Hope that yall enjoy the dungeon, was really fun creating it! If you have any feedback (good and bad), make sure to give it back!
If you enjoyed the dungeon, please leave an Endorsement and Vote so we can scare some more souls! Share any streams or videos on the mod (we love seeing everyone's reactions :D )! Same goes for screenshots!
Also, if any of you would be interested in more content like this, let us know ;) .
- NEW Enemy Variants - NEW textures for a variety of assets - NEW combat music, sound effects, and soundscapes - NEW Narrative lore notes - NEW Dungeon Rewards - Improved performance in many areas
Make sure to endorse if you enjoyed the experience! For discussion, hints, or help join ourDiscord!
!!NEW PATCH!! We have just released out a Post F4 Update-Patch to hopefully fix any general bugs we've found, and added some QoL changes!
Patch Notes:
Spoiler:
Show
- Increased amount of loot and supplies in the dungeon SIGNIFICANTLY - Rearranged some NPC locations, adding and removing a few in certain spots. There are also way less of the Head Enemies [By about 50-60%] - Balanced the Head Enemies: Explosion damage and range was reduced significantly. Shades in vision act differently. - Added more lighting in the dungeon (The dungeon is still DARK, this is more just for aesthetic to make it look prettier in certain locations :p) - Removed one section from the Temple - Made all of the easter egg orbs easier to find + changed the location of the Orb note. Player will also teleport to the orb room after finding them. - Fixed instances where players couldn't find the Skeleton Body parts for the altar puzzle. - Potentially fixed instances where players would be trapped in the Post-Boss fight dream sequence. - Player can teleport to the top and bottom of the elevator after it's used. After the player uses the elevator and hits the switch at the bottom an Autoload door will enable allowing the player to teleport to the top and bottom of it (quick and easy). - Added more beds throughout the dungeon (for Survivor players) - Removed many of the autosave triggers - When u disable spawning the NPC's in the exterior, the NPC's will die (rather than having to reload the area). - Player will be given the option to spawn the Enemies after entering the dungeon (rather than after the dream sequence). - Fixed Issue with invulnerable NPC's - Added a crafting recipe to swap necklace to an inert version without combat effects.
I was playing through the mod for the first time earlier and experienced a CTD shortly after the obelisk dream sequence. I came here to see if that was a known issue or not only to find out that I was playing on an out-of-date version of the mod. Is it safe to update while already in the new dungeon?
I can't bring myself to ever play this again. Why? It's too darn scary, that's why! You should have a health warning for ppl of a nervous disposition, like me. When I first played this, I srsly doubted your claim about "weeping angels" and although the shadows and light-play were creepy and unnerving, when I first encountered "monsters" they turned out to be just regular ol' ghouls. What a swizz I thought, this is exactly the same as any other dungeon....
...until it wasn't.
Bejasus this is as scary as sh*t, even Amnesia, Pathologic, F.E.A.R. and Dead Space weren't this frightening (and they were pretty frightening!) and to make it worse, I couldn't get out. I just had to plough on with increasingly useless weapons, PA banged up, no clear idea what to do, with it all getting weirder and more deadly. Then, after all that and multiple deaths, when I finally did get out, and even the Glowing Sea looked like relief afterwrads, I ended up bringing it with me! Urgh horrible, never playing this again (I probably will, though..) It's as hard as Chaotic Sun (FO4) and as dark and disturbing as A World of Pain for FO3/FNV, but much scarier than both.
I finally found it! I'm sure I even went down there before and completely overlooked it! Or do they only spawn after you read the note?
Great mod, I hope you have more planned, if that isn't greedy to say.
ONE thing that could be improved is the opeing of the orb room. All this build up for a
Spoiler:
Show
piece of paper on a table (with a useful perk)
. Could use one last vision dream or something as the cherry on top.
Also
Spoiler:
Show
after you get the perk and head back outside there is a sound and your screen blurs. Did I miss something or was that all? I figured maybe there was a hidden figure somewhere like the one you see as you are leaving the mine after defeating the boss.
Seriously great mod though! Love the melee weapon.
