue with the cars in the 'piles' section
fixed 'rouge' specular texture maps used on the custom built meshes
fixed missing topology on rope fence posts
fixed collision and navmesh on 'cVc Metal Wood Shack' - thanks to Karunaz 
fixed navmesh on 'Torii' (added 'ground' to compensate navmesh)


note:
expect v6.8 to increase the total file size of this mod




________________________________
RobCo Portable RNB Holotape


added the RobCo Portable ENB holotape to the files page




________________________________
the BROWN BAG collection


added a collection of sections of the Core file's menu items to the files page

Alternate Guard Sources
Alternate Power Sources
Alternate Water Sources
BOS Modular Fencing
Vendor Vans
Water Power
Water Well




________________________________
Dead Wasteland DLC3 v2.2


fixed missing menu items




________________________________
Dead Wasteland DLC3 v2.1


fixed navmesh on sentinel and countryman trailers




________________________________
Dead Wasteland Magpie Menu v2.0


included mods:

OSHA Unapproved - Safety Signage
Craftable Display Shelves
Holotape Display Shelves
Standalone Workbenches
Quantum Box
My First Infirmary and My First Laboratory
Working Vending Machines
More Scavenging Stations
Fishery




________________________________
Dead Wasteland Magpie Menu v1.0


added a magpie menu version of the main mod

included mods:

Auto Doors
Farming Resources
Robot Home Defence
Graffiti 2 Electric Boogaloo
Lore Friendly Posters




________________________________
Dead Wasteland Patches


added cVc Dead Wasteland patch files for:

Auto Doors
AWKCR
VIS
Horizon




________________________________
Dead Wasteland Core v6.7a


small fix version - frigging boolarks!
fixed - holotape 20 played holotape 19 and vice versa
fixed - effects were static, unmovable
fixed - oil lamp posts had wrong texture
fixed - bottled beer deco sunk too low into surface
fixed - creation kit added unwanted textures causing the MASSIVE increase in file size (728.9MB to 344.4MB)




________________________________
Dead Wasteland Core v6.7


added new section; 'Cars' (decorations/cars)
added new section; 'Warehouse' (building/prefabs/warehouse)
added new section; 'Effects' (decorations/effects)
added new section; 'Billboards' (decorations/billboards)
added new section; 'Shelves' (furniture/shelves)
added new section; ;Deer Fences' (fences/deer fences)
added new section; 'Garage' (building/prefabs/garage)
----^custom made modular garage build set
added new section; 'Farmer' (fences/farmer's)
----^custom made snappable wooden fence assets
added new section; 'Diamond City' (building/prefabs/diamond city)
----^custom diamond city shacks, walls, resources, deco (pieces rebuilt in 3D software for player use)
added new section; 'BOS' (building/prefabs/modular bos)
----^custom brotherhood of steel fence, wall, platform and deco assets (pieces rebuilt in 3D software to be modular)
added new section; 'Clothes' (decorations/clothes)
----^custom made 'snappable' clothes/clothes lines


added assets to the fence section
added assets to the shelves section (stackable, snap together vertically)
added assets to the guard posts section
added assets to the turret stands section
added 'clean' telegraph poles and power connectors
added assignable fishing chair (food)
added custom assets to the pier shack set
added assets to the custom resource assets (power/water)
added more story lady holotapes, scattered around the commonwealth (now 20 total)
added 'movable static' skeletons
added new crafting, deco, furniture and resource assets to the fallender menu
added custom train shack
added custom patio table
moved the 'bonus deco' section from 'stores/bonus deco' to 'decorations/spaces deco'
added assets to the custom dog houses section
added assets to the custom car fences section


fixed bar mats - settlers climbed on bar tender
fixed constructible object information plane on 'cVc Bridge Wall Mid'
fixed collision on cVc House 01a (both colours)
fixed locker (see through back piece - cVc Lockers/Fallender/containers)
fixed candle flames on all candle assets
fixed clothing store mat (now points to the correct node)
fixed 'narrow table' snapping
redone snap points on the pier shack
fixed modular sofa (white/red) snap points
removed numbered object info



________________________________
Dead Wasteland DLC1 v2.0


added new section; 'Prefabs' (dlc/nuka world/prefabs)
----^custom built nuka world wild west shack set (pieces rebuilt in 3D software for player use)



________________________________
Dead Wasteland DLC2 v2.0


added new section; 'Fences' (dlc/far harbor/fences)
----^custom built log fence set



________________________________
Dead Wasteland DLC3 v2.0


added trailers;
countryman
sentinel

fixed cruiser mk iv floor issue
fixed axer trailer textures



________________________________
cVc Singles - All in One


added a new ESP file to the files page: cVc Singles - All in One v1.0. It adds all 4 cVc Singles Mods into 1 esp
It requires settlement menu manager - moved here



________________________________
Dead Wasteland DLC3 v1.0


Added the DLC3 file; trailer park workshop

This DLC adds both prefabricated and modular trailers (mobile homes) to construct at any workshop



________________________________
Dead Wasteland Core v6.6


Added power connecting telegraph poles (on request)
Added a new section; exploding cars. Be VERY careful using these heh : ) They have to potential to wipe out your entire settlement. However, if used wisely, they can be excellent traps for unsuspecting attackers
Added some new assets to Fallender / Building / furniture / deco
Added erm, hmmm, hang on, let me have a look....
ah yeah, added more shipments to craft. large oil and lead because they aren't part of the vanilla game
Added more car fences to that set
Added different colour variation to the capsule shack (blue). Also added a custom made ramp piece to this build set (took frigging ages to make!)
Added a massive raider style hotel (requires place everywhere, impossible to place without it due to it's size)
Added various objects to existing menus


Fixed the store 'standing counter' mats
Fixed some more navmeshes (some navmesh won't play nice - borged in the title)



________________________________
Dead Wasteland Core v6.5


Fix version. v6.4 had a few assets missing from the BA2 file and the corresponding ESP file. This was due, I think, to the DLC and v6.4 being created at the same time. I must have missed out some of the file addresses due to the shear volume of content lol! Anyway, v6.5 is working fine. Sorry about the mix-up.

Note:
The file size has decreased by approximately 2/3. The reason for this is the use of Nvidia's DDS compression yielding a far better compression rate and thus, drastically reducing the texture BA2 file size. There is no loss of quality to the texture files after using the Nvidia compression.



________________________________
Dead Wasteland DLC2 v1.0


Added a new ESP file to the files page: cVc Dead Wasteland 6 DLC2 v1.0 which requires the Far Harbor DLC
The new menu has 6 sections; Building / Decorations / Fishing / Signs / Resources / Defence



________________________________
Dead Wasteland Core v6.4


Added new section; Diner (Building / Prefabs / DIner)
Added new section; Wall Deco (Building / Fittings / Wall Deco)
Added new section; Painted 2 (Decorations / Posters / Painted 2)
Added new section; Outer Rebuilt (Building / Prefabs / Vanilla Shack / Outer Rebuilt)
Added new spot lights
Added new modular metal shack
Added various objects to existing menus

Fixed some TR sizes
Fixed some navmeshes
Fixed some random other issues



________________________________
Dead Wasteland DLC1 v1.0


Added a new ESP file to the files page: cVc Dead Wasteland 6 DLC v1.0 which requires the Nuka World DLC
The new menu has 5 sections; Building / Furniture / Deco / Resources / Defence



________________________________
Water Well v1.0


Added a new ESP file to the files page: Water Well v1.0. Adds a custom built Water Well Resource
Resources/Water
Asset taken from the Core File - moved here


________________________________
Dead Wasteland Core v6.3


Added new section; Boards (furniture / boards)
Added new section; Working Guards (resources / working guards) - (guards will sandbox between 'jobs' they are assiged to)
Added new section; Vault Signs (decorations / posters / vault signs)
Added new section; Nuka Posters (decorations / posters / nuka posters)
Added new section; Pictures (decorations / posters / pictures)

Re-done Modular GreenHouse Set (now functions correctly)
Re-done navmeshing / snap points and added to the scaffolding set in modular canopies
Re-done some navmeshes missed out of v6.2
Re-done snap points on pier floors

Added snapping RV Decorations (curtains, roof covers, more RV colours)
Added new animations for guard mats
Added new power connectors
Added full set of magazines
Added new, custom furniture pieces (beds / chairs)
Added wire mesh walls with vanilla snapping
Added FX to the three Grills (smoke / fire)
Added more custom lights
Added more dead raiders bodies.... heh : )
Added some more signs / posters
Added various items to existing menus

Fixed the missing holotapes from v6.2
Fixed the collision on 2 shack wall pieces
Fixed 'floor chairs' to stop that annoying animation where settlers just stand up with their arms out lol!
Fixed various object transform sizes
Fixed garage light snap point (now snaps to ceilings, not the middle of nowhere)
Fixed garage roof (now has collision to keep the rain out)
Fixed bus stations (now function correctly)



________________________________
cVc Singles v1.0


Added 4 new ESP files to the files page: cVc Singles

Alternate Power - adds 10 custom built power sources - power/generators
Alternate Water - adds 10 custom built water sources - resources/water
Alternate Guards - adds 10 custom built guard sources - defence/guard posts
Vendor vans - adds 6 custom built 'van' stores to the workshop under each relevant vanilla stores section
Assets taken from the Core File

singles files are discontinued. all assets are available here in a single file



________________________________
Science Kit v2.0

Added the science kit to 3 locations around the Commonwealth to discover
The science kit is not part of the Core file



________________________________
Dead Wasteland Core v6. 2 - Massive fix version


Constructible Objects info fix
Navmesh fix
Snap points fix
Turrets fix
AVIF on static objects re-added
New custom models made with vanilla assets (various menus)
Custom Rug textures (using vanilla rug mesh - cVc / Decorations / Household / Dead Rugs)
Added new section; Office (cVc / Stores / BonusDeco / Office)
New custom models made in 3D software (cVc / Fallender)

You need this update



________________________________
Dead Wasteland Core v6.0


Added a lot more items for detailing. Especially in the section 'LeanTo'
(01 Building -> 02 Patches Wood -> 03 LeanTo).

There are a couple of textures missing in this release. A fix is on it's way for these



________________________________
Dead Wasteland Core v5.5f


A small amount of pieces added that were left out of the previous update. Curse the CK compiler!



________________________________
Dead Wasteland Core v5.5e


Bug fix version



________________________________
Dead Wasteland Core v5.5d


There are new custom guard posts added and some large blocks for building custom walls. There are also a few bug fixes



________________________________
Dead Wasteland Core v5.5c


Included are new, custom power and water resources and more custom vendor stalls. A modular industrial room, a few more custom guard posts and a few more random objects added



________________________________
Dead Wasteland Core v5.5b


There are a few minor bug fixes (see bug list in forum section) and around 100 extra pieces added, including more plants, some cinder blocks, more variants of food, two more custom trader vans and three large industrial generators



________________________________
Dead Wasteland Core v5.5a


Adds more detailing pieces, A LeanTo and Carpenter section, more generators, a lockers section, custom clothes, cooking and chemical workbenches, custom scavenger stations and various other pieces.



________________________________
Dead Wasteland Core v5.5


Adds more custom chairs, lots more custom pieces added to the vendor deco sections, more custom water resources + water deco, modular snappable canopie sets, new custom food and drinks vendor + deco, cooking pot workbench, more custom planters, more junk fences.



________________________________
Dead Wasteland Core v5.4


adds a coloured fences section, clothes, bathroom, external deco sections, a dead trash section, more custom shacks and more bed variations (there are now a good 30 odd different custom beds to construct)



________________________________
Dead Wasteland Core v5.3a


adds a new section called 'bonus deco' which includes hundreds of objects for decorating kitchens, living rooms, bedrooms, bathrooms, gardens, garages, more custom generators, an expansion to the vanilla shack pieces



________________________________
Dead Wasteland Core v5.3


adds objects specifically designed to fill what's missing in this Mod. New custom structures, modular platform set, custom power resources and conduits, custom crafting workbench for ammo, shipments, medical resources, sloped fences set and custom dog houses.



________________________________
Dead Wasteland Core v5.2


adds custom junk fences and wooden fences, custom wooden structure sets, modular bunker, greenhouse and utility room sets, custom tables, a new cemetery section, a new fire section, more custom shacks, custom walls with vanilla snapping, more custom 'Deco' pieces to the 'Stores' sections, more dead walls



________________________________
Dead Wasteland Core v5.1


adds a complete stores section which includes custom, levelled vendor shacks, vendor mats and decorations for each vendor type, many craftable grasses and plants, many custom built shacks (wood/metal), large cliff sections, a fungus section, custom car, wooden and junk fences

Article information

Added on

Edited on

Written by

cVcNEX