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1221 comments

  1. RoKMod
    RoKMod
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    Hope that yall enjoy the dungeon, was really fun creating it! If you have any feedback (good and bad), make sure to give it back!

    If you enjoyed the dungeon, please leave an Endorsement and Vote so we can scare some more souls!
    Share any streams or videos on the mod (we love seeing everyone's reactions :D )! Same goes for screenshots!

    Also, if any of you would be interested in more content like this, let us know ;) .
  2. D1v1ne122
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    The Children of Ug-Qualoth Redux is here!

    The redux version includes:
    Spoiler:  
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    - NEW Enemy Variants
    - NEW textures for a variety of assets
    - NEW combat music, sound effects, and soundscapes
    - NEW Narrative lore notes
    - NEW Dungeon Rewards
    - Improved performance in many areas


    Make sure to endorse if you enjoyed the experience! 
    For discussion, hints, or help join our Discord!
  3. D1v1ne122
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    The next installment in the Ug-Qualtoth storyline is in development!
    Here's a teaser for what is to come!

  4. RoKMod
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    !!NEW PATCH!!
    We have just released out a Post F4 Update-Patch to hopefully fix any general bugs we've found, and added some QoL changes! 

    Patch Notes: 
    Spoiler:  
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    - Increased amount of loot and supplies in the dungeon SIGNIFICANTLY
    - Rearranged some NPC locations, adding and removing a few in certain spots. There are also way less of the Head Enemies [By about 50-60%]
    - Balanced the Head Enemies: Explosion damage and range was reduced significantly. Shades in vision act differently.
    - Added more lighting in the dungeon (The dungeon is still DARK, this is more just for aesthetic to make it look prettier in certain locations :p)
    - Removed one section from the Temple
    - Made all of the easter egg orbs easier to find + changed the location of the Orb note. Player will also teleport to the orb room after finding them.
    - Fixed instances where players couldn't find the Skeleton Body parts for the altar puzzle.
    - Potentially fixed instances where players would be trapped in the Post-Boss fight dream sequence.
    - Player can teleport to the top and bottom of the elevator after it's used. After the player uses the elevator and hits the switch at the bottom an Autoload door will enable allowing the player to teleport to the top and bottom of it (quick and easy).
    - Added more beds throughout the dungeon (for Survivor players)
    - Removed many of the autosave triggers
    - When u disable spawning the NPC's in the exterior, the NPC's will die (rather than having to reload the area).
    - Player will be given the option to spawn the Enemies after entering the dungeon (rather than after the dream sequence).
    - Fixed Issue with invulnerable NPC's
    - Added a crafting recipe to swap necklace to an inert version without combat effects.
  5. DeltaAxis9
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    Hi I love the mod! Just a little confused with the strange object (the glowing green orb). What do I do with it? 
  6. Hydr0ponic
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    Best one so far. The saving grace was that the dungeon was relatively challenging and the rewards were great.

    Compare this to Whispering Hills in terms of challenges, I'd say this mod takes not only the cake, but the whole damn pastry shop. And considering that this mod is applicable to Darker Nights mod, this mod is worth playing.
  7. pingasman6969
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    For some reason the sword (rapture) seems to be decaying..? the damage it deals is getting less and less each time I use it and I cant figure out why
    1. pingasman6969
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      if anyone can give me the Item Id to help me get a non bugged one that would be fantastic
    2. pingasman6969
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      also I have no idea what the amulet thing does
  8. vhan0461
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    Is there a reason the "mysterious object" can't be removed from your inventory after completion of the quest? Seems to be permanently marked as a quest item.
    1. Pugathoth
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      Same happened to me.. glad not just me...
    2. SocksAndPi
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      When I played back in 2020, the mod author told me that it's used to open a secret door. That was the last I've heard, though. Currently replaying, so I'm looking to see if I can find this door.
  9. braydon2442
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    spoiler 

    what do i have to give back and where do i give it back? can you even give anything back. just  a question as i never did find out in all my playthoughs
    1. 33mafiaman
      33mafiaman
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      I like to think it’s talking about Kremvh’s Tooth that you find in Dunwich Borers.
    2. cubbyman1
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      i didn't grab that thing in my playthrough yet, so even if i wanted to give it, i can't lol.
      maybe it's a message that has been sent out through the ages that the dunwich people stole so many years ago.

      so the message isn't really for you the player, it's for who originally stole the artifact, but the message is also for you because "it wants it back!" by any means!

      so your only way of giving it back is to move forward and destroy "it" whatever "it" is.
    3. pfwolfson
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      Guys your question and the hitherto answers really reflects your lateral and physical world thinking. The answer has nothing to do with any 'material' objects. Think outside the box.

