File information

Last updated

Original upload

Created by

El Ha

Uploaded by

Zorkaz

Virus scan

Safe to use

9 comments

  1. Zorkaz
    Zorkaz
    • premium
    • 2,224 kudos
    Sticky
    To cheat-fast travel:

    coc akgcell
  2. Zorkaz
    Zorkaz
    • premium
    • 2,224 kudos
    Sticky
    The reason why this isn't categorized as a settlement is that the settlement initialization worked only on
    4/6 of my characters. So well try yourself if it works for your companions
  3. cubbyman1
    cubbyman1
    • member
    • 29 kudos
    hmn, this is interesting, now prior to looking at this mod, i was looking for a possible settlement school for kids or a possible orphanage kind of mechanic, perhaps i could send children to my settlements but also build them an orphanage place for them to use in the settlement, something like this is what i was thinking.
  4. Ky407
    Ky407
    • member
    • 0 kudos
    i just saw this mod it seems interesting but it wont activated, i already activated it inside the game on mods list is there another way to activate it? or am i missing a file or something?
  5. Bafonet
    Bafonet
    • BANNED
    • 10 kudos
    Probably won't ever use it as a settlement (Unless a raider one), but definitely would add to game just because of how atmospheric it is.
    1. Zorkaz
      Zorkaz
      • premium
      • 2,224 kudos
      Thanks. I did it because it I found it's one of the location types that is missing in all those games. (Along with a basic pharmacy and a fire station). Also it relates to my job so it gave me a lot of ideas
    2. Bafonet
      Bafonet
      • BANNED
      • 10 kudos
      Well, you definitely putting those ideas to good use : ). It gave me some very "good" shivers, like that "haunted" kindergarten from Call of Pripyat.

      So dankies alot for it.
  6. Phoenix46
    Phoenix46
    • supporter
    • 62 kudos
    This is right next to raider-infested Andrew Station. Seems like you'd have to clear out the raiders every single time you visited the place, as you'd surely trigger them just by walking near it. NPC's in this game are ridiculously perceptive. You get a caution threat level if you just stand up from sneaking and they're 5 floors above you.
    1. Zorkaz
      Zorkaz
      • premium
      • 2,224 kudos
      Inside you're competely safe, but right, that's the challenge.
      If might make them no respawnable in the future
  7. DeathLoop36
    DeathLoop36
    • supporter
    • 29 kudos
    How fun!
  8. DHemlock
    DHemlock
    • premium
    • 1 kudos
    Looks great, can't wait to try it. Hopefully it will initialize as a settlement--fingers crossed.
    edit: loads up fine as a settlement. A challenge build for sure, but works well. I personally couldn't click on the map marker without a CTD, but it might be something on my end.