I'm loving this mod so far, but I'm still stuck at the skeleton/body parts bit. I've scoured the place and haven't been able to find the right arm anywhere, and I just added this mod so I'm pretty sure I have the latest. I've played through this a few times, but never did complete the skeleton puzzle. But this time, I'm determined to finish it as-intended. It's just not there - I've tried tcl in case it glitched through the wall or something, but couldn't find it.
People, what a work you've done. That's quite a DLC here... You write that the dungeon is for low levels. Well, that's a misleading understatement. Monsters are the same level as the Survivor, his power armor doesn't quite last long and he got nowhere to repair it... THAT is horror! =D Though ammo and other supplies are plenty of, the joke is that ammo is not the one this Survivor's guns use. That is horror number two, and well... He doesn't want to go hand-to-hand with the monster that has no hands at all... And even imply new mechanics for monsters, though based of ghouls but whatever is brilliant! Don't look away! Give it back! Yes, that is scary and depressing, quite a relief from comic casual Commonwealth. Seems more like we're back to the dark hardcore Capital Wasteland. Thank you. And BRAVO.
P.S.: since I guess I'm merely at the middle of the dungeon, this post will be updated with new compliments. :)
Oh, this is one of most disgusting and MOST FAVORITE mod I ever played. Really creepy (especial heads on legs are really perfect frightening **** since ghoul toddlers from other mod), scary and much better than some (all) vanilla "horror" locations. Never during playing any FO game, I was in such tense and fear like here. Thank you very much, especially as I am lovecraftian fan. Happy to see mod is still updated :)
what do i have to give back and where do i give it back? can you even give anything back. just a question as i never did find out in all my playthoughs
Very well done dungeon. The history is superb, you get rly immersed and want to know what's going on and what happened. The scares are well placed, not the cheap movie jump scares but elaborate ambience + sounds + creepy so you will be scared and looking in every corner. Level design and gamplay is very good too, the dungeon is big and dark but well diverse so you won't get lost.
About dificulty I was a lil bit over prepared so I found a bit too easy (too much loot FOR ME, I mean for me cause I play on a totally scarced fallout I think for the most people loot will be fine). Not sure if monsters/bosses are levelled but I think without any spoiler the "bigger" ones should have a more hp and the lesser/bug/idk what is that haha should have less hp.
I encounter only 2 problems. 1 cause of vortex I think, had to reinstall 3x cause the script wasn't firing but after that the whole run was perfect.
The other issue was with the levelled list outside the dg/on commonwealth I crashed everytime something spawned. Disabling it with the holotape fixed I supose it is a conflict with some of the other monster mod I use, mutant menagerie, skk random ecounters or defective synths. But its not a problem at all as you can easily fix ingame with the tool the mod give you.
Anyway. I want to ty all the devs for this amazing experience. Its a perma on my load order and I will do a lot of runs as I rly enjoyed every aspect of it. Next time I'll go there lower lvl hehe
Thank you so much!! Awesome to hear it!! Ye we recently nerfed the dungeon a bit. Just because of the duration, some folks were getting softlocked almost at the very end of the experience (just rab out of supplies). Now dungeon has a good bit more to help them out. BUT, defo recommend if yall want a more survival feel to leave back some ammo and health, will make it an all around tougher time!
1176 comments
If you enjoyed the dungeon, please leave an Endorsement and Vote so we can scare some more souls!
Share any streams or videos on the mod (we love seeing everyone's reactions :D )! Same goes for screenshots!
Also, if any of you would be interested in more content like this, let us know ;) .
The redux version includes:
- NEW Enemy Variants
- NEW textures for a variety of assets
- NEW combat music, sound effects, and soundscapes
- NEW Narrative lore notes
- NEW Dungeon Rewards
- Improved performance in many areas
Make sure to endorse if you enjoyed the experience!
For discussion, hints, or help join our Discord!
Here's a teaser for what is to come!
We have just released out a Post F4 Update-Patch to hopefully fix any general bugs we've found, and added some QoL changes!
Patch Notes:
- Increased amount of loot and supplies in the dungeon SIGNIFICANTLY
- Rearranged some NPC locations, adding and removing a few in certain spots. There are also way less of the Head Enemies [By about 50-60%]
- Balanced the Head Enemies: Explosion damage and range was reduced significantly. Shades in vision act differently.