      Its your existence you, they, everyone else is required to 'give back.' Your lifeforce, life; that is why all the NPC's are killed in the mod and everyone is manipulated to their doom; this dark principality feeds on life itself. This mods fantastic idea to draw conceptually from Lovecrafts Cthulhu Mythos is where you have it. It exists for no other purpose other than to feed on life, like Sauron from LOTR as he says "..there is no life/light in the abyss.." This should be kind of obvious if you were paying attention anyhow, if you remember Dunwich in the mod describing humans as 'Krill,' if you know what krill are?

      I own or have read all of Lovecraft's work, so id say i am relatively expert and while it doesnt obliquely say in Lovecraft or indeed this mod, my facts above it should be obvious anyhow. If (thank god its not) Cthulhu had been real it would have made Satan, the Devil look like a newborn, this ancient being or more realistically a principality has been around since time immemorial, wherever there is light, there will be darkness, but it is in Shadows that Cthulhu makes his imprint on the material world. The universe must balance the books, one cannot exist without the other, they are symbiots. The point below is another example:

      I am a Star wars fan amongst other things and when i watch it today people still wring their hands and cry as they watch Palpatine aka Darth Sidius slowly take over and turn the Republic into the galactic Empire. But this attitude is naive..

      Though good the Jedi were ultimately doomed and they crafted this doom themselves as difficult as that is to accept. Do you know why? They became too successful in implementing 'good' into the universe, too successful in repressing 'evil' if you will. They tipped the balance, altered the books between light and darkness to such an extreme that it was inevitable existence; the 'books' would fight back, to balance themselves, it was inevitable and as horrific as it is to say it was necessary for someone like Darth Sidius to emerge. This was existence itself addressing the balance, maintaining the order between all the Principalities that existed in that story, applies to our real world too actually.

      Disappointed especially in Jedi's like Mace Windu and Yoda, you would have thought masters like them would have understood this, well they certainly all paid the ultimate price didnt they..

      ..and remember the Midi-chlorians existed in both the cells and blood of the Sith as well as the cells and blood of the Jedi, and the guided the Sith the same way as the Jedi. Something worth thinking about...

      "Midi-chlorians are microscopic, intelligent life forms that originated from the foundation of life in the center of the galaxy and ultimately reside within the cells of all living organisms, thereby forming a symbiotic
      relationship with their hosts. When you quiet your mind you will learn to hear them speaking to you and guiding you.."
      Qui-Gon Jinn to Anakin Skywalker
  10. gildedlily
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    I haven't even downloaded this yet but I read your note for disabled players and the fact that you let us know about potential difficulty and that there's a patch specifically to help - I'm genuinely choked up. Thank you for putting that in the description. I am excited to find out the Lovecraftian horror story you've concocted, and also just really f*#@ing happy.
  11. JoseMoley
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    Anyone have an with the game freezing up in a specific spot?

    Spoiler:  
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    Specifically, after you kill the mirelurk queen and you're going down a circular hallway.  I keep freezing at more or less the same spot and I have to sign out of my computer to kill it


    Is that a known issue?
  12. hhungry
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    it‘s too dark to see the road
  13. Skarn1970
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    Ok, so this was a very creepy mod. I enjoyed it very much. two questions. One) Just as I went through the tunnel under the church, and the rockslide happens, my companions Affinity went from love, to tolerate, because we got separated. Two) once the whole story is complete, how does one get out?
    1. photonfanatic2013
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      Did you have to follow the instructions under "Requirements"? Where you go into your Fallout 4 folder, and add these lines: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=

      I think the game has long since moved on, as I don't even have that file anymore. Probably updated and killed that file or renamed it, making this mod impossible to install as per the directions. I'm simply trying to use Mod Organizer 2, and it doesn't work after you install it then sleep. 
  14. rimrom101
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    This is the best mod for F4 I have ever come across. The mod is done incredibly well. And at the same time for me this mod turned out to be a bad mod. For the reason that I put it not on the classic story (bored to tears), but on FROST in survival mode. After reaching level 135 in FROST, I still could not pass the final battle in the Ritual Hall and had to turn on God mode. I wish good luck to the authors of this mod - they are simply the best at what they do.