Fallout 4
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D1v1ne122 - RokMod - DanielVictory

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D1v1ne122

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617 comments

  1. RoKMod
    RoKMod
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    Hope that yall enjoy the dungeon, was really fun creating it! If you have any feedback (good and bad), make sure to give it back!

    If you enjoyed the dungeon, please leave an Endorsement and Vote so we can scare some more souls!
    Share any streams or videos on the mod (we love seeing everyone's reactions :D )! Same goes for screenshots!

    Also, if any of you would be interested in more content like this, let us know ;) .
  2. D1v1ne122
    D1v1ne122
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    Make sure to endorse if you enjoyed the experience!
    Discord
  3. D1v1ne122
    D1v1ne122
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    The next installment in in the Ug-Qualtoth storyline is in development!
    Here's a teaser for what is to come!

  4. Obdulio
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    I have yet to play this mod but I have a question, onice Whispers is released and I have both mods installed will the end of this one naturally lead into Whispers ? Or would i have to keep Whispers disabled until i complete this one? I'm certainly hoping having the two will have them connect naturally.
    1. RoKMod
      RoKMod
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      We are planning to make it work alongside Whispers if you have both installed :) .
    2. NukaGirlTifa
      NukaGirlTifa
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      Knowing this will make me watch closely and ready a load order to run both. I eagerly await!!
  5. seoplednakirf
    seoplednakirf
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    Amazing job, 10/10

    I always expect a degree of hobbyist quality when it comes to mods, which is absolutely fine. This exceeds most of Bethesda's level design. Top notch scripting too.
    I'm just starting to get into modding myself, and I'm gonna try and dissect this mod for inspiration. Bit of a lovecraft geek myself.

    Cheers guys
    1. RoKMod
      RoKMod
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      Thank you so much! Dissect away, there's a lot in there to take away I think (especially look for those buttons outside the map ;) ).
  6. Krabberab
    Krabberab
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    This was very well done. I really enjoyed playing it!
  7. Alienreg
    Alienreg
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    Hey, I'm loving the idea of the mod and I really enjoyed all the horror themed dungeons in the FO universe so far.

    I have a question on compatibility, I use only 2 mods that edit Ghouls for now and they are D.E.C.A.Y. and Horrorghoul soundpack. Will any of them have conflicts or replace files from your mod? I was thinking of getting the .ba2 version to get better performance as I run most my mods that use graphics from an archive and I might miss conflicting textures.

    Thanks in advance and looking forward to trying it out!
    1. RoKMod
      RoKMod
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      Nope, you're in the clear! Should have no conflicts :)
    2. Alienreg
      Alienreg
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      Wow I didn't get notified I got a response, just decided to check now and thank you very much !

      I'll be going in full force into this as soon as I can, I'll endorse and also check what else you have to offer :)
  8. tman2543
    tman2543
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    Love this mod! I'm guessing its not compatible w/ FROST but thats ok..
  9. xANGHELLx
    xANGHELLx
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    I really, really want to play this mod but no matter what i do, it remains unchecked on the MOD list inside the game, could be the version of my fallout ? i have the version 1.10.114. If someone could help me to know what happens please.
  10. Akadosan
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    Loved the atmosphere and soundtrack with the whispers in the background, i tend to avoid horror mods because most of them end up being jumpscare central but this mod actually put some thought in the more unnerving aspects of it, i did a Call of Cthulhu run with classic weapons and the creatures down here ate up my ammo in high chunks, I don't know if it's a mixture of my mods giving the enemies an absolutely mental DT making most guns impossible to use as enemies could one hit me even at level 54, yes they do hit like a truck, as for the final boss it took me like 5 jet since i was above my carryweight limit and i also got easily overwhelmed by all the enemies.
    It was a nice experience that i haven't seen before, my only irk is mostly with meshes being reused for enemies and weapons which is sad because it kinda takes away some of the uniqueness of the whole dungeon if you guys revisit it one day i hope you could ask people to lend you some monster models from those horror overhauls for fallout 4 and maybe something for the guns and the final price for gathering the three orbs which was kinda a copout when you see the model.

    im obviously abstaining from saying what the models are because i don't want to spoil anything but really it was the only thing that would stop me from saying this is perfect, aside from that it was bug free, no crashes and super lore friendly.
  11. Alheithinn
    Alheithinn
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    I just finished my first play-through and I'm impressed. Anyone who loves the Cthulhu mythos or enjoys Dunwich Borers should jump into this without hesitation. Not a dungeon for the faint-of-heart!

    For some reason, my companions were able to follow me in, possibly because I was using AFT(?). I was glad they were there because it's a tough dungeon at level 25 when you're playing without your usual arsenal (I was trying to be closer to vanilla this time around).

    I was puzzled a few times, as I worked my way through, but figured it out. I got frustrated a time or two as well, because it IS maze-like down there, but it was worth it in the end and I thoroughly enjoyed myself.

    Enthusiastically endorsed.
  12. mexicanget2kill
    mexicanget2kill
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    fkin awesome experience. one quest mode well done with no bugs and interesting playtrough, stroy and mechanics. yes I would love more content like this. cheers
  13. Brillo14
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    Played through this in a Frost playthrough. It was doable, though for the final fight I had to use several Jet (I don't use drugs except antivenom, so good job making it doable but forcing me to use resources I wasn't planning on :) ). Of course I was quite high level and died a few times, too.

    In the final fight one of the 1st level foes was invisible on respawns, though fortunately my recon scope had tagged him before I killed him the first time so I knew where he was.

    The trigger for the second orb was too small. I had searched the area but not hit it so I went back through the entire area and hit it the second time by accident (got close enough the wall opened). I suggest covering the entire breadth of the passage with the trigger.

    As an aside, I went in with 100 sanity got to over 160 (eating brain fungus to clear radiation and letting my lifegiver 3 heal me up) and ended with ~155. I'm not sure Lovecraft would be pleased. :)