18/02 - I've finished the basic layout of the glowing sea area, and uploaded a little video too... Video 1
19/02 - another quick video of this evening's progress... Video 2 I've applied material swaps and there's a few other changes too, noticed a couple if errors (where you can see the "void" etc) so I'll be correcting those tomorrow. I've released an Xbox version on Bethesda.net for those of you on the console
05/05 - Sorry for the lack of updates etc. real life has been crazy the last few months, but then I'm sure that's the same for most people. I can't promise anything or give any ETA at the moment sorry.
12/05 - I've been doing some work on the next part to this and I've uploaded a vid of a walkthrough I did to check how it looks in game (I'm looking for errors, bugs, etc. so focusing on odd places) Video 3
23/08 - I've finally been able to return to this, I've released a PS4 version and gone back to work on the Glowing Sea update
just a quick note to say that I have found out that Inside Jobs is incompatible due to it using the same door way as this mod
also I've not abandoned this mod, it's just simmering on the back burner at the moment while I renew my skills and creative juices to return to it and really do it justice. The Glowing Sea area is 10% cluttered see here it has lighting, a lift, shelves, trolleys, cash registers, toilets and 1/2 a staff room. Needs food on shelves, dirt and grime, a radroach or 20, maybe a feral, some posters, and a smattering of radiation.
If i may ask, since its been more than 2 years since the most recent update. Is this mod still being worked on? and. is the glowing sea Super Duper Mart finished or still being developed
Nice. Tracked and waiting for updates. Will probably download when you've finished up with the Glowing Sea SDM you mentioned working on in other comments.
I've been working on the basic layout all morning and uploaded a couple of screenshots I took during a little test ingame (no lighting, clutter etc yet, just the walls, floors and ceilings. also no material swaps or variations in the types so it looks plain, generic and boring at this stage)... https://www.nexusmods.com/fallout4/images/170465 and https://www.nexusmods.com/fallout4/images/170466
That was something that always bugged me. Super-Duper Mart was supposed to be the Fallout equivalent of Wal-Mart, yet there was only one in Fallout 3 and none in New Vegas. Fallout 4 has three of them but only one is accessible. Good to see someone taking this somewhere.
Besides the one just outside Far Harbor I think there is another one in the South Harbor area. East or NE of the trapper town. Not 100% on that though (thus "iirc").
Real easy way to check. look for the static model of the Super Duper Mart sign in the CK and check it's use info. Should show you a list of every instance of that model being used in-game that you can use to find all the stores.
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The author has locked this comment topic for the time being19/02 - another quick video of this evening's progress... Video 2 I've applied material swaps and there's a few other changes too, noticed a couple if errors (where you can see the "void" etc) so I'll be correcting those tomorrow.
I've released an Xbox version on Bethesda.net for those of you on the console
05/05 - Sorry for the lack of updates etc. real life has been crazy the last few months, but then I'm sure that's the same for most people. I can't promise anything or give any ETA at the moment sorry.
12/05 - I've been doing some work on the next part to this and I've uploaded a vid of a walkthrough I did to check how it looks in game (I'm looking for errors, bugs, etc. so focusing on odd places) Video 3
23/08 - I've finally been able to return to this, I've released a PS4 version and gone back to work on the Glowing Sea update
also I've not abandoned this mod, it's just simmering on the back burner at the moment while I renew my skills and creative juices to return to it and really do it justice. The Glowing Sea area is 10% cluttered see here it has lighting, a lift, shelves, trolleys, cash registers, toilets and 1/2 a staff room. Needs food on shelves, dirt and grime, a radroach or 20, maybe a feral, some posters, and a smattering of radiation.
I'll try to make compatible, or maybe release a patch, I'll have to give the mod a go and see what it alters in the area I plan on altering.
https://www.nexusmods.com/fallout4/mods/31969
OR
https://www.nexusmods.com/fallout4/mods/23522
Kmart or atomic age radio muzak. Would be cool if it could be added to the SDM's with their own in-store radio station!
By the way, if you could make a location that looks like the one from Fallout 3, I'd hella download this, and I'm sure many others would too! :}