- Added more lighting in the dungeon (The dungeon is still DARK, this is more just for aesthetic to make it look prettier in certain locations :p)
- Removed one section from the Temple
- Made all of the easter egg orbs easier to find + changed the location of the Orb note. Player will also teleport to the orb room after finding them.
- Fixed instances where players couldn't find the Skeleton Body parts for the altar puzzle.
- Potentially fixed instances where players would be trapped in the Post-Boss fight dream sequence.
- Player can teleport to the top and bottom of the elevator after it's used. After the player uses the elevator and hits the switch at the bottom an Autoload door will enable allowing the player to teleport to the top and bottom of it (quick and easy).
- Added more beds throughout the dungeon (for Survivor players)
- Removed many of the autosave triggers
- When u disable spawning the NPC's in the exterior, the NPC's will die (rather than having to reload the area).
- Player will be given the option to spawn the Enemies after entering the dungeon (rather than after the dream sequence).
- Fixed Issue with invulnerable NPC's
- Added a crafting recipe to swap necklace to an inert version without combat effects.
...until it wasn't.
Bejasus this is as scary as sh*t, even Amnesia, Pathologic, F.E.A.R. and Dead Space weren't this frightening (and they were pretty frightening!) and to make it worse, I couldn't get out. I just had to plough on with increasingly useless weapons, PA banged up, no clear idea what to do, with it all getting weirder and more deadly. Then, after all that and multiple deaths, when I finally did get out, and even the Glowing Sea looked like relief afterwrads, I ended up bringing it with me! Urgh horrible, never playing this again (I probably will, though..) It's as hard as Chaotic Sun (FO4) and as dark and disturbing as A World of Pain for FO3/FNV, but much scarier than both.
But please help me from going out of my mind.
The three orbs..
I have found the
and the
Where is the third? I presume the research one but cannot find it.
Answer:
Great mod, I hope you have more planned, if that isn't greedy to say.
ONE thing that could be improved is the opeing of the orb room. All this build up for a
Also
Seriously great mod though! Love the melee weapon.
On the ending.
Yes, that is scary and depressing, quite a relief from comic casual Commonwealth. Seems more like we're back to the dark hardcore Capital Wasteland. Thank you. And BRAVO.
P.S.: since I guess I'm merely at the middle of the dungeon, this post will be updated with new compliments. :)
Thank you very much, especially as I am lovecraftian fan. Happy to see mod is still updated :)
what do i have to give back and where do i give it back? can you even give anything back. just a question as i never did find out in all my playthoughs
Very well done dungeon. The history is superb, you get rly immersed and want to know what's going on and what happened. The scares are well placed, not the cheap movie jump scares but elaborate ambience + sounds + creepy so you will be scared and looking in every corner. Level design and gamplay is very good too, the dungeon is big and dark but well diverse so you won't get lost.
About dificulty I was a lil bit over prepared so I found a bit too easy (too much loot FOR ME, I mean for me cause I play on a totally scarced fallout I think for the most people loot will be fine). Not sure if monsters/bosses are levelled but I think without any spoiler the "bigger" ones should have a more hp and the lesser/bug/idk what is that haha should have less hp.
I encounter only 2 problems.
1 cause of vortex I think, had to reinstall 3x cause the script wasn't firing but after that the whole run was perfect.
The other issue was with the levelled list outside the dg/on commonwealth I crashed everytime something spawned. Disabling it with the holotape fixed I supose it is a conflict with some of the other monster mod I use, mutant menagerie, skk random ecounters or defective synths. But its not a problem at all as you can easily fix ingame with the tool the mod give you.
Anyway. I want to ty all the devs for this amazing experience. Its a perma on my load order and I will do a lot of runs as I rly enjoyed every aspect of it. Next time I'll go there lower lvl hehe
Ye we recently nerfed the dungeon a bit. Just because of the duration, some folks were getting softlocked almost at the very end of the experience (just rab out of supplies). Now dungeon has a good bit more to help them out. BUT, defo recommend if yall want a more survival feel to leave back some ammo and health, will make it an all around tougher time!
Love it!
I think it's better you don't bring anything, including ammo (apart from armor, and a knife maybe) and set it to survival mode when you enter.
You can use beds as save spots there. Feels like a survival horror game.
I wish I didn't bring a power armor and whole bunch of energy weapons though XD