I couldn't get this to work at all. The memory pod is in Memory Den but when i get in it nothing happens. I just sit there and then in a few minutes it teleports me out of the pod.
Btw you do realize this is just a framework for other stuff? It basically does nothing on it's own. You need some of the couple story content mods for it to be able to present something.
Brilliant. Someone needs to use this. I need more time I want to make a setting that's extremely vague and plain, not fallout, not sci-fi, not NOT sci-fi, etc. Something that could work for a lot of different purposes. Or Kamino. Bless
There's some fascinating "virtual reality" adventures that could come from this. Ideas I'm thinking of, however, involve removing the character's "real life" inventory and swapping it for the virtual inventory, then doing the opposite when the character returns to reality; unfortunately I haven't the slightest idea how to do that.
Thanks. I am currently working on a Far Harbor sized worldspace so nothing else is planned. Except for patches when I finally have the time to work with the CK
Could you make an alternative way to enter the pod, without having to go through goodneighbor memory lounge? Like a settlement item that the player can activate? I use alternative start, and for some reason my character is unable to activate the pod behind the door where doctor Amari is.
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-If someone wants to co-author this, I'll give you access
Or Kamino.
Bless
Ideas I'm thinking of, however, involve removing the character's "real life" inventory and swapping it for the virtual inventory, then doing the opposite when the character returns to reality; unfortunately I haven't the slightest idea how to do that.
So um, anymore help you can provide would be much appreciated
I have current game a lot of script heavy mods so don't want to fill